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I believe the reason why you're feeling it's laggy is due to V-Sync. Otherwise, there should be no discernible difference between 60 and 59FPS.

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damn nailed it, I was using vsync

 

For some reason setting a 60 fps frame limit in Riva Tuner Stats Server allows me to stay at 60 fps with vsync on in the games where vsync jumps around between 59-61 fps. Those oscillations really do feel laggy, because you're dropping frames. I really hate this kind of microstutter and thankfully RTSS fixes it.

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damn nailed it, I was using vsync

The reason why it causes that laggy feeling is because it naturally halves your frame rate whenever it dips slightly below. If you want to minimize that, you can either switch to FreeSync/G-Sync or use Adaptive/Dynamic V-Sync.

"It pays to keep an open mind, but not so open your brain falls out." - Carl Sagan.

"I can explain it to you, but I can't understand it for you" - Edward I. Koch

"I didn't die! I performed a tactical reset!" - Apollolol

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well mathematically speaking:

60Hz = 1 frame every 0.0167 seconds

59Hz = 1 frame every 0.0169 seconds

therefore the difference is 0.0002 seconds, practically indiscernible.

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well mathematically speaking:

60Hz = 1 frame every 0.0167 seconds

59Hz = 1 frame every 0.0169 seconds

therefore the difference is 0.0002 seconds, practically indiscernible.

 

It's microstutter from when the framerate jumps around slightly above and below 60 fps with vsync on. It's in lots of old games, including Oblivion, Fallout 3, and Fallout New Vegas, which is why they all have stutter fix patches created by modders that eliminates this. Gameplay never feels smooth at this neverending 59-61 fps oscillation.

 

http://www.nexusmods.com/fallout3/mods/8886/?

 

http://www.nexusmods.com/newvegas/mods/34832/?

 

http://www.nexusmods.com/oblivion/mods/23208/?

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well mathematically speaking:

60Hz = 1 frame every 0.0167 seconds

59Hz = 1 frame every 0.0169 seconds

therefore the difference is 0.0002 seconds, practically indiscernible.

If you want to be precise the difference is closer to 0.0003 seconds than 0.0002 because 60fps=0.016667 and 59fps=0.016949, but you're completely right.

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Monitors can only display ever 16.6ms however so if you miss a frame what you actually get is 58 frames at 16.6ms and one frame at 33.3ms (equivalent of 30 fps). That singular frame really sticks out as its this awful stutter like effect which if it just happens once is not terrible but when its consistently like that its awful.

 

The worst point for this is 45 fps because it will alternate 16.6ms and 33.3ms and its very jarring. This is why vsync is bad, really really bad. Turn it off if there is any chance you wont reliably make 60 fps.

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Monitors can only display ever 16.6ms however so if you miss a frame what you actually get is 58 frames at 16.6ms and one frame at 33.3ms (equivalent of 30 fps). That singular frame really sticks out as its this awful stutter like effect which if it just happens once is not terrible but when its consistently like that its awful.

The worst point for this is 45 fps because it will alternate 16.6ms and 33.3ms and its very jarring. This is why vsync is bad, really really bad. Turn it off if there is any chance you wont reliably make 60 fps.

I should turn vsync off gives me a little headache in fps games and noticeable input lag. Thanks for the precise explanation. Just new to the PC master race
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