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AMD and Bethesda Softworks Partner

not sure how bethesda can "propel pc gaming forward" when their game engine is ancient and all their games are riddled with bugs and glitches (ie games not made by id software)

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All I see it meaning is there is a chance the next fallout might be vr

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  • 5 months later...

called it

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On 3/2/2017 at 3:20 AM, SPG said:

not sure how bethesda can "propel pc gaming forward" when their game engine is ancient and all their games are riddled with bugs and glitches (ie games not made by id software)

Technical proficiency is not the only way to propel gaming forward. I think you have a losing battle in front of you if you suggest minor technical issues in Wolfenstein: The New Order stopped it from being an amazing game that contributed toward the industry moving away from the modern military shooter trend.

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Considering Ryzen and Threadripper, I'm crossing my fingers this will encourage more multi threaded games in the near future, especially with Coffee Lake seeing 6 core CPUs in the mainstream market.

 

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11 hours ago, typographie said:

Technical proficiency is not the only way to propel gaming forward. I think you have a losing battle in front of you if you suggest minor technical issues in Wolfenstein: The New Order stopped it from being an amazing game that contributed toward the industry moving away from the modern military shooter trend.

wolfenstein was made by ID, not bethesda....so way to not read the last thing I said

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10 hours ago, SPG said:

wolfenstein was made by ID, not bethesda....so way to not read the last thing I said

Wolfenstein: The New Order and The New Colossus are developed by MachineGames, and published (albeit not "made," but that's conveniently imprecise language) by Bethesda. And I did read the last thing you said, it was just irrelevant.

 

So, way to get two and a half things wrong in one very short post.

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A lot of this partnership seems to be more on helping the graphics pipeline moreso anything else. If Bethesda continues to use shoddily cobbled together engines like Creation or Gamebryo, then that doesn't really mean much.

 

I don't understand how Bethesda gets a free pass releasing buggy games.

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On 8/10/2017 at 1:30 PM, M.Yurizaki said:

 

 

I don't understand how Bethesda gets a free pass releasing buggy games.

Because modders fix their mess or make it 10x better through nexus.  To be fair I do think Bethesda does get criticized quite a bit by the average gamer for their bug ridden canvases maybe not so much by guys like IGN.

 

 

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45 minutes ago, LordTaco42 said:

Because modders fix their mess or make it 10x better through nexus.  To be fair I do think Bethesda does get criticized quite a bit by the average gamer for their bug ridden canvases maybe not so much by guys like IGN.

The noise floor I see for Bethesda leans more on praising the company. But the moment some other AAA company releases something with a minor gaffe it's torches and pitchforks

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Well Bethesda is making a brand new hand written engine for TES:6

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14 minutes ago, M.Yurizaki said:

The noise floor I see for Bethesda leans more on praising the company. But the moment some other AAA company releases something with a minor gaffe it's torches and pitchforks

Not saying they were bug free, but I had a pretty good experience with Skyrim and FO4 respectively. Took a week off for each game on release and played through both main quests with little issue. The only issues I recall is Skyrim's performance could have been better, and in FO4 I had to sometimes exit terminals because the camera didn't pan up correctly. Neither of which were game breaking for me. I don't know about Skyrim SE though.

 

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