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Oculus Rift Pre-Orders Start Shipping Out to Customers

Master Disaster

Its starting, Oculus have begun shipping pre orders of the final version of Rift today!!

 

 

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Oculus excited the tech industry ever since it introduced its Rift headset to Kickstarter over three and a half years ago. It went on to collect over $2.4 million in funding from over 9,500 backers before ultimately being bought by Facebook, which contrary to early fears didn't drive the project into the ground. Instead, Facebook's resources helped move the project along and after what seems like an eternity since it was first introduced, the consumer version of Rift has begun shipping out to buyers.

 

Oculus boss Brenden Iribe stated as much on Twitter saying, "The first Oculus Rift has shipped, deliveries begin Monday March 28, 2016." It was accompanied by a picture of the Rift in its retail packaging (see above).

 

This is a big moment for virtual reality. The term itself has been around for decades and there have been several attempts at creating immersive experiences that might disrupt the industry. However, this is the first time that VR has had the opportunity to truly capture a mainstream audience.

 

There will inevitably be some growing pains along the way, and the VR solutions a decade from now could be decidedly different from the ones being introduced today. But if VR sticks and ultimately thrives, this will be one of the moments that history reflects back on as the start of it all.

 

After being hyped for years, Rift went up for pre-order in early January for $599, which includes the headset with built-in headphones and microphone, an external tracking camera, the new Oculus remote, and an Xbox One controller all stuffed inside a carrying case. The price was a bit more than many were expecting (or hoping), though given the estimated volume, it's not egregious.

 

HTC's Vive headset will be the Rift's biggest competitor, at least in the immediate future. It has the backing of Valve and seems to impress everyone who tries it out. Pre-orders for the Vive kicked off February 29 for $799, which is $200 more than Rift, but it comes with room sensors and a pair of controllers. The first batch of Vive pre-orders are scheduled to ship in April.

Source - http://www.maximumpc.com/oculus-rift-pre-orders-start-shipping-out-to-customers/

 

If you ordered one expect it very soon!!

 

I've made my feelings on VR known before, IMO its gonna end up like 3D, just a fad that will die our in a few years but its great news if you ponied up for a Rift.

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Honestly I do not agree with you about it just being a fad... I think VR will be its own industry. If these headsets prove to be successful and people love the experience, you can expect many more to follow. 

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2 minutes ago, Orangeator said:

Honestly I do not agree with you about it just being a fad... I think VR will be its own industry. If these headsets prove to be successful and people love the experience, you can expect many more to follow. 

There are to many flaws for it to be successful in the home, outside of the home sure, I can see it being huge but while your in front of your PC your tethered to a desktop, either stuck sitting down or restricted to a relatively small space to move around and no one has come close to solving the interface issues it has, I mean who wants to be inside a vr environment holding a controller? Immersion breaking to the extreme.

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2 minutes ago, Master Disaster said:

There are to many flaws for it to be successful in the home, outside of the home sure, I can see it being huge but while your in front of your PC your tethered to a desktop, either stuck sitting down or restricted to a relatively small space to move around and no one has come close to solving the interface issues it has, I mean who wants to be inside a vr environment holding a controller? Immersion breaking to the extreme.

Two words, VR Porn... It will be a massive (no pun intended) market.

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7 minutes ago, Master Disaster said:

There are to many flaws for it to be successful in the home, outside of the home sure, I can see it being huge but while your in front of your PC your tethered to a desktop, either stuck sitting down or restricted to a relatively small space to move around and no one has come close to solving the interface issues it has, I mean who wants to be inside a vr environment holding a controller? Immersion breaking to the extreme.

More than you'd think. It's extremely fun. 

 

Also, oculus touch and vive controllers feel very very immersive. 

Wishing leads to ambition and ambition leads to motivation and motivation leads to me building an illegal rocket ship in my backyard.

 

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Still haven't got my email for delivery, hoping mine comes before the 5th of April. 

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I agree that I can't see mobile/full room VR taking off in the home and being more than a cool gimmick for many years.  But seated VR is here to stay.  It is finally good enough, and will only get better.  Simulator games will keep VR alive until the tech advances to the level needed for adoption by the masses.

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32 minutes ago, ChineseChef said:

I agree that I can't see mobile/full room VR taking off in the home and being more than a cool gimmick for many years.  But seated VR is here to stay.  It is finally good enough, and will only get better.  Simulator games will keep VR alive until the tech advances to the level needed for adoption by the masses.

I'd certainly agree that VR as a concept has arrived and is here to stay. I think in the home were just not ready for it yet.

 

I see VR being huge in certain areas, training is one example of where VR done properly could really take off. Training law enforcement, armies, firefighters and the likes with accurate simulations and zero risk to the trainee. I also think, eventually I should add, VR gaming but done in a corporate way with multiple players connected to the same game all running around a huge arena trying to frag each other would be epic, you could pick the level you want to play, stick on your headset and jump into anywhere.

 

In the home and wider I see AR being much more influential than VR, Hololens has the potential to change the world. The possibilities are endless, look at an ingredient and a recipe is fired onto a virtual screen, TVs would be obsolete, driving and a HUD is fired onto your windshield, lessons at schools tailored specifically to the individual needs, shops that remember your most bought items that can tell you exactly where any item is etc etc.

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Just now, W-L said:

@Master Disaster Could you post a link to the source for that article that would be much appericated

Oh crap, yeah sure ;)

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