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Snifferdog3

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  1. Informative
    Snifferdog3 reacted to Princess Luna in BCLK 200 by default   
    Intel added a micro-code to the Intel Management Engine which is hardware level on every CPU from Kaby-Lake era upwards that prevents booting if your BCLK is above 103mhz.
     
    Previous gen actually still works depending on the BIOS of your motherboard, Skylake was a gold era for BCLK overclock, BLCK stopped influencing every thing down to only Memory and CPU base clock, and it was unlocked so ton of people bought the i5 6400 and i7 6700 for cheaper and end up with identical overclocks as people with the 6600K and 6700K.
     
    Intel obviously got upset at this and did that micro code update mentioned on Kaby Lake killing the possibility.
     
    Another reason why I personally wish AMD 7nm to be a success so I never buy another Intel product, this nonsense of asking a premium for the right to overclock when all their CPUs can actually be overclocked is such a bullshit.
  2. Informative
    Snifferdog3 reacted to manikyath in BCLK 200 by default   
    taking a wild sweeping statement here.. pretty much any system made in the last 20 years, if you just double the bclk it simply wont run, at all. even if the cpu doesnt wonk out pretty much everything else will wonk out.
  3. Informative
    Snifferdog3 reacted to Windows7ge in BCLK 200 by default   
    The number depends on the platform you're on. Most platforms today use 200. I don't know the specifics beyond that.
     
    As to if it will break anything. No, unless you consider the BSOD breaking. Now extreme over-volting + insufficient cooling can kill hardware.
  4. Funny
    Snifferdog3 reacted to Tog Driver in Spilled tea on my pc!   
    Isn't that what they all say? 
  5. Like
    Snifferdog3 reacted to Tog Driver in Spilled tea on my pc!   
    Good to know, that was a long time ago and I have been using the laptop the whole time, so it must be fine.
  6. Funny
    Snifferdog3 reacted to BuckGup in Spilled tea on my pc!   
    Yes that too
  7. Funny
    Snifferdog3 reacted to BuckGup in Spilled tea on my pc!   
    Yeah it is. That's why you shouldn't drink over a laptop 
  8. Funny
    Snifferdog3 reacted to 3 Lions in Spilled tea on my pc!   
    Next time drink your tea instead of washing your laptop with it. 
     
    Best advise ever
  9. Informative
    Snifferdog3 reacted to BuckGup in Spilled tea on my pc!   
    You are probably fine. It depends on what it is but it's mostly water and alcohol, which evaporates, but if it was wine then it has sugar and you are in the same boat
  10. Funny
    Snifferdog3 reacted to Tog Driver in Spilled tea on my pc!   
    Okay, Someone spilled a little bit of beer on my laptop once, what would beer do?
  11. Agree
    Snifferdog3 reacted to Tog Driver in Spilled tea on my pc!   
    That sounds worrying. . .
  12. Informative
    Snifferdog3 reacted to BuckGup in Spilled tea on my pc!   
    That's a problem then. I would get out some 99% iso alcohol and clean anything it was on. Sugar dissolved in a liquid spilled onto a PCB is horrible. It will be fine for a couple weeks then simply die. Happens all the time with laptops. People dump a coffee or red bull on it and let it dry. Works fine then 4 weeks later it's dead
  13. Informative
    Snifferdog3 reacted to Mira Yurizaki in What language to learn for programs and 2d games.   
    If you are fresh to programming and just want to learn it, a crash course in Python or C# using Visual Studio will give you the foundations on programming. If you don't want to install and configure interpreter or compilers or whatever, you can also work with JavaScript in your web browser's console. Overall though, I find the language irrelevant when learning programming as long as it's something modern and what most people use, if only because there's going to be plenty of beginner level tutorials out there.
     
    Now if you're going to be programming with a purpose, the language is one of things you figure out at the tail end of the process. First figure out:
    What sort of game you want to do in the first place What platform you want to target If there are frameworks and such you can leverage Basically look at all your options first before selecting a language. And unless you're up against a wall on what you need with what's available, you shouldn't be making everything from scratch.
  14. Funny
    Snifferdog3 reacted to Barnack in What language to learn for programs and 2d games.   
    ops i edited my post 1 second before you replied
  15. Funny
    Snifferdog3 got a reaction from MoNeY2TechTips in Choppy OBS Streaming (Suggestions Required)   
    It is not your cpu... I have a much much worse one and it's fine in 1080p at 60fps. The trick is to go to advanced and there is a option x264 cpu preset. The higher in the list the option selected the less strain on you CPU, although this sacrifices a bit of quality it does improve the smoothness alot. Increase the option one higher and try that. If its still lagging go higher untill it runs smooth. This worked for me so Hope this helps for you too...
     
