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VR SDKs from AMD and NVidia

WhiteSkyMage

AMD's LiquidVR vs NVidia VRWorks  

4 members have voted

  1. 1. Vote on the VR SDK you count on...

    • NVidia VRWorks
      1
    • AMD LiquidVR
      3


Hey guys, if anyone is following PCGamer news, here is a topic you might want to read. I am not really sure who's got the advantage anymore after reading this...Is it LiquidVR, like the guy over at AdoredTV is betting on, or is it VRWorks from Nvidia. A lot say it is LiquidVR for now, but looks like features that Gameworks VR (or VRWorks) delivers are quite close, not counting Async Compute.

 

Things get even worse when we look at certain features being supported and not supported by Oculus and HTC Vive like Async Time Warp and SLI/Crossfire. It looks like being an early adobter of VR is a really risky business, well if all those features actually make that much of a difference in this case.

 

If Linus and Luke could talk about this in another WAN show, might help a lot to explain some of the technical stuff....

 

http://www.pcgamer.com/amd-liquidvr-vs-nvidia-vrworks-the-sdk-wars/#page-2

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