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Hello, internet. 

 

I am attempting to self-host a Java Minecraft server, with the deceased craft mod and shaders, I know shaders are a client-side problem, but deceased craft should not be a problem, the main issue is that when I use Minecraft forge and make a Java server that way, then drop in a mod, the mod does not apply, when I watch some of the videos they show mods as jar files and when I extract the mod is does not apply, does anyone have a mineOS or crafty control or alternative that solves this problem for me. 

 

Thanks, 

            Foure

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you place the mod in the mods folder, as a jar file.

 

-insert usual rant about only home-hosting for direct friends i presume that's what you're doing-

 

does the server log list any sort of error at all? because "not applying" can mean a lot of things...

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11 minutes ago, manikyath said:

you place the mod in the mods folder, as a jar file.

 

-insert usual rant about only home-hosting for direct friends i presume that's what you're doing-

 

does the server log list any sort of error at all? because "not applying" can mean a lot of things...

yes for direct friends, not applying is not seeing the output when I add a file and delete the world save and restart the server.

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Just now, Foure said:

./(insert_file_name_here).sh

the .sh file provided by the forge installer?

because your answer is about as useful as saying "i click it".

 

run trough this:

- is forge actually running on your server? (should clearly display in the logs)

- is the mod you're installing for the version of minecraft you're running?

- is the mod showing up in the list of mods in the log file (forge should print a list of all the mods it's loading)

- does it work with a different mod? maybe the mod you're trying to add is broken somehow?

- does the mod depend on other things that need to be added as well?

- since you're on linux... does the account that's running the server have read and execute permissions on the mod folder and files within it?

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8 minutes ago, Foure said:

./(insert_file_name_here).sh

Adding to @manikyath's comment above...

  • Is the mod compatible with both the Minecraft version AND forge version you're using? Do you have the latest Java version installed?
  • Does the mod require config files exist? If so, have you ensured they do indeed exist? Do they contain the expected config?
  • Taking a step back, does the server run without any mods? If it won't run as a vanilla server, fix that before you add mods.

Without more information, we really can't provide any specific instructions. We would need to see the contents of your launch script, alongside relevant log output from the server console. Otherwise, we have no idea how you have anything configured.

 

Sidebar: this is largely why I recommend people use a server management system, like Pterodactyl or CubeCoders AMP. I'm not affiliated with nor paid by CubeCoders, but their ~$10 paid server management panel makes spinning up Minecraft, Valheim, Ark, etc. servers very straightforward and easier to manage. You don't have to use one of these if you know what you're doing or want to learn to do it manually, but I'll leave this up to you.

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1 minute ago, manikyath said:

the .sh file provided by the forge installer?

because your answer is about as useful as saying "i click it".

 

run trough this:

- is forge actually running on your server? (should clearly display in the logs)

- is the mod you're installing for the version of minecraft you're running?

- is the mod showing up in the list of mods in the log file (forge should print a list of all the mods it's loading)

- does it work with a different mod? maybe the mod you're trying to add is broken somehow?

- does the mod depend on other things that need to be added as well?

- since you're on linux... does the account that's running the server have read and execute permissions on the mod folder and files within it?

Yes, I used the start.sh file provided by my forge installer

Yes, forge is running on my server

No, the mod is not for the version I am trying to use (thanks)

No, then the mod does not show up in the log file

I have not tried a different mod

I don't think the mod doesn't have any dependencies

Yes, the admin account has read, write, and execute permissions to all files

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