Jump to content

Help!!! Multi Obj. UV Unwrapping [3DS MAX] Please!

HELP! :(

 

So right now I am doing a school project, which is due this Wednesday, and one of the requirements it to assign one texture map (for each map, Diffuse, Specular, Normal, etc.) for all my objects. The problem is when I was texturing I did each individual object as a separate map at (4096x4096). If I merge my objects do I have to re-unwrap? Do I just add all the objects together as one large object, then unwrap and detach after? would that mean I would have to start from the beginning?

 

Main Question: How can I merge all my objects onto one UV map with out screwing up my already unwrapped objects?

 

Thanks in advance! :)

 

My work so far still needs some work lmao

Sci Fi Hallway Lighting almost there.jpg

Spoiler

CPU: AMD R7 5800X | CPU Cooler: Corsair H115i PRO | Motherboard: MSI B550-A PRO | Memory: G.Skill RIPJAWS V DDR4 3200mhz 64GB | GPU: EVGA RTX 3080Ti FTW3 Ultra | PSU: Seasonic Prime 1300w | OS Drive: Samsung 850 EVO SSD 500GB | Games Drive: Samsung 850 EVO SSD 1TB | Media Drive: 2x WD Blue HDD 1TB in Raid 0 | Media Drive: 2x WD Black HDD 2TB in Raid 1 | Case: Corsair Obsidian 750D | Monitor 1: ASUS PB287Q UHD | Monitor 2: ASUS PG278Q WQHD

 

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×