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I'm not sure what I've done wrong. They're both using the same graphics adapter, Obs has lower quality settings, but the output stutters badly. Action has no stuttering at all, but is using higher quality settings. 

Visual:

 

Settings: http://imgur.com/a/g46e2

 

*Edit: Process Priority Class was on idle for the recording. Putting it on normal made the audio delay for 2 seconds, but eliminated a lot of stutter*

Nothing.

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https://linustechtips.com/topic/649843-obs-stuttering-action-not/
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33 minutes ago, TheSuspect said:

I'm not sure what I've done wrong. They're both using the same graphics adapter, Obs has lower quality settings, but the output stutters badly. Action has no stuttering at all, but is using higher quality settings. 

Visual:

 

Settings: http://imgur.com/a/g46e2

 

*Edit: Process Priority Class was on idle for the recording. Putting it on normal made the audio delay for 2 seconds, but eliminated a lot of stutter*

Get the log file and then come back.

How To Get The Log File: https://obsproject.com/forum/threads/problem-make-sure-to-post-a-log-and-or-crash-dump-howto.97/

My PC Currently Is The P2-1320a.

 

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1 hour ago, I Need A PC Build ASAP said:

Get the log file and then come back.

How To Get The Log File: https://obsproject.com/forum/threads/problem-make-sure-to-post-a-log-and-or-crash-dump-howto.97/

