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Hey folks,

is it possible to limit the amount of cpu threads Adobe premiere pro will use? I would like to do some less demanding gaming too while a video is rendering and wanted to know if i could just give adobe half of all available cpu threads and use the rest for gaming?

 

thanks in advance!

yours sincerely,

MrSauber

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1 minute ago, MrSauber said:

Hey folks,

is it possible to limit the amount of cpu threads Adobe premiere pro will use? I would like to do some less demanding gaming too while a video is rendering and wanted to know if i could just give adobe half of all available cpu threads and use the rest for gaming?

 

thanks in advance!

yours sincerely,

MrSauber

Are you rendering without the GPU acceleration? You can set the cores / threads in windows task manager once the application is running. You need to switch to process details then right click on the adobe process and deselect some threads. If you have hyper threading, you need to disable 2 threads for one free core. However if you are rendering on the gpu as well, you won't be enjoying your game and the render may halt or crash. I would advise to render with gpu acceleration enabled on all cores and just let it complete unless your render time is many hours, in which case I understand your reasoning very well. I used to have a render machine back when I still did that sort of thing and used an older nvidia graphics card (a second one) as a render card so that the main gpu was free for gaming.

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14 minutes ago, Applefreak said:

Are you rendering without the GPU acceleration? You can set the cores / threads in windows task manager once the application is running. You need to switch to process details then right click on the adobe process and deselect some threads. If you have hyper threading, you need to disable 2 threads for one free core. However if you are rendering on the gpu as well, you won't be enjoying your game and the render may halt or crash. I would advise to render with gpu acceleration enabled on all cores and just let it complete unless your render time is many hours, in which case I understand your reasoning very well. I used to have a render machine back when I still did that sort of thing and used an older nvidia graphics card (a second one) as a render card so that the main gpu was free for gaming.

CUDA only uses like 5% of the gpu so i doubt it will matter, especially if the game is already a few years old, but thanks for your help i will try that out

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Just now, MrSauber said:

CUDA only uses like 5% of the gpu so i doubt it will matter, especially if the game is already a few years old, but thanks for your help i will try that out

Depends on the workload, for H.264 and H.265 encoding you can have much higher loads than that. 

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5 hours ago, Applefreak said:

Depends on the workload, for H.264 and H.265 encoding you can have much higher loads than that. 

des kann ich ned bestätigen, ich hab früher paar mal was auf ner Asus gtx 560 Direct cu gerendert mit Cuda und selbst da hats nie mehr wie 15% gpu nutzung gegeben

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