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3080 VR Performance?

Zenith_X1

LTT forums don't have a VR section so I thought I would post here instead.

 

I've been looking around for VR benchmarks for the 3080 but haven't had much luck, have any other VR users come across 3080 benchmarks?  The Index is pretty tough to drive :/

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First benchmarks only came out yesterday... gonna take a while until all use cases get some love.

F@H
Desktop: i9-13900K, ASUS Z790-E, 64GB DDR5-6000 CL36, RTX3080, 2TB MP600 Pro XT, 2TB SX8200Pro, 2x16TB Ironwolf RAID0, Corsair HX1200, Antec Vortex 360 AIO, Thermaltake Versa H25 TG, Samsung 4K curved 49" TV, 23" secondary, Mountain Everest Max

Mobile SFF rig: i9-9900K, Noctua NH-L9i, Asrock Z390 Phantom ITX-AC, 32GB, GTX1070, 2x1TB SX8200Pro RAID0, 2x5TB 2.5" HDD RAID0, Athena 500W Flex (Noctua fan), Custom 4.7l 3D printed case

 

Asus Zenbook UM325UA, Ryzen 7 5700u, 16GB, 1TB, OLED

 

GPD Win 2

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6 minutes ago, toyotavan said:

I would assume close to 2080.

UserBenchmark already has a comparison: https://gpu.userbenchmark.com/Compare/Nvidia-RTX-3080-vs-Nvidia-RTX-2080-Ti/4080vs4027

Otherwise I guess we just have to wait for the tests or someone who personally has a 3080 and VR headset to say what it is like.

You mean 2080 Ti, right?

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And usebenchmark is total BS.

F@H
Desktop: i9-13900K, ASUS Z790-E, 64GB DDR5-6000 CL36, RTX3080, 2TB MP600 Pro XT, 2TB SX8200Pro, 2x16TB Ironwolf RAID0, Corsair HX1200, Antec Vortex 360 AIO, Thermaltake Versa H25 TG, Samsung 4K curved 49" TV, 23" secondary, Mountain Everest Max

Mobile SFF rig: i9-9900K, Noctua NH-L9i, Asrock Z390 Phantom ITX-AC, 32GB, GTX1070, 2x1TB SX8200Pro RAID0, 2x5TB 2.5" HDD RAID0, Athena 500W Flex (Noctua fan), Custom 4.7l 3D printed case

 

Asus Zenbook UM325UA, Ryzen 7 5700u, 16GB, 1TB, OLED

 

GPD Win 2

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1 hour ago, toyotavan said:

UserBenchmark already has a comparison

It's total BS. 

2 hours ago, Zenith_X1 said:

have any other VR users come across 3080 benchmarks?

Benchmarks recently came out, you can wait a bit and check if there's any testing for them with a 3080.

PC: Motherboard: ASUS B550M TUF-Plus, CPU: Ryzen 3 3100, CPU Cooler: Arctic Freezer 34, GPU: GIGABYTE WindForce GTX1650S, RAM: HyperX Fury RGB 2x8GB 3200 CL16, Case, CoolerMaster MB311L ARGB, Boot Drive: 250GB MX500, Game Drive: WD Blue 1TB 7200RPM HDD.

 

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16 minutes ago, Zenith_X1 said:

You mean 2080 Ti, right?

Oops. Yeah. I meant 2080 Ti

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11 minutes ago, TofuHaroto said:

It's total BS. 

Benchmarks recently came out, you can wait a bit and check if there's any testing for them with a 3080.

I mean i've seen some accurate results on Userbenchmark, but yes the benchmarks are brand new and there aren't too many results.

 

Edit: yes Userbenchmark is not accurate when they have few benchmarks.

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1 hour ago, toyotavan said:

I mean i've seen some accurate results on Userbenchmark,

Their numbers are BS  most if not all the time, just don't use it. 

PC: Motherboard: ASUS B550M TUF-Plus, CPU: Ryzen 3 3100, CPU Cooler: Arctic Freezer 34, GPU: GIGABYTE WindForce GTX1650S, RAM: HyperX Fury RGB 2x8GB 3200 CL16, Case, CoolerMaster MB311L ARGB, Boot Drive: 250GB MX500, Game Drive: WD Blue 1TB 7200RPM HDD.

 

Peripherals: GK61 (Optical Gateron Red) with Mistel White/Orange keycaps, Logitech G102 (Purple), BitWit Ensemble Grey Deskpad. 

 

Audio: Logitech G432, Moondrop Starfield, Mic: Razer Siren Mini (White).

 

Phone: Pixel 3a (Purple-ish).

 

Build Log: 

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1 minute ago, TofuHaroto said:

Their numbers are BS  most if not all the time, just don't use it. 

Yeah, I've seen some posts about it. I try not to use it as my go to site.

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Not an actual bench, but the ars technica article had anecedotal frame stats for ED and FO4 VR.

https://arstechnica.com/gaming/2020/09/nvidia-rtx-3080-review-4k-greatness-at-699-and-good-news-for-cheaper-gpus/

 

Spoiler
 

As of press time, this space-exploration game's PC version is not optimized for DirectX 12 Ultimate or RTX-specific features. It's just a damned hungry game set in an infinite universe—one where you can float through barren space one moment, then abruptly warp into an epic, spinning-all-around dogfight next to a geometrically dense formation.

 

It's awesome stuff. It's even better in VR. And that mode is even better when you can flip the 120Hz switch on a high-end headset like the Valve Index, put both hands on your favorite HOTAS rig, and lay zero-G, 360-degree hellfire upon anyone who might dare interrupt your cargo-shuffling mission... all without dropping frames. (Thanks to the game's emphasis on high-speed rotation, the normal 90Hz VR standard isn't enough for standard-issue stomachs. More frames in that game mean more comfort.)

To someone like Mr. Hutchinson, who has a high price ceiling for his gaming rig but not an infinite one, I can say this: with the RTX 3080, you can run Elite Dangerous at its "high" preset in VR, flip to 120Hz mode in Valve Index, and expect a nearly locked framerate. The same goes for Fallout 4 VR, a brutally unoptimized VR conversion of Bethesda's RPG, which I can finally run at a locked 90fps (or hover in variable 100-110fps territory on Valve Index). Three years after that VR port's launch, I actually want to play it that way.

 

Life is a series of compromises which must constantly be reevaluated - My CpuZ

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