    Edit: oops I see you fixed it already.... My bad...
  16. Informative
    Snifferdog3 reacted to Barnack in What language to learn for programs and 2d games.   
    If you're just a beginner you should start with premade engines, like Unity and Game Maker (the former is better for 3d, the latter for 2d, although both can do both)
    Unity lets you code in C# if i remember correctly, Game Maker uses it's own gml language which still has C-like syntax as C, C++, C#, Java...
     
    If you wat to code the game from the ground up, then you could check C++ with SFML; it's amazing for 2d, portable and, like game maker while being based on 2d it still allows 3d
     
    https://www.sfml-dev.org/

    That said, if you never programmed before, i heavily suggest you to stick to unity or game maker
     
    Python is a good programming language, it's just not best suited for games. Most games skeleton consist in C/C++ code for a good reason
  17. Informative
    Snifferdog3 reacted to LevitatingBusinessMan in What language to learn for programs and 2d games.   
    If you really want to make a 2d game you want an engine.

    If you just want to learn how to program and make your own version of pong at some point there are great tutorials for python on how to such. Python is an easy language for beginners and can do almost anything you can imagine.
     
    Edit: Seeing that you have already been using codecademy, its python course is great
  18. Informative
    Snifferdog3 reacted to Franck in What language to learn for programs and 2d games.   
    Xenko for C# is also great and free.
     
    Xenko, Unity or Unreal all have great asset manager and coding is not that difficult. C++ is probably the most complex one then C# then the easiest is Python.
     
    C# and Python syntax are much easier to read and comprehend for starters.
  19. Informative
    Snifferdog3 reacted to shmoochie in What language to learn for programs and 2d games.   
    a really good website for help with coding is stackoverflow if you don't know about it already. just if you do use it you need to be very specific with questions and issues as if you ask a broad question like what is wrong with my code they will most likely make stuck up comments and downvote you to the point you can't even make a post anymore.
     
    its a very helpful place but I guess its not for new coders as much as the community doesn't seem to like noobs very much.
  20. Informative
    Snifferdog3 reacted to shmoochie in What language to learn for programs and 2d games.   
    figure out what you what to use the code for and learn what will fit your needs the best. I went to objective C after python but I wanted to make phone apps and it was good for that. I even made a few dollars off of the apps I made via ads then I sold the apps for like $30 lol and I dont mean in the app store, I sold the rights to own and operate the apps on fliptopia
  21. Informative
    Snifferdog3 reacted to iLostMyXbox21 in What language to learn for programs and 2d games.   
    i say as for software.. use blender. you can make 2d characters in it.. also doubles as an animator and if i remember correctly, BGE (blender game engine) you can make python scripts as well as nodes.
    it also helps to do research.. i still am debating on learning c# or c++
  22. Informative
    Snifferdog3 reacted to reniat in What language to learn for programs and 2d games.   
    They have a steeper learning curve than python, but they aren't prohibitively hard if you spend some time to learn the syntax and basics.
     
    Games are programs. The engine is just a way to take advantage of existing code and frameworks so that you don't have to write all the core infrastructure of a game from scratch for even a simple game. For many types of programming, you won't use "engines", but you will still use frameworks. Like Spring/Rails/Django to make webapps in Java/Ruby/Python respectively. Do you HAVE to? No, but when you start doing more complicated applications, being able to use existing stuff designed to facilitate the exact thing you are doing is invaluable. For entry level stuff, you won't likely have to worry about frameworks like that. Just start with the basics of a given language.
     
    Python is totally fine. I wouldn't say its the most popular language for making games, but that doesn't mean you can't learn how to make games using python. You can make desktop applications and webapps with it too, just like you can with tons of languages. I did a ton of freelance desktop app work in college using python because it was quick to write. Don't stress about the specific language too much, you can take what you learn and pick up new languages down the road pretty easily.
  23. Informative
    Snifferdog3 reacted to shmoochie in What language to learn for programs and 2d games.   
    c# and C++ are harder yes, python is easy and can help you understand coding better and how functions works and why they work and about syntax and all that. and it has plug ins you can download like pygame to help making games easier
     
    well the engine of the game is the parts the tell things what to do, so the engine is like making code that makes your sprite walk and how fast to walk, what button does what when you press it, when you jump how high you jump but first you need to code jumping into the engine.
     
    for software im not sure as the only software I made myself was years ago and it was a pig Latin converter and that was because it was in the tutorial I used to learn how to code lol someone else can answer this better but I don't think it has an engine per say but I think you need to code a structure to it like main functions and stuff but I can be wrong
  24. Informative
    Snifferdog3 reacted to iLostMyXbox21 in What language to learn for programs and 2d games.   
    depends on what game engine
     
    unity: c#
    unreal: c++ or the nodes
     
    more but i dont feel like listing them all
     
    i highly suggest using an engine
  25. Informative
    Snifferdog3 reacted to shmoochie in What language to learn for programs and 2d games.   
    Python, its pretty easy to learn
     
    but yeah like the above guy said I suggest using an engine, it can be annoying to have to make your own from scratch. its a lot of work, but it will teach you a lot
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