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I am trying not to rage as I type this haha. Until today I had an AMD fx 8350 Black Edition and a GTX 760, with 8gb of RAM. I've been plagued by this CONSTANT texture/ object pop in problem. I first noticed it in SKyrim, and thought "meh, skyrim has a huge map and is buggy as shit" but then I see it in CoD 4, a game with tiny maps that I know usually loads everything in one go. In Cod4 it's superficial stuff, cars suddenly have more detail as you get with 15 feet of them, clutter such as cinderblocks and tin cans appear n the ground right in front of you, but in my other games such as skyrim and dayZ, it's rendering whole trees, flora, rocks and objects when I'm within like 10-20 feet, it's so distracting it's unplayable. I have tried literally everything. New drivers, old drivers, beta drivers, config tweaks, modding, overclocking, reducing clock speeds, Nvidia settings, everything. It got to the point where I bought a new haswell processor and a gtx 680. Because the only last possibility was a corrupt gpu. (or possibly processor, unlikely I know). The parts arrive, I install them, they are all working, and lo and behold, somehow my games are still fucking broken. With new hardware. I have never seen this problem I'm having before, at least not across all games, if one game has a draw distance problem that's one thing, but games have don't even have a draw distance are affected by this. 

 

The only other tiny possibility in my mind is that it could be the RAM somehow? I know v little about RAM so I don't know, but the RAM and the PSU are the only two things  still in my rig that were there yesterday. New mobo, new gpu, new processor, new heatsink. I really don't know how this is even possible so if anyone could offer any suggestions, no matter how much of a long shot they might be I'd be very grateful, cause if my gaming experience is going to be this awful I may as well buy an Xbox.

 

Thanks in advance 

 

Phero (trying not to explode)

 

 

PS. wasn't sure where to post this but it's graphics related so

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What about your storage device? This does sound like that might be the problem. Check if your HDD (assuming you have one) is ticking or have any other sort of weird noise.

And if you want to test the RAM to see if that is the problem, try running 4-6 passes of Memtest86+, but I doubt that the RAM is the problem.

Nova doctrina terribilis sit perdere

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I had something similar once, where I was getting insanely low fps and a huge amount of tearing in games... RMAed 3 GPUs before I realized it was my motherboard.. sometimes the most unexpected things can cause the weirdest malfunctions. Can you post the exact specs of your PC?

      

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Like volbet mentioned, its likely your HDD slowly failing.

Faulty or unstable ram usually is accompanied by bsods

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Hey guys, yeah in any game where render distance is relevant I've had it on max, but this is even on games without a setting for render distance, I've tried all types of AA on and off. I run my games off an SSD but I tested to see if that was a problem by installing DayZ on my HDD, same problem. I'll try memtest now and let you know, interestingly it says I have 8gb f RAM but 7.97gb usable. Don't know if that means anything.

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Hey guys, yeah in any game where render distance is relevant I've had it on max, but this is even on games without a setting for render distance, I've tried all types of AA on and off. I run my games off an SSD but I tested to see if that was a problem by installing DayZ on my HDD, same problem. I'll try memtest now and let you know, interestingly it says I have 8gb f RAM but 7.97gb usable. Don't know if that means anything.

That doesn't mean anything. It's justy becuase Windows reserves some of the RAM. I have 64GB if RAM installed and 63,8 GB usable.

 

If you don't mind me asking. Are you using a pirated version of Windows? Sometime ago there was an .ISO of Windows floating around that had all sorts of malware with it. 

Nova doctrina terribilis sit perdere

Audio format guides: Vinyl records | Cassette tapes

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Would my main HD failing be a problem for my games though? since they're on my SSD?

If the games and Windows are all on the SSD, the HDD shouldn't be a problem. But are you sure the SSD is working as it should? Try running CrystalDisk to check it.

Nova doctrina terribilis sit perdere

Audio format guides: Vinyl records | Cassette tapes

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I said at the start of the post, I have tried all that stuff. And it is not specific to one game, it is every game I play. If anything increasing my fov makes it more noticeable because more of the game world is visible at once. Please read my post more clearly

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You think the HDD is the problem? If so how? Not saying you're wrong, however all my games are on the SSD

I meant the storage device that you have the game on. 

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VERY sorry to triple post but I just wanted to add, at the same time I started to get this issue in games, I also have issues with itunes/ streaming media, where the sound will skip/ stutter a little, don't know if they're related but they're both loading related so it could be relevant. :) 

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Nope, The areas do load in correctly, they just load in when I'm much too close. For example a whole call of duty map should load at once, but as I move around the map things on the ground suddenly appear (small things like bricks and tin cans) and on more open games new chunks of the world will load painfully close to me (and in skyrim there's this really distracting pop in with tree where suddenly new tree branches render where get within 3 feet of a tree)

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any weird problem on PC ? (like crashing all the time)

 

Nope, The areas do load in correctly, they just load in when I'm much too close. For example a whole call of duty map should load at once, but as I move around the map things on the ground suddenly appear (small things like bricks and tin cans) and on more open games new chunks of the world will load painfully close to me (and in skyrim there's this really distracting pop in with tree where suddenly new tree branches render where get within 3 feet of a tree)

 

that it's a weird problem by the way (but is not a stability problem)

APU = A10

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