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A question about games and performance.

Diggdugg

Not sure if this should be here or in hardware but I put it here for now. Now, for games like Civ, Stellaris, Oxygen not included, Humankind, Minecraft, and Rimworld (base building, strategy, crafting survival) what matter most when selecting hardware? I normal see games that are more FPS or graphic intensive used as bench marks but not games like oxygen not included or rimworld, both games that I love, and would like to know what specs on ram, gpu and cpu can effect games like this when they start to suffer late game chug. I imagine that cpu is the heavy hitting for games like this but wanting to understand more I though I would make this post here. Thank you all for taking the time to read this, and thank you again if you reply.

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5 minutes ago, Diggdugg said:

I normal see games that are more FPS or graphic intensive used as bench marks but not games like oxygen not included or rimworld

Those aren't particularly demanding titles to run, so you won't really find them in benchmarks.

 

Simulation games like those are typically CPU bound, moreso the more entities and stuff you have, because of all the logic like entity movement and statuses that needs to constantly updated.

Crystal: CPU: i7 7700K | Motherboard: Asus ROG Strix Z270F | RAM: GSkill 16 GB@3200MHz | GPU: Nvidia GTX 1080 Ti FE | Case: Corsair Crystal 570X (black) | PSU: EVGA Supernova G2 1000W | Monitor: Asus VG248QE 24"

Laptop: Dell XPS 13 9370 | CPU: i5 10510U | RAM: 16 GB

Server: CPU: i5 4690k | RAM: 16 GB | Case: Corsair Graphite 760T White | Storage: 19 TB

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24 minutes ago, tikker said:

Those aren't particularly demanding titles to run, so you won't really find them in benchmarks.

I agree, atless at the start of any of games listed. But as anyone who has played them into the late game, they suffer some major performance hits. And I would like to know hardware handles that the best and why. I for one could not find any testing on any of these game when in there "late game" but I thought maybe someone has or done so themself. And if I was shopping for hardware with said games in mind I would like to know, what matter most, frequency, cores, memory? What should I be looking for. Again thank you.

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1 hour ago, Diggdugg said:

I agree, atless at the start of any of games listed. But as anyone who has played them into the late game, they suffer some major performance hits. And I would like to know hardware handles that the best and why. I for one could not find any testing on any of these game when in there "late game" but I thought maybe someone has or done so themself. And if I was shopping for hardware with said games in mind I would like to know, what matter most, frequency, cores, memory? What should I be looking for. Again thank you.

The problem is, in my opinion, that "late game" is a poor defined state at best. The graphically intense games, linear games and/or built-in benchmark give you something to compare. For example, everyone playing Doom Eternal will get the same experience. Your late game Oxygen not Included, however, is probably very different from mine. It's not impossible to get some sort of likely outcome, but it's harder and more subjective.

 

Unless you are currently running out of RAM at that point, memory isn't an issue I think. It's mostly down to CPU performance. Even then it heavily depends on the game. If it can leverage multiple cores well and efficiently, it makes sense to go for more cores. If it can't, it makes sense to go for faster cores, but that'll vary per game.

Crystal: CPU: i7 7700K | Motherboard: Asus ROG Strix Z270F | RAM: GSkill 16 GB@3200MHz | GPU: Nvidia GTX 1080 Ti FE | Case: Corsair Crystal 570X (black) | PSU: EVGA Supernova G2 1000W | Monitor: Asus VG248QE 24"

Laptop: Dell XPS 13 9370 | CPU: i5 10510U | RAM: 16 GB

Server: CPU: i5 4690k | RAM: 16 GB | Case: Corsair Graphite 760T White | Storage: 19 TB

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For building games it is IPC so my 5800x is used. On GPU games like SOTTR it does the same frames as my i9 9900k.

 

My old Space Engineers saves are a good example. This scene is not smooth on my stock i9 9900k or i7 8086k but it is totally smooth on the 5800x.

 SEfleet.thumb.jpg.4627035477d0511d0c616c0e893bb9a8.jpg

 

Modded games are the same. My heavily modded Fallout 4 runs perfectly on a 5800x or a i9 10900k but it is a stuttering mess on my i9 9900k. 

bridge.thumb.jpg.47dfb4c8e39b7fc8fe61bd1c63790c68.jpg

 

This is what my 5800x is for. In vanilla games at 1440p and 4k it is not an upgrade to my i9 9900k or i7 8086k.

 

RIG#1 CPU: AMD, R 7 5800x3D| Motherboard: X570 AORUS Master | RAM: Corsair Vengeance RGB Pro 32GB DDR4 3200 | GPU: EVGA FTW3 ULTRA  RTX 3090 ti | PSU: EVGA 1000 G+ | Case: Lian Li O11 Dynamic | Cooler: EK 360mm AIO | SSD#1: Corsair MP600 1TB | SSD#2: Crucial MX500 2.5" 2TB | Monitor: ASUS ROG Swift PG42UQ

 

RIG#2 CPU: Intel i9 11900k | Motherboard: Z590 AORUS Master | RAM: Corsair Vengeance RGB Pro 32GB DDR4 3600 | GPU: EVGA FTW3 ULTRA  RTX 3090 ti | PSU: EVGA 1300 G+ | Case: Lian Li O11 Dynamic EVO | Cooler: Noctua NH-D15 | SSD#1: SSD#1: Corsair MP600 1TB | SSD#2: Crucial MX300 2.5" 1TB | Monitor: LG 55" 4k C1 OLED TV

 

RIG#3 CPU: Intel i9 10900kf | Motherboard: Z490 AORUS Master | RAM: Corsair Vengeance RGB Pro 32GB DDR4 4000 | GPU: MSI Gaming X Trio 3090 | PSU: EVGA 1000 G+ | Case: Lian Li O11 Dynamic | Cooler: EK 360mm AIO | SSD#1: Crucial P1 1TB | SSD#2: Crucial MX500 2.5" 1TB | Monitor: LG 55" 4k B9 OLED TV

 

RIG#4 CPU: Intel i9 13900k | Motherboard: AORUS Z790 Master | RAM: Corsair Dominator RGB 32GB DDR5 6200 | GPU: Zotac Amp Extreme 4090  | PSU: EVGA 1000 G+ | Case: Streacom BC1.1S | Cooler: EK 360mm AIO | SSD: Corsair MP600 1TB  | SSD#2: Crucial MX500 2.5" 1TB | Monitor: LG 55" 4k B9 OLED TV

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