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u need unreal engine 4.16 it would seem. 

 

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Whenever you open a Skeletal Mesh asset inside the Content Browser (or from the Editor Toolbar), the Skeletal Mesh Editor will open. This editor allows you to make changes to the polygonal mesh by setting up Materials for the Skeletal Mesh, adding clothing elements, setting up LODs and testing out any Morph Targets applied to the mesh. This editor includes windows that can be found in some of the other Animation Tools such as the Toolbar/Viewport (and others that are hidden by default) but most of your mesh work will be done in the Asset Details and Morph Target Preview windows.

What game are we modding?  OwO 

The direction tells you... the direction

-Scott Manley, 2021

 

 

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8 hours ago, Mark Kaine said:

u need unreal engine 4.16 it would seem. 

 

What game are we modding?  OwO 



I was hoping I wouldn't actually need UE for this 😞 The last time I installed it, some idiot tried hacking my password like a bazillion times. It's not as if I had anything in my account.

I am working on an Xcom 2 mod that was released by someone else. But he only released it for the WOTC expansion... so it would only be fair we get it on the vanilla version (assuming I can get it there XD ).


 

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13 minutes ago, Midevil Chaos said:


I can't seem to import it either. Says the .SkeletalMesh type is not supported 😕

 

it's possible you need an add on or something, I would ask where you downloaded it from - I suppose nexus? 

sometimes people are helpful, but need a bit of luck I guess. 

The direction tells you... the direction

-Scott Manley, 2021

 

 

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1 minute ago, Mark Kaine said:

it's possible you need an add on or something, I would ask where you downloaded it from - I suppose nexus? 

sometimes people are helpful, but need a bit of luck I guess. 

No. From the mods via the game itself. The ones from the mod community. But, I assume they probably are from the Nexus XD
I was looking at something (just started), and there is something called MK9 .SkeletalMesh... so maybe that's where the tool is from? As for unreal, I couldn't find any plugins thus far.

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23 hours ago, Mark Kaine said:

it's possible you need an add on or something, I would ask where you downloaded it from - I suppose nexus? 

sometimes people are helpful, but need a bit of luck I guess. 

Finally asked an xcom 2 modder directly. I hadn't thought of that lol XD
No you can't just open up. You need to open up the .upk file, which contains the .SkeletalMesh and then export as .fbx

No idea why 😕 But, that being said, the file I was working on, I get this error msg (I redacted the path name for ease of reading):
Unable to load package (REDACTED PATHNAME BattleDroid.upk) PackageVersion 845, MaxExpected 845 : LicenseePackageVersion 120, MaxExpected 108.


EDIT: I have messaged the original modder of the mod, so we'll see what he says

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