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Spherical viewing cameras aren't the farthest future!

ANUPLUCIFERGAMER

Hope it's not a repost! According to pcworld.com, 360* viewing cameras aren't far enough.

 

 

 

Next generation 360-degree cameras will have higher resolutions and better audio quality, according to Jim Malcolm, president of Ricoh Imaging Americas, maker of the Theta S. The Theta S can shoot 360 video, but the video quality needs improvement

 

360 or spherical video began to go mainstream starting around the middle of last year, and it is poised for greater growth in 2016. It's video that is shot in all directions, typically with multiple cameras, creating an interactive final product that immerses viewers. Facebook and YouTube are the only sites that display user-generated 360 video. In the desktop experience, viewers can use a mouse to scroll around a 360 video. On mobile they can move their phones to explore virtual worlds.

Creating good spherical video is wrought with technical and financial challenges. Nokia debuted the Ozo camera, which is designed for professional filmmakers with a price tag to match at $60,000. There's the GoPro Odyssey that uses Google Jump and 16 GoPro cameras for $15,000.

 

 

What's your thought? I think the prices should be reduced :D

Can we combine this with Virtual Reality for 360* view?

 

Source: http://www.pcworld.com/article/3021135/software/spherical-video-will-shape-your-reality-in-2016.html

 

Sorry for the topic, just got it :D

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This is a single camera as opposed to a circular array?

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