16:56:03: Open Broadcaster Software v0.64b - 64bit ( ^ω^)
16:56:03: -------------------------------
16:56:03: CPU Name: Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz
16:56:03: CPU Speed: 2394MHz
16:56:03: Physical Memory:  8122MB Total, 2888MB Free
16:56:03: stepping id: 1, model 69, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 4, total cores 2
16:56:03: monitor 1: pos={0, 0}, size={1366, 768}
16:56:03: Windows Version: 6.2 Build 9200 
16:56:03: Aero is Enabled
16:56:03: -------------------------------
16:56:03: OBS Modules:
16:56:03: Base Address     Module
16:56:03: 00000000CF7E0000 OBS.exe
16:56:03: 0000000045A00000 OBSApi.dll
16:56:03: 000000004B6F0000 DShowPlugin.dll
16:56:03: 000000004B6B0000 GraphicsCapture.dll
16:56:03: 000000004BC60000 NoiseGate.dll
16:56:03: 000000004B7A0000 PSVPlugin.dll
16:56:03: ------------------------------------------
16:56:03: Adapter 1
16:56:03:   Video Adapter: Intel(R) HD Graphics Family
16:56:03:   Video Adapter Dedicated Video Memory: 117964800
16:56:03:   Video Adapter Shared System Memory: 4258344960
16:56:03:   Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
16:56:03: ------------------------------------------
16:56:03: Adapter 2
16:56:03:   Video Adapter: NVIDIA GeForce GT 740M             
16:56:03:   Video Adapter Dedicated Video Memory: 2094923776
16:56:03:   Video Adapter Shared System Memory: 4258344960
16:56:03: =====Stream Start: 2016-08-05, 16:56:03===============================================
16:56:03:   Multithreaded optimizations: On
16:56:03:   Base resolution: 1366x768
16:56:03:   Output resolution: 1364x768
16:56:03: ------------------------------------------
16:56:03: Nvidia optimus detected, second adapter selected, ignoring useless second adapter, I guess.
16:56:03: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
16:56:04: ------------------------------------------
16:56:04: Audio Format: 48000 Hz
16:56:04: ------------------------------------------
16:56:04: Audio Channels: 2 Ch
16:56:04: Playback device {0.0.0.00000000}.{c3a49431-72ff-47fc-a81c-d01998ea781f}
16:56:04: ------------------------------------------
16:56:04: Using desktop audio input: Speakers (Realtek High Definition Audio)
16:56:04: Global Audio time adjust: 0
16:56:04: ------------------------------------------
16:56:04: Using auxilary audio input: Mic in at front panel (black) (Realtek High Definition Audio)
16:56:04: Mic time offset: 0
16:56:04: ------------------------------------------
16:56:04: Audio Encoding: AAC
16:56:04:     bitrate: 128
16:56:04: Using Monitor Capture
16:56:04: Scene buffering time set to 700
16:56:04: Successfully loaded ObsNvenc.dll
16:56:04: ObsNvenc initialized successfully
16:56:04: CUDA loaded successfully
16:56:05: 1 CUDA capable devices found
16:56:05: [ GPU #0 - < GeForce GT 740M > has Compute SM 3.5, NVENC Available ]
16:56:06: NVENC internal init finished successfully
16:56:07: NVENC supports 8 h264 presets
16:56:07: ------------------------------------------
16:56:07: Video Encoding: NVENC
16:56:07:     fps: 42
16:56:07:     width: 1364, height: 768
16:56:07:     preset: hp
16:56:07:     profile: main
16:56:07:     level: autoselect
16:56:07:     keyint: 84
16:56:07:     CBR: yes
16:56:07:     CFR: yes
16:56:07:     max bitrate: 9000
16:56:07:     avg bitrate: 9000
16:56:07:     buffer size: 9000
16:56:07: ------------------------------------------
17:17:48: FlushBufferedVideo: Flushing 33 packets over 762 ms
17:17:49: Total frames encoded: 54646, total frames duplicated: 4835 (8.85%)
17:17:49: Number of frames skipped due to encoder lag: 1495 (2.74%)
17:17:49: Total frames rendered: 53058, number of late frames: 185 (0.35%) (it's okay for some frames to be late)
17:17:50: Encoder closed
17:17:50: NVENC deinitialized
17:17:50: 
17:17:50: Profiler time results:
17:17:50: 
17:17:50: ==============================================================
17:17:50: video thread frame - [100%] [avg time: 4.491 ms] [children: 52.1%] [unaccounted: 47.9%]
17:17:50: | scene->Preprocess - [12%] [avg time: 0.537 ms]
17:17:50: | GPU download and conversion - [40.2%] [avg time: 1.805 ms] [children: 37.3%] [unaccounted: 2.92%]
17:17:50: | | flush - [13.1%] [avg time: 0.59 ms]
17:17:50: | | CopyResource - [4.19%] [avg time: 0.188 ms]
17:17:50: | | conversion to 4:2:0 - [20%] [avg time: 0.896 ms]
17:17:50: Convert444Thread - [100%] [avg time: 4.532 ms] [children: 99.4%] [unaccounted: 0.596%]
17:17:50: | Convert444toNV12 - [99.4%] [avg time: 4.505 ms]
17:17:50: encoder thread frame - [100%] [avg time: 8.622 ms] [children: 9.38%] [unaccounted: 90.6%]
17:17:50: | sending stuff out - [9.38%] [avg time: 0.809 ms]
17:17:50: ==============================================================
17:17:50: 
17:17:50: 
17:17:50: Profiler CPU results:
17:17:50: 
17:17:50: ==============================================================
17:17:50: video thread frame - [cpu time: avg 1.377 ms, total 73078.1 ms] [avg calls per frame: 1]
17:17:50: | scene->Preprocess - [cpu time: avg 0.146 ms, total 7750 ms] [avg calls per frame: 1]
17:17:50: | GPU download and conversion - [cpu time: avg 0.271 ms, total 14390.6 ms] [avg calls per frame: 1]
17:17:50: | | flush - [cpu time: avg 0.134 ms, total 7156.25 ms] [avg calls per frame: 1]
