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Server Cluster for high performance game hosting

Awhile back Linus put out a video of him building a minecraft server that utilized 2 system boards with 2 Intel i9 processors. He then managed to split processing resources (im guessing with virtual machines) to have multiple instances of the minecraft server running 1 server and also somehow paired both processors together (even though not physically connected) through software. Here is my questions. What is the exact process needs to be done to prepare a computer/computesr to do the same thing? Also, does this process work for other games or just java or so far just minecraft? I am starting to collect some spare parts and Id hope to use them for game hosting. Right now current game hosting server specs I am using is here at pcpartpicker.com or view the plain text below. Also I realize my network needs to be able to handle the load on many players on at a time.

PCPartPicker Part List: https://pcpartpicker.com/list/8DYGx6

CPU: AMD Ryzen 9 3900X 3.8 GHz 12-Core Processor 
CPU Cooler: Noctua NH-D15 82.5 CFM CPU Cooler 
Motherboard: Asus TUF GAMING X570-PLUS ATX AM4 Motherboard 
Memory: Corsair Vengeance LPX 64 GB (2 x 32 GB) DDR4-3000 Memory 
Storage: Western Digital SN750 1 TB M.2-2280 NVME Solid State Drive 
Storage: Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive 
Storage: Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive 
Case: Thermaltake Core X71 ATX Full Tower Case 
Power Supply: EVGA SuperNOVA G3 650 W 80+ Gold Certified Fully Modular ATX Power Supply 

Current Operating System: Windows Server 2019 Datacenter

Generated by PCPartPicker 2020-01-21 14:51 EST-0500

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1 hour ago, ryguy015 said:

Awhile back Linus put out a video of him building a minecraft server that utilized 2 system boards with 2 Intel i9 processors. He then managed to split processing resources (im guessing with virtual machines) to have multiple instances of the minecraft server running 1 server and also somehow paired both processors together (even though not physically connected) through software. Here is my questions. What is the exact process needs to be done to prepare a computer/computesr to do the same thing? Also, does this process work for other games or just java or so far just minecraft? I am starting to collect some spare parts and Id hope to use them for game hosting. Right now current game hosting server specs I am using is here at pcpartpicker.com or view the plain text below. Also I realize my network needs to be able to handle the load on many players on at a time.

PCPartPicker Part List: https://pcpartpicker.com/list/8DYGx6

CPU: AMD Ryzen 9 3900X 3.8 GHz 12-Core Processor 
CPU Cooler: Noctua NH-D15 82.5 CFM CPU Cooler 
Motherboard: Asus TUF GAMING X570-PLUS ATX AM4 Motherboard 
Memory: Corsair Vengeance LPX 64 GB (2 x 32 GB) DDR4-3000 Memory 
Storage: Western Digital SN750 1 TB M.2-2280 NVME Solid State Drive 
Storage: Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive 
Storage: Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive 
Case: Thermaltake Core X71 ATX Full Tower Case 
Power Supply: EVGA SuperNOVA G3 650 W 80+ Gold Certified Fully Modular ATX Power Supply 

Current Operating System: Windows Server 2019 Datacenter

Generated by PCPartPicker 2020-01-21 14:51 EST-0500

I don't remember that video, do you have the link?

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4 hours ago, ryguy015 said:

Awhile back Linus put out a video of him building a minecraft server that utilized 2 system boards with 2 Intel i9 processors. He then managed to split processing resources (im guessing with virtual machines) to have multiple instances of the minecraft server running 1 server and also somehow paired both processors together (even though not physically connected) through software. Here is my questions. What is the exact process needs to be done to prepare a computer/computesr to do the same thing? Also, does this process work for other games or just java or so far just minecraft? I am starting to collect some spare parts and Id hope to use them for game hosting. Right now current game hosting server specs I am using is here at pcpartpicker.com or view the plain text below. Also I realize my network needs to be able to handle the load on many players on at a time.

PCPartPicker Part List: https://pcpartpicker.com/list/8DYGx6

CPU: AMD Ryzen 9 3900X 3.8 GHz 12-Core Processor 
CPU Cooler: Noctua NH-D15 82.5 CFM CPU Cooler 
Motherboard: Asus TUF GAMING X570-PLUS ATX AM4 Motherboard 
Memory: Corsair Vengeance LPX 64 GB (2 x 32 GB) DDR4-3000 Memory 
Storage: Western Digital SN750 1 TB M.2-2280 NVME Solid State Drive 
Storage: Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive 
Storage: Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive 
Case: Thermaltake Core X71 ATX Full Tower Case 
Power Supply: EVGA SuperNOVA G3 650 W 80+ Gold Certified Fully Modular ATX Power Supply 

Current Operating System: Windows Server 2019 Datacenter

Generated by PCPartPicker 2020-01-21 14:51 EST-0500

To my knowledge he just balances the server with srv records. And uses the same config file for all the services or "instances" if you will. It's quite the same as Hypixel does. But you'll need hight up/download speed for these types of servers. If you are attempting this on a home connection you can might aswell scrap the idea. And start with one server and scale up as needed.

 

The chances for your servers to be populare enough to need systems like these are very close to equal none. Take your time and scale from one system then add more overtime instead.

 

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20 hours ago, seagate_surfer said:

I don't remember that video, do you have the link?

 

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17 hours ago, AbsoluteFool said:

To my knowledge he just balances the server with srv records. And uses the same config file for all the services or "instances" if you will. It's quite the same as Hypixel does. But you'll need hight up/download speed for these types of servers. If you are attempting this on a home connection you can might aswell scrap the idea. And start with one server and scale up as needed.

 

The chances for your servers to be populare enough to need systems like these are very close to equal none. Take your time and scale from one system then add more overtime instead.

 

You are correct as my servers are not popular enough to warrant the need for a cluster, however, I am looking to increase the amount of 'entities' the servers i host can handle. I heard some applications you can only dedicate so much of cpu cores, or ram before that particular instance is capped.

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LTT uses Bungee Cord https://www.spigotmc.org/wiki/about-bungeecord/

It acts like a proxy and redirects joining players to the servers you define.

 

You cant cluster Minecraft though with a single world across multiple servers if thats what you're trying to do. 

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