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Lichdom: Battlemage has made it to the consoles..Sub 20 fps, Oh dear! *Update: Fixed*

Nope, its runs just like it should when you directly move a 1080p maxed out cryengine3 game over to a console that cant hanle it. 

My system that i played it on, is in my profile. X99, 970 all that glory. If i would play it on hardware that is equal to the Xbone, it would produce between 12 to 20FPS, nothing unusual here.

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9 minutes ago, cryon1cang3l said:

Nope, its runs just like it should when you directly move a 1080p maxed out cryengine3 game over to a console that cant hanle it. 

My system that i played it on, is in my profile. X99, 970 all that glory. If i would play it on hardware that is equal to the Xbone, it would produce between 12 to 20FPS, nothing unusual here.

Every benchmark I've seen shows a 250x~ @1080p ultra being around 15fps. The GPU in the consoles is quite a bit faster and I'm sure the consoles aren't running the game at ultra settings anyway. And Cryengine 3 isn't super CPU intensive (at least not when paired with a low end GPU), so the CPU shouldn't be a significant issue either. 

 

The console port is just a piss poor attempt at trying to gain a new audience. 

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Well you can take a look at videos with very high PC settings and console videos and compare the graphics. I expect this game to run on high to maxed out, thats how they achieve that FPS :-)

 

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1 hour ago, cryon1cang3l said:

Nope, its runs just like it should when you directly move a 1080p maxed out cryengine3 game over to a console that cant hanle it. 

My system that i played it on, is in my profile. X99, 970 all that glory. If i would play it on hardware that is equal to the Xbone, it would produce between 12 to 20FPS, nothing unusual here.

Lol no, i played it with my 7950 on Ultra and i get around 40+ FPS. If i were to reduce that setting to mixed of medium and high, i probably get around 70-80 fps. The GPU in PS4 should get around 40 FPS at that setting not <20. Game is GPU bottleneck so the weak processor in consoles should keep CPU bottleneck at minimum or non-existent.

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Guys stop feeding the  troll. You're wasting your lives and time. 

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16 hours ago, cryon1cang3l said:

stuff like Quantum Break that will upscale 720p to 1080p.

That isn't what Quantum Break does though. Quantum Break creates a 1080p image from the last 4 frames, if you are standing still you will get effectively 1080p, in motion you take some artifacting

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19 hours ago, CyanideInsanity said:

If I had to choose between 1080p and low performance or 720p with higher performance on a 1080p display, I'd chose the latter. This is exactly why I don't own and use all current consoles, because its more important to have high fidelity graphics than good performance according to them.

What I noticed console developers do, especially now on xbone and ps4 is that they sacrifice performance and render distance so they can market you a close up shot of some texture that is few cm next to the camera and say: "Look at what these console can do!"

You can see it in the comparison videos.

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  • 2 months later...

A new patch seems to have fixed the extremely low fps and has made the game playable. Video in OP.

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