17:17:50: | | CopyResource - [cpu time: avg 0.079 ms, total 4218.75 ms] [avg calls per frame: 1]
17:17:50: | | conversion to 4:2:0 - [cpu time: avg 0.019 ms, total 1031.25 ms] [avg calls per frame: 1]
17:17:50: Convert444Thread - [cpu time: avg 2.559 ms, total 135703 ms] [avg calls per frame: 1]
17:17:50: | Convert444toNV12 - [cpu time: avg 2.552 ms, total 135344 ms] [avg calls per frame: 1]
17:17:50: encoder thread frame - [cpu time: avg 1.112 ms, total 60765.6 ms] [avg calls per frame: 1]
17:17:50: | sending stuff out - [cpu time: avg 0.358 ms, total 19578.1 ms] [avg calls per frame: 1]
17:17:50: ==============================================================
17:17:50: 
17:17:50: =====Stream End: 2016-08-05, 17:17:50=================================================
17:32:53: =====Stream Start: 2016-08-05, 17:32:53===============================================
17:32:53:   Multithreaded optimizations: On
17:32:53:   Base resolution: 1366x768
17:32:53:   Output resolution: 1364x768
17:32:53: ------------------------------------------
17:32:53: Nvidia optimus detected, second adapter selected, ignoring useless second adapter, I guess.
17:32:53: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
17:32:53: ------------------------------------------
17:32:53: Audio Format: 48000 Hz
17:32:53: ------------------------------------------
17:32:53: Audio Channels: 2 Ch
17:32:53: Playback device {0.0.0.00000000}.{c3a49431-72ff-47fc-a81c-d01998ea781f}
17:32:53: ------------------------------------------
17:32:53: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:32:53: Global Audio time adjust: 0
17:32:53: ------------------------------------------
17:32:53: Using auxilary audio input: Mic in at front panel (black) (Realtek High Definition Audio)
17:32:53: Mic time offset: 0
17:32:53: ------------------------------------------
17:32:53: Audio Encoding: AAC
17:32:53:     bitrate: 128
17:32:53: Using Monitor Capture
17:32:53: Scene buffering time set to 700
17:32:53: 1 CUDA capable devices found
17:32:53: [ GPU #0 - < GeForce GT 740M > has Compute SM 3.5, NVENC Available ]
17:32:53: NVENC internal init finished successfully
17:32:53: NVENC supports 8 h264 presets
17:32:53: ------------------------------------------
17:32:53: Video Encoding: NVENC
17:32:53:     fps: 42
17:32:53:     width: 1364, height: 768
17:32:53:     preset: hp
17:32:53:     profile: main
17:32:53:     level: autoselect
17:32:53:     keyint: 84
17:32:53:     CBR: yes
17:32:53:     CFR: yes
17:32:53:     max bitrate: 9000
17:32:53:     avg bitrate: 9000
17:32:53:     buffer size: 9000
17:32:53: ------------------------------------------
18:09:43: FlushBufferedVideo: Flushing 32 packets over 738 ms
18:09:44: Total frames encoded: 92827, total frames duplicated: 6193 (6.67%)
18:09:44: Number of frames skipped due to encoder lag: 1145 (1.23%)
18:09:44: Total frames rendered: 91585, number of late frames: 240 (0.26%) (it's okay for some frames to be late)
18:09:44: Encoder closed
18:09:44: NVENC deinitialized
18:09:45: 
18:09:45: Profiler time results:
18:09:45: 
18:09:45: ==============================================================
18:09:45: video thread frame - [100%] [avg time: 4.518 ms] [children: 48.2%] [unaccounted: 51.8%]
18:09:45: | scene->Preprocess - [11.8%] [avg time: 0.535 ms]
18:09:45: | GPU download and conversion - [36.4%] [avg time: 1.643 ms] [children: 33.3%] [unaccounted: 3.08%]
18:09:45: | | flush - [14%] [avg time: 0.633 ms]
18:09:45: | | CopyResource - [4.54%] [avg time: 0.205 ms]
18:09:45: | | conversion to 4:2:0 - [14.7%] [avg time: 0.666 ms]
18:09:45: Convert444Thread - [100%] [avg time: 5.023 ms] [children: 99.5%] [unaccounted: 0.518%]
18:09:45: | Convert444toNV12 - [99.5%] [avg time: 4.997 ms]
18:09:45: encoder thread frame - [100%] [avg time: 8.283 ms] [children: 12.1%] [unaccounted: 87.9%]
18:09:45: | sending stuff out - [12.1%] [avg time: 1.002 ms]
18:09:45: ==============================================================
18:09:45: 
18:09:45: 
18:09:45: Profiler CPU results:
18:09:45: 
18:09:45: ==============================================================
18:09:45: video thread frame - [cpu time: avg 1.594 ms, total 146016 ms] [avg calls per frame: 1]
18:09:45: | scene->Preprocess - [cpu time: avg 0.146 ms, total 13406.3 ms] [avg calls per frame: 1]
18:09:45: | GPU download and conversion - [cpu time: avg 0.307 ms, total 28203.1 ms] [avg calls per frame: 1]
18:09:45: | | flush - [cpu time: avg 0.172 ms, total 15828.1 ms] [avg calls per frame: 1]
18:09:45: | | CopyResource - [cpu time: avg 0.073 ms, total 6734.38 ms] [avg calls per frame: 1]
18:09:45: | | conversion to 4:2:0 - [cpu time: avg 0.016 ms, total 1468.75 ms] [avg calls per frame: 1]
18:09:45: Convert444Thread - [cpu time: avg 2.398 ms, total 219609 ms] [avg calls per frame: 1]
18:09:45: | Convert444toNV12 - [cpu time: avg 2.391 ms, total 218938 ms] [avg calls per frame: 1]
18:09:45: encoder thread frame - [cpu time: avg 1.188 ms, total 110297 ms] [avg calls per frame: 1]
18:09:45: | sending stuff out - [cpu time: avg 0.556 ms, total 51625 ms] [avg calls per frame: 1]
18:09:45: ==============================================================
18:09:45: 
18:09:45: =====Stream End: 2016-08-05, 18:09:45=================================================
20:19:39: Terminating 0xad98
20:19:39: Terminating 0x3864


