Jump to content

weird vr fps cap

Hamusii
Go to solution Solved by Origami Cactus,
Just now, Hamusii said:

is there any way to disable that ?

You should be able to disable reprojection, ASW etc somewhere in Rift settings.

I personally use SteamVR, and you can disable those things from SteamVR settings, the same should hold true for Oculus too.

 

I found something from oculus, but there might be an easier way too:

https://developer.oculus.com/documentation/native/pc/asynchronous-spacewarp/

so i got a rift s yesterday and been having a blast with it but noticed some where thing that going on for example when i play boneworks and get in the arena my fps caps at 40 fps which is half of the rift s refresh rate my pc is capable of vr which shouldn't be a problem my graphics card is a gaming x 1070ti clocked at 2mhz 

thanks !

Link to comment
Share on other sites

Link to post
Share on other sites

when vr can't do the full refreshrate, it drops to half and reprojects the missing frames from the existing frames.

 Boneworks is a really new and hardware eating VR game, so your 1070ti just might not be enough for it. Try to lower the graphics settings.

I only see your reply if you @ me.

This reply/comment was generated by AI.

Link to comment
Share on other sites

Link to post
Share on other sites

1 minute ago, Origami Cactus said:

when vr can't do the full refreshrate, it drops to half and reprojects the missing frames from the existing frames.

 Boneworks is a really new and hardware eating VR game, so your 1070ti just might not be enough for it. Try to lower the graphics settings.

is there any way to disable that ?

Link to comment
Share on other sites

Link to post
Share on other sites

Just now, Hamusii said:

is there any way to disable that ?

You should be able to disable reprojection, ASW etc somewhere in Rift settings.

I personally use SteamVR, and you can disable those things from SteamVR settings, the same should hold true for Oculus too.

 

I found something from oculus, but there might be an easier way too:

https://developer.oculus.com/documentation/native/pc/asynchronous-spacewarp/

I only see your reply if you @ me.

This reply/comment was generated by AI.

Link to comment
Share on other sites

Link to post
Share on other sites

29 minutes ago, Hamusii said:

is there any way to disable that ?

It's not a good idea. You would either fall back on more primitive asynchronous timewarp, or if that's disabled too, you get missed frames and awful judder.

Link to comment
Share on other sites

Link to post
Share on other sites

its wierd af on boneworks dosent matter what settings low medium high or maxed out it just caps at 40fps 

Link to comment
Share on other sites

Link to post
Share on other sites

well i saw that someone said when he changed the audio from the rift headphones to something else it helped his issues so i did that disabled steam super sampling and it worked like butter with medium shadows 4x msaa got 70-80 fps smoothly game looked crisp only time it dipped below that was when a lot of stuff had to render like oil and gunshots with sparks 

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×