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i have a hp display 1600x900 but i don't know how much i need dpi for play on dhis screen

help please

Its personal preference, for desktop I use 800-1600 DPI while in games I use 3000-3400(and 800 for when I need to get that long range headshot). I would recommend getting a programmable mouse so you can use a DPI that fits you.

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Dpi is a measure of how many dots a sensor can register per inch. If you have a mouse put to 1600 dpi and Windows sensitivity 1:1 moving the mouse one inch would theoretically move it 1600 pixels in one direction.

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Dpi is a measure of how many dots a sensor can register per inch. If you have a mouse put to 1600 dpi and Windows sensitivity 1:1 moving the mouse one inch would theoretically move it 1600 pixels in one direction.

 

 

Its personal preference, for desktop I use 800-1600 DPI while in games I use 3000-3400(and 800 for when I need to get that long range headshot). I would recommend getting a programmable mouse so you can use a DPI that fits you.

thanks

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for fps, generally lower is better, until you need to increase the in game sensitivity too high to get your desired distance per 360.

 

If you play cs or tf2, do the lowest dpi where you can keep the in game sensitivity between 2 and 3 with your desired distance per 360. Ideally no higher than 1000 dpi, but as long as its below 2000, it shouldn't be too bad.

 

DPI for mice is like a human cutting a pizza into 64 pieces. Because of the limitation in accuracy, there will be a large discrepancy between the sizes of each single piece. Using a low DPI is like instead of using each individual slice, combining 16 slices to form a quarter, and then each quarter being much closer to each other in size leading to a more consistent measurement of your mouse movement.

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for fps, generally lower is better, until you need to increase the in game sensitivity too high to get your desired distance per 360.

 

If you play cs or tf2, do the lowest dpi where you can keep the in game sensitivity between 2 and 3 with your desired distance per 360. Ideally no higher than 1000 dpi, but as long as its below 2000, it shouldn't be too bad.

 

DPI for mice is like a human cutting a pizza into 64 pieces. Because of the limitation in accuracy, there will be a large discrepancy between the sizes of each single piece. Using a low DPI is like instead of using each individual slice, combining 16 slices to form a quarter, and then each quarter being much closer to each other in size leading to a more consistent measurement of your mouse movement.

 

Generally, your DPI is completely irrelevant to in-game. DPI only starts being meaningful if the game lacks adequate sensitivity adjustments or is known to be flawed. One example of this would be the Windows sensitivity slider: It functions either by double/triple counting your movement at higher values, resulting in your movement being choppy as fuck. Meanwhile, lowering the slider results in it only counting 3/4, 1/2, 1/4, 1/8 or 1/16 of every pixel of movement. This can obviously be counteracted by increasing the amount of pixels you move per inch, aka DPI.

 

Nowadays, the most common usage of adjustable DPI would probably be having different sensitivities for desktop and in-game usage. That and fine tuning of sensitivity in games.

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I used to own: Razer DeathAdder 3G. Razer Krait. IntelliMouse Optical 1.1. SteelSeries QcK.

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Generally, your DPI is completely irrelevant to in-game. DPI only starts being meaningful if the game lacks adequate sensitivity adjustments or is known to be flawed. One example of this would be the Windows sensitivity slider: It functions either by double/triple counting your movement at higher values, resulting in your movement being choppy as fuck. Meanwhile, lowering the slider results in it only counting 3/4, 1/2, 1/4, 1/8 or 1/16 of every pixel of movement. This can obviously be counteracted by increasing the amount of pixels you move per inch, aka DPI.

 

Nowadays, the most common usage of adjustable DPI would probably be having different sensitivities for desktop and in-game usage. That and fine tuning of sensitivity in games.

 

not true at all. Use any mouse at 800 dpi, then cut ingame insensitivity to 1/10 and set dpi to 8000. If there was no difference, they would feel the exact same, they don't. It is night and day and 800 is clearly better.

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not true at all. Use any mouse at 800 dpi, then cut ingame insensitivity to 1/10 and set dpi to 8000. If there was no difference, they would feel the exact same, they don't. It is night and day and 800 is clearly better.

 

That's because in pretty much all cases, access to high DPI values is gained by double-counting, that is to say interpolating. It's the exact same thing as upping your windows sensitivity. The sensors have their own native DPI multiples and anything outside of those ranges is crap.

