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Where to start learning OpenGL with C++? 

I want to start learning about terrain generation and rendering and eventually create my own terrain engine.I am already somewhat familiar with c++ and i'm using the codeblocks ide.

First of all before you jump into OpenGL you need an extensive knowledge of C++, that said here https://www.opengl.org/documentation/ you will find a list of books and other resources to get you started.

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