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DLSS 3.0 and VR?

Elijah Kamski

Hey there guys,

Wanted to ask a q about DLSS 3 and VR as I've seen a lot of people talking normal gaming usages, but does anyone know how DLSS 3 will effect VR?

Will DLSS 3's current issues be more extreme due to the resolution of some VR headsets (Varjo Aero as an example)?

Like how will it go with Steam's FPS smoother, or maybe it was Vive's FPS smoother to keep a headset say at 90 FPS?

I would like to know this if you have info please

Thanks,
Eli

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To be brutally honest, DLSS3 is basically a glorified motion blur effect. Leave it to Nvidia to give motion blur a fancy label a.k.a 'frame generation'.

 

Yeah right! Well, I'm not buying it but if you like it then more power to you. 

 

And to answer your question, I don't think DLSS3 supports traditional vsync, which is what matters in VR. And I doubt there's a VRR headset in existence that supports G-Sync.  

 

While I personally haven't used a VR without vsync, I doubt I'm going to like screen tearing right at my face. 

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