 

A good example of where higher DPI was used properly (by users) would be the original DeathAdder that ran best at 1800 DPI. People would then set their windows sensitivity to 3/11 so that it was, in practice, identical to 450 DPI, but with the increased performance of 1800 DPI.

 

I wasn't trying to address this, because it's irrelevant in most cases. I was simply stating that DPI is not synonymous with accuracy. If it was, why would anyone allow you to change it? Though guess it turns out that marketing trumps that, as has been seen with the ridiculous DPI quantities we're seeing nowadays.

 

I completely agree that lower sensitivity in games where high precision is desired is optimal, as it allows more granular adjustment of sensitivity.

I own and use, sorted from newest to oldest: SteelSeries 6Gv2. Microsoft SideWinder X4. Mionix Naos 7000. Zowie EC1 Evo. Microsoft SideWinder X8. Microsoft IntelliMouse Explorer 3.0. Dell U2414H. Samsung P2270H. AKG K273 Pro. Sennheiser HD555. Razer Goliathus Speed Medium. Func 1030 L. Qpad CT Medium.

I used to own: Razer DeathAdder 3G. Razer Krait. IntelliMouse Optical 1.1. SteelSeries QcK.

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That's because in pretty much all cases, access to high DPI values is gained by double-counting, that is to say interpolating. It's the exact same thing as upping your windows sensitivity. The sensors have their own native DPI multiples and anything outside of those ranges is crap.

 

A good example of where higher DPI was used properly (by users) would be the original DeathAdder that ran best at 1800 DPI. People would then set their windows sensitivity to 3/11 so that it was, in practice, identical to 450 DPI, but with the increased performance of 1800 DPI.

 

I wasn't trying to address this, because it's irrelevant in most cases. I was simply stating that DPI is not synonymous with accuracy. If it was, why would anyone allow you to change it? Though guess it turns out that marketing trumps that, as has been seen with the ridiculous DPI quantities we're seeing nowadays.

 

I completely agree that lower sensitivity in games where high precision is desired is optimal, as it allows more granular adjustment of sensitivity.

 

in modern sensors, they don't interpolate, every value is native. If you take a 9800, s3988, 3310, or 3366, you can do the experiment and it will be obviously better at 800 dpi.

 

The original deathadder did run best at 1800 because that was native and other values were interpolated, but thats not the case with the modern deathadder or modern sensors in general. One of the main improvements over the last couple years have been this avoidance of interpolation.

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in modern sensors, they don't interpolate, every value is native. If you take a 9800, s3988, 3310, or 3366, you can do the experiment and it will be obviously better at 800 dpi.

 

The original deathadder did run best at 1800 because that was native and other values were interpolated, but thats not the case with the modern deathadder or modern sensors in general. One of the main improvements over the last couple years have been this avoidance of interpolation.

 

if there is no interpolation, then 800 and 8000 DPI should be identical in functionality. Any difference would have to come from the other adjustments that you make, meaning the sensitivity adjustment within a game. And that precisely falls under the "inadequate adjustments" I mentioned earlier. Some games have no sensitivity adjustments, some have bad ways of adjusting sensitivity (such as a non-linear or non-numeric scale) and some older games are only able to use lower resolutions, making higher DPIs too sensitive.

 

Just because you "feel" it's different doesn't mean it actually is different. Unless you're doing proper blind testing with profiles on the mouse, you're influenced by your knowledge which taints the results. This is why blindtesting is a thing.

I own and use, sorted from newest to oldest: SteelSeries 6Gv2. Microsoft SideWinder X4. Mionix Naos 7000. Zowie EC1 Evo. Microsoft SideWinder X8. Microsoft IntelliMouse Explorer 3.0. Dell U2414H. Samsung P2270H. AKG K273 Pro. Sennheiser HD555. Razer Goliathus Speed Medium. Func 1030 L. Qpad CT Medium.

I used to own: Razer DeathAdder 3G. Razer Krait. IntelliMouse Optical 1.1. SteelSeries QcK.

