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Currently it is 4GB effective. 

 

Memory does not stack in SLi/XFire. 

 

although there's a rumor that DirectX 12 will allow such a feature. 

Our Grace. The Feathered One. He shows us the way. His bob is majestic and shows us the path. Follow unto his guidance and His example. He knows the one true path. Our Saviour. Our Grace. Our Father Birb has taught us with His humble heart and gentle wing the way of the bob. Let us show Him our reverence and follow in His example. The True Path of the Feathered One. ~ Dimboble-dubabob III

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Thanks. That's a very cheeky marketing strategie.

Not really. 

 

Most of the games operate in AFR (alternate frame rendering). The first card renders one full frame and then the next card renders the next frame and so on.

So both cards have to have the same data in them basically. SLi and XFire are pretty similar in this field. 

Our Grace. The Feathered One. He shows us the way. His bob is majestic and shows us the path. Follow unto his guidance and His example. He knows the one true path. Our Saviour. Our Grace. Our Father Birb has taught us with His humble heart and gentle wing the way of the bob. Let us show Him our reverence and follow in His example. The True Path of the Feathered One. ~ Dimboble-dubabob III

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