Posted April 5, 2016 Hey guys, if anyone is following PCGamer news, here is a topic you might want to read. I am not really sure who's got the advantage anymore after reading this...Is it LiquidVR, like the guy over at AdoredTV is betting on, or is it VRWorks from Nvidia. A lot say it is LiquidVR for now, but looks like features that Gameworks VR (or VRWorks) delivers are quite close, not counting Async Compute. Things get even worse when we look at certain features being supported and not supported by Oculus and HTC Vive like Async Time Warp and SLI/Crossfire. It looks like being an early adobter of VR is a really risky business, well if all those features actually make that much of a difference in this case. If Linus and Luke could talk about this in another WAN show, might help a lot to explain some of the technical stuff.... http://www.pcgamer.com/amd-liquidvr-vs-nvidia-vrworks-the-sdk-wars/#page-2 Intel Core i9-9900K | Asrock Phantom Gaming miniITX Z390 | 32GB GSkill Trident Z DDR4@3600MHz C17 | EVGA RTX 3090 FTW3 Watercooled | Samsung 970 EVO 1TB M.2 SSD | Crucial MX500 2TB SSD | Seasonic Focus Plus Gold 1000W | anidees AI Crystal Cube White V2 | Corsair M95 | Corsair K50 | Beyerdynamic DT770 Pros 250Ohm Link to comment Share on other sites More sharing options... Link to post Share on other sites More sharing options...
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