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Most AA are going to tank performance, i don't hate fxaa like many other people, but i don't love it like i do ssaa. If you dont care about jagged edges on some straight lines at angles then don't bother with AA at all if you can't tell a difference between fxaa and no aa. It all comes down to what you are willing to compromise for image quality and performance.

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I frankly don't see the problem people have with FXAA.  The "blurriness" IMO is most noticeable in screenshots but does little to affect the game when you're moving.

 

So I believe that FXAA is better than no-AA if you don't have any other choice that doesn't tank fps.

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FXAA, like other forms of AA can and does get varied implementations and 'improvements', none that you can control with FXAA though, but I've seen really good examples of it's use, hardly if any blur and nice coverage of edges.

AC:Unity's FXAA is by far better implemented than World of Tank's FXAA, Batman's FXAA is 'okay' (middle ground between good and bad) but FXAA does the job well enough for the constantly moving titles. If you were sitting still, then it easier to notice.

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It depends how its implemented in each specific game

 

Sometimes i use it, sometimes I dont

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In most games I don't use it because I think it looks worse than some jagged edges, but in some games (AC:Unity) it looks better and I enable it.

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I love The Secret World for this. It has every type of anti-aliasing built in, SSAA, TXAA (was the first game with TXAA) FXAA, FXAA HQ, MSAA and CSAA. I find myself preferring SSAA but that may not be the biggest surprise to anyone.

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I've heard different opinions, many dislike fxaa - too blurry? Honestly I can't seem to notice a difference between no AA and FXAA. Whats the case here? Should I use FXAA if I have enough performance or some other AA that is not too fps hungry ?

 

Often it's hard to tell the difference in blurry textures caused by FXAA unless you're comparing before-and-after screenshots, but in many games it can be quite obvious. It's the sort of thing that once you notice, you can't stop noticing. If you're happy with how FXAA looks, of course you should go ahead and use it.

 

SMAA is ideal, if available in the game you're playing. It can also be added separately via third-party software (called injectors) to some games. It's not perfect, but it's an extremely favorable balance between effectiveness and performance.

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If you want better visuals with less of a performance hit, try turning off AA settings within the game and using the GPU specific AA settings (in catalyst control center or Geforce experience) and set it to override application settings. I've found in some games the adaptive multi-sampling at 12x in catalyst looks and performs much better than most of the settings available in-game. The Vanishing of Ethan Carter, Styx and Black Flag are some of the games I found this to be beneficial thus far.

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