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I'm just wondering how hard is to update directx for developers.

For example, Guild Wars 2 is using dx9c ... is it so damn hard to update it to dx11 at least for multithreading?

Just trying to understand proces of that and why they haven't updates dx in 4 years.

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11 minutes ago, Simon771 said:

I'm just wondering how hard is to update directx for developers.

For example, Guild Wars 2 is using dx9c ... is it so damn hard to update it to dx11 at least for multithreading?

Just trying to understand proces of that and why they haven't updates dx in 4 years.

because extra work for not much gains

-sigh- feeling like I'm being too negative lately

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Developers are super lazy, a prime example is CPU's, which aren't having their new instruction sets used creating the allusion of stagnation in performance.

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10 hours ago, Moonzy said:

because extra work for not much gains

Well for users/players that would bring gain in performance. Instead of playing at 20fps at huge events, we could get at least 50 or something.

But game wouldn't gain any money from that probbably.

 

10 hours ago, Citadelen said:

Developers are super lazy, a prime example is CPU's, which aren't having their new instruction sets used creating the allusion of stagnation in performance.

it depends on company/ game developers. For Guild Wars 2 I can't say anything nice about game optimisation. Gameplay is awesome, the only thing that's realy bothering me is that fps drop as soon as thre are more than 20 players around. At world vs world events there can be up to 300 players on same place and FPS will get even under 15fps. It's just disgusting to play at that frame rate.

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1 hour ago, Simon771 said:

Well for users/players that would bring gain in performance. Instead of playing at 20fps at huge events, we could get at least 50 or something.

But game wouldn't gain any money from that probbably.

 

it depends on company/ game developers. For Guild Wars 2 I can't say anything nice about game optimisation. Gameplay is awesome, the only thing that's realy bothering me is that fps drop as soon as thre are more than 20 players around. At world vs world events there can be up to 300 players on same place and FPS will get even under 15fps. It's just disgusting to play at that frame rate.

dev be like: "hmm there are 50 players now that are enjoying this game... why would i bother upgrading the game on MY EXPENSIVE for THEIR SATISFACTION, after upgrading i would probably still have 50 HAPPY players, not much will join since its an pretty old game."

 

so yea, if the devs upgrade a game, it will cost money for them and still wont gain much new players, it will only make the old ones happier

infact, ive had experience with games patching, something broke halfway patching and a ton of players quit, so its a huge gamble, essentially for nothing

 

conclusion: if the game is still alive, let it stay the way it is. if the game is dead, close server and host a new game

-sigh- feeling like I'm being too negative lately

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17 hours ago, Simon771 said:

For example, Guild Wars 2 is using dx9c ... is it so damn hard to update it to dx11 at least for multithreading?

DirectX 11 is not required for the game to use multithreading. And indeed, despite Guild Wars 2 being eternally CPU-bound, it's performance does scale with additional processing cores to some degree. Actually, it looks like there's a significant drop off below three to four cores, depending on the architecture you're using:

 

CPU-Cores.png

 

Source: http://www.tomshardware.com/reviews/guild-wars-2-performance-benchmark,3268-7.html

 

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