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Space engineers performance issues: Not maxing GPU or CPU

I'm hosting a dedicated server for space engineers (That i haven't been able to make private, doesn't support passwords, only steam group IDs). When people go to the bottom of our asteroid I go down to >20FPS and my friend down to >12 (I have a GTX 670 and core I5-2500k @stock, friend has elienware x51).

 

Thing is, my CPU is nopt going above 80% usage, my RAM barely half full. My GPU isn't even being maxed on processor time or RAM either. (My 2nd monitor has GPU Tweak and task manager open)

 

I've had this with other games (Notably in Planetside 2) where my CPU is the bottleneck (In the case of Planetside2, identified by it's own framerate monitor, in the case of Space Engineers, not sure what's up.) It just doesn't throw everything at it.

 

Is this just a problem with SE, my computer or are the monitors just not accurate?

 

 

(P.s. when my friend's ship starts drilling (6x6 plate of large block drills) my cpu does hit 100% and the game slows down for everyone)

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Space enigineers is still in beta, that's why. The game isn't finished at all and they still need to do a lot of optimization. If you give the devs some more time (a lot of time) they might fix it.

If you want my attention, quote meh! D: or just stick an @samcool55 in your post :3

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If you're hosting the server on the same PC, you're gonna have a bad time. The Client multithreading is pretty good, the serverside maxes out a single core and dies.

They really need to improve the ded. server...

 

Running the server on my G860 server. Client on a 4.2ghz 4670K. It runs pretty good (50+ fps) even with lots of large ships, just as long noone does stupid shit like stack 40 rocket launchers on a ship and starts firing.

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If you're hosting the server on the same PC, you're gonna have a bad time. The Client multithreading is pretty good, the serverside maxes out a single core and dies.

They really need to improve the ded. server...

 

Running the server on my G860 server. Client on a 4.2ghz 4670K. It runs pretty good (50+ fps) even with lots of large ships, just as long noone does stupid shit like stack 40 rocket launchers on a ship and starts firing.

One moment, getting screenshot.

 

 

Edit: Space engineeers decided to update invisibly... got to update server...

 

 

Edit 2:

 

Ok, here are my screenshots of the lag-inducer:

http://steamcommunity.com/sharedfiles/filedetails/?id=369118927

http://steamcommunity.com/sharedfiles/filedetails/?id=369118955

http://steamcommunity.com/sharedfiles/filedetails/?id=369118978

http://steamcommunity.com/sharedfiles/filedetails/?id=369119001

 

Is that enough to cause your worlds lag? There aren't many ships of any considerable size on my server as of yet. None of them were moving in any of these images. 25~fps max. 19min.

 

(I resist the use of any form of lighting down there, it normally cuts the framerate in half using four spotlights)

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So, just to be clear.. have you tried tuning the settings? Turning off vsync, lowering settings. That sort of stuff.

 

f44f8E9l.jpg

 

Lowest i was able to get it was 40 fps, and mind you I only have a 560TI atm. On the far left is the Server CPU load, the afterburner is the client desktop.

 

I def. recommend first trying to host it on a different PC aswell. Single core load can get pretty high on the server side, though i recommend something like a Sandy or higher Desktop CPU. Doesn't matter if it's a shitty dualcore like mine, just the IPC (means desktop frequencies aswell, laptops might have too low freq.) matters.

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Weird , some games dont fully use your gpu and cpu either because they dont need it or they arent properly optimized.

 

Happens to me in dota 2 , and i have a cpu/gpu thats more than enough for that game.

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Dedicated Servers are currently the fault of FPS drops if you follow the updates on them. Been running my SE on linux and haven't built something big as large as that to see the problem happening. Everyone been wishing for a linux ded server and stuff so they are really behind on the dedicated server stuff.

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Running a entry/mid-range pc, upgrading it slowly.

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