Is frame limiting different than Vsync?
1 minute ago, Luke said:But Vsync is described as "Limiting your FPS to your monitors refresh rate" which sounds like the exact same thing as frame limiting. I understand that it's not but i just don't see where the actual difference is in Vsync.
VSync forces an entire frame to be drawn, not allowing another frame to overwrite it mid-draw. This eliminates screen-tearing, but can cause input delay. FPS caps don't do this, they just stop the GPU from rendering more than a certain amount of frames, without managing screen tearing. It can help reduce screen-tearing, but is not a solution in the same way VSync is.
VSync basically waits until the monitor has displayed a full frame before displaying another. FPS caps just shove out the frame when they're ready. Even if you cap it at your refresh rate, the frames can still be out of sync with the monitor, resulting in tearing.

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