How much do servers cost?
You.. Do understand he is not doing some IT study? He is doing marketing and he is only suppose to come with an idea.
It was allowed to be as wild as possible, because they are not gonna actually do it. I understand Sony and MS wouldn't want to work together, but this is just a fictional idea of a project.
in that case, i'll word it differently:
it'd take this much money.
priced out as follows: lets say you buy your servers in bulk, and you pay 20K per 2U rackmount server.
each one of these can probably handle around 500 people if optimised as desired. (some games are better optimized than others, take this with a grain of salt)
10K people => 20 servers, right? no. perfect scaling isnt a thing, and you'll need systems for load balancing, you'll need servers dedicated to matchmaking, translating protocols, etc.
lets say you manage to squeeze this all into 50 servers: 25 for the games, 2 matchmaking servers, 3 end points for load balancing, and the rest is split across the 3 platforms to commulicate with their proprietary tech.
this is 20K*50=1 millon dorrars. (dorrars will be the used currency, as all these numbers are mostly a guesstimation)
on top of that, you'll need a datacenter to house these servers in, you need network equipment, uplink, DDoS protection, sysadmins, a janitor, etc.
i'm not going to dig into these numbers, as these vary a lot from location to location.
NOW the big bill comes: the software.
on top of the fact all your servers will need custom made software to handle information from 3 COMPLETELY different endpoints, you will need to license with these endpoints, you will need testing, testing again, monitoring, patching of bugs, etc etc.
i simply will not even start to claim i can grasp what a project like this would cost, or if it would even be profitable in the end.
it's a really interesting idea, but there is no company in the world that'd be mental enough to even consider trying this.

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