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if there is no interpolation, then 800 and 8000 DPI should be identical in functionality. Any difference would have to come from the other adjustments that you make, meaning the sensitivity adjustment within a game. And that precisely falls under the "inadequate adjustments" I mentioned earlier. Some games have no sensitivity adjustments, some have bad ways of adjusting sensitivity (such as a non-linear or non-numeric scale) and some older games are only able to use lower resolutions, making higher DPIs too sensitive.

 

Just because you "feel" it's different doesn't mean it actually is different. Unless you're doing proper blind testing with profiles on the mouse, you're influenced by your knowledge which taints the results. This is why blindtesting is a thing.

 

no, high DPI creates Jitter. Jitter isn't created through interpolation.

 

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I don't think you need anything more than 400 on resolutions up to 1080p. Obviously higher when you start to get higher resolutions monitors or more than two 1080p monitors. 

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no, high DPI creates Jitter. Jitter isn't created through interpolation.

 

 

 

I think you are misinterpreting what he's saying. As far as I can tell, he's stating that, given the same sensor, at the manufacturing state, increasing the DPI unnecessarily is what creates the jitter. Note that he consistently uses the word "users" to refer to the people who will buy the mouse; clearly the presentation wasn't given to the general public. After all, when you're adjusting DPI on your mouse, you're not physically altering what the sensor does, you're altering what the software side does with the information the sensor gathers. This is why mice like the original DeathAdder, older SteelSeries mice and Func MS-3 were improved with firmware updates.

 

Again, I ask you: If lower DPI was always superior, why would the manufacturers allow you to use high values? Why would Logitech give a presentation saying that higher DPI is bad, while their own G502 can go up to 12,000 DPI?

 

Also, where exactly are you pulling this 800 number? Didn't you just say that the IME3.0 was superior? You know it runs at 450, right?

I own and use, sorted from newest to oldest: SteelSeries 6Gv2. Microsoft SideWinder X4. Mionix Naos 7000. Zowie EC1 Evo. Microsoft SideWinder X8. Microsoft IntelliMouse Explorer 3.0. Dell U2414H. Samsung P2270H. AKG K273 Pro. Sennheiser HD555. Razer Goliathus Speed Medium. Func 1030 L. Qpad CT Medium.

I used to own: Razer DeathAdder 3G. Razer Krait. IntelliMouse Optical 1.1. SteelSeries QcK.

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I think you are misinterpreting what he's saying. As far as I can tell, he's stating that, given the same sensor, at the manufacturing state, increasing the DPI unnecessarily is what creates the jitter. Note that he consistently uses the word "users" to refer to the people who will buy the mouse; clearly the presentation wasn't given to the general public. After all, when you're adjusting DPI on your mouse, you're not physically altering what the sensor does, you're altering what the software side does with the information the sensor gathers. This is why mice like the original DeathAdder, older SteelSeries mice and Func MS-3 were improved with firmware updates.

 

Again, I ask you: If lower DPI was always superior, why would the manufacturers allow you to use high values? Why would Logitech give a presentation saying that higher DPI is bad, while their own G502 can go up to 12,000 DPI?

 

Also, where exactly are you pulling this 800 number? Didn't you just say that the IME3.0 was superior? You know it runs at 450, right?

 

the 800 number is just a number well under what should give you noticeable jitter on most mice capable of very high dpi. and 8000 is a simple multiple that is available on most modern sensors that should give you very noticeable jitter. You can compare 400 and 8000 if you like using 20 times the sensitivity for 8000 that you use with 400.

 

High DPI is probably the most effective marketing stat in gaming mice. High DPI sounds impressive, more accurate sounds impressive, more sensitive sounds impressive. It gets you to ditch you current mouse and upgrade. Compared to a higher max speed, well if your current mouse has a fast enough max speed, you're not compelled to upgrade. Or customization DPI, well, you are used to what your current mouse has, so no need to upgrade. Or better on a wide range of surfaces, well you probably already have a surface your current mouse works great on, no need to upgrade.  It sells mice. Also for non FPS games, where you want a higher sensitivity, but also want to be able to move a single pixel. For desktop browsing on a 4k monitor, 400 DPI probably doesn't make much sense for example.

 

Jitter is not a stat i am making up. It is widely used by all mouse enthusiasts. Go to any gaming mouse forum and ask if very high DPI causes Jitter. They will all say it does.

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