Last game capture log:
2016-08-02, 22:37:58: we're booting up: 
22:37:58: CaptureThread: attached to process csgo.exe
22:37:59: D3D9 Present
22:38:00: (half life scientist) everything..  seems to be in order
22:38:15: D3D9EndScene called
22:38:15: D3DPRESENT_PARAMETERS {
22:38:15:     BackBufferWidth: 1366
22:38:15:     BackBufferHeight: 768
22:38:15:     BackBufferFormat: D3DFMT_A8R8G8B8
22:38:15:     BackBufferCount: 1
22:38:15:     MultiSampleType: D3DMULTISAMPLE_NONE
22:38:15:     MultiSampleQuality: 0
22:38:15:     SwapEffect: D3DSWAPEFFECT_DISCARD
22:38:15:     hDeviceWindow: 5643238
22:38:15:     Windowed: true
22:38:15:     EnableAutoDepthStencil: true
22:38:15:     AutoDepthStencilFormat: D3DFMT_D24S8
22:38:15:     Flags: None
22:38:15:     FullScreen_RefreshRateInHz: 0
22:38:15:     PresentationInterval: 2147483648
22:38:15: };
22:38:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:38:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:38:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:38:15: successfully set up d3d9 hooks
22:38:15: D3D9Reset called
22:38:15: ---------------------- Cleared D3D9 Capture ----------------------
22:38:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:38:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:38:15: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:38:15: successfully set up d3d9 hooks
22:38:21: D3D9EndScene called
22:38:21: D3D9Present called
22:38:21: DoD3D9CPUHook: success
22:38:26: Keepalive no longer found on d3d9, freeing capture data
22:38:26: ---------------------- Cleared D3D9 Capture ----------------------
22:38:26: D3D9EndScene called
22:38:26: D3D9Present called
22:38:26: received restart event, capturing
22:38:26: DoD3D9CPUHook: success
22:38:31: Keepalive no longer found on d3d9, freeing capture data
22:38:31: ---------------------- Cleared D3D9 Capture ----------------------
22:38:31: D3D9EndScene called
22:38:31: D3D9Present called
23:12:33: D3D9Reset called
23:12:33: ---------------------- Cleared D3D9 Capture ----------------------
23:12:34: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
23:12:34: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
23:12:34: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
23:12:34: successfully set up d3d9 hooks
23:12:35: D3D9EndScene called
23:12:35: D3D9Present called
23:13:00: D3D9Reset called
23:13:00: ---------------------- Cleared D3D9 Capture ----------------------
23:13:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
23:13:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
23:13:00: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
23:13:00: successfully set up d3d9 hooks
23:13:02: D3D9EndScene called
23:13:02: D3D9Present called
23:36:25: D3D9Reset called
23:36:25: ---------------------- Cleared D3D9 Capture ----------------------
23:36:25: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
23:36:25: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
23:36:25: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
23:36:25: successfully set up d3d9 hooks
23:36:36: D3D9EndScene called
23:36:36: D3D9Present called
23:59:22: D3D9Reset called
23:59:22: ---------------------- Cleared D3D9 Capture ----------------------
23:59:22: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
23:59:22: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
23:59:22: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
23:59:22: successfully set up d3d9 hooks
23:59:39: D3D9EndScene called
23:59:39: D3D9Present called
00:04:17: D3D9Reset called
00:04:17: ---------------------- Cleared D3D9 Capture ----------------------
00:04:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
00:04:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
00:04:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
00:04:18: successfully set up d3d9 hooks
00:04:36: D3D9EndScene called
00:04:36: D3D9Present called
00:10:05: D3D9Reset called
00:10:05: ---------------------- Cleared D3D9 Capture ----------------------
00:10:06: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
00:10:06: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
00:10:06: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
00:10:06: successfully set up d3d9 hooks
00:11:02: D3D9EndScene called
00:11:02: D3D9Present called
01:00:02: D3D9Reset called
01:00:02: ---------------------- Cleared D3D9 Capture ----------------------
01:00:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:00:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:00:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:00:02: successfully set up d3d9 hooks
01:00:04: D3D9EndScene called
01:00:04: D3D9Present called
01:01:26: D3D9Reset called
01:01:26: ---------------------- Cleared D3D9 Capture ----------------------
01:01:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:01:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:01:26: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
01:01:26: successfully set up d3d9 hooks
01:01:27: D3D9EndScene called
01:01:27: D3D9Present called

Nothing.

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I have had nothing but issues with OBS studio version 0.15.x, I keep trying the updates and I keep getting problems just like this. I always roll back to 0.14.1 which seems to work more reliably in this regard (although it doesn't capture the game very well so I have to do screen capture).

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I have had nothing but issues with OBS studio version 0.15.x, I keep trying the updates and I keep getting problems just like this. I always roll back to 0.14.1 which seems to work more reliably in this regard (although it doesn't capture the game very well so I have to do screen capture).

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1 hour ago, BrightCandle said:

I have had nothing but issues with OBS studio version 0.15.x, I keep trying the updates and I keep getting problems just like this. I always roll back to 0.14.1 which seems to work more reliably in this regard (although it doesn't capture the game very well so I have to do screen capture).

I'm using the legacy Obs. I tried rolling back to 0.5, but still issues

Nothing.

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