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Issue in some games and with shadowplay

SmileAsTheyDie
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GPU: Strix 1080ti 11GB VRAM, no overclock (using custom fan curve though)

CPU: i7 8700k, no overclock

Motherboard: Gigabyte Gaming 7 Z370 (Bios F11 (Latest))

RAM: Team Dark Pro 16GB (2 x 8GB) DDR4 3200mhz CL 14, Running at 3100mhz CL14 in an attempt to test if it was the cause of another issue.

PSU: Evga 650w P2

Operating System & Version: Windows 10 Home 64bit v1809 clean install from about exactly 1 month ago

GPU Drivers: 417.22 Clean Install

Description of Problem: I have a few issues that I have discovered thus far though I'm not sure if they are actually related to the GPU or not. 

Issue #1 is with the Bedrock version of minecraft (the non-java version you get from the Microsoft Store that is supposed to be pretty well optimized). 

When I initially load a world my CPU usage will spike up to 100% on all cores for a minute or so which makes the mouse movement very clunky, after awhile that subsides and then I just have low framerates for my system all the while my CPU and GPU usage are sitting anywhere between 30% and 50% (and my GPU doesn't clock anywhere near its max speed like it does in other games).

Here is a video demonstrating the issue: https://www.youtube.com/watch?v=XK4GLuVqEz8&t=4s


Issue #2 is when I use the instant replay feature on shadowplay the audio will cut out frequently within the clip.

Here is an example (though it seems when I try to upload it to either youtube or streamable it "fixes" it to some extent or atleast alleviates the issue, when i watch the clip back locally the audio cutting out is a lot more harsh and actually outright pauses for nearly a second at a time at parts. I'm not sure what would be the best way to upload and share the actual file itself if that helps to show the issue): https://www.youtube.com/watch?v=T0yXEZUk4S8&feature=youtu.be

 

Issue #3 is I will get a occasional stutter when playing Battlefield 1 or Battlefield 5. The framerate when playing seems mostly on point (though there are times where my GPU usage will drop down 10-20% at very specific scenarios in game while my CPU usage is still far from 100% so maybe there is some performance being lost at times). Its a alot more frequent and jarring in BFV but at first I had chalked it up to maybe some less than stellar optimization of the game itself or the drivers not being fully matured for the game due to its age but I get the same type of issue in BF1 though not as harsh. I used the ingame performance graph which shows the frametimes and a fairly big spike occurs. Sometimes it will happen 2 times in a minute and other times they will be spaced out 1 every 3 minutes or so. I clipped a few times of it happening to show the frametime graph.

https://streamable.com/kuvf9

https://streamable.com/708zn

https://streamable.com/qxk1l

 

So far these are the major issues I have discovered though the amount of games I have tried since building my new system has been limited and some games I only played very shortly so there might still be issues that I have yet to discover. 

When I originally built the system I started trying to tune in a overclock and when going to test the stability of the overclock in games I noticed the issues so I turned off the overclocks to see if they were maybe the cause but the issue still occurred. I have used multiple GPU drivers ranging from the one I am currently using (417.22) and every version between it and the drivers that came out in early November. I should also add that its not thermal throttling, my CPU and GPU don't exceed 75C

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