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abyss03

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Everything posted by abyss03

  1. Currently ongoing is the Invictus Flight Week "Every year in May, we gather to celebrate Invictus Launch Week. Though a time to honor those in the Navy and other armed forces for their tireless service, aerospace and defense manufacturers across the galaxy also take the opportunity to showcase their vehicles designed for (or influenced by) the military. So, join us as we welcome the UEEN fleet back to the Stanton system and the beautiful planet microTech. Throughout the event, you can test-fly military-inspired vehicles, discover new releases, and tour an in-service Javelin destroyer, the UEES War Hammer. And don't miss the biggest and best UEEN fleet yet as it tours the system throughout the event." You are able to fly for free from 22 May until 3 June and on Microtechs New Babbage you are able to and see the expo centre to see all ships currently on display. Schedule May 21 - 22 - RSI, Origin Jumpworks, Consolidated Outlands and Argo Astronautics With the new (definitely not an X-Wing) RSI Scorpius presumably being RSIs centre stage there are plenty of other flight ready ships on display to look at, buy in game or rent to experience them. May 23 - 24 - Aegis Dynamics Whilst nothing new has been announced, they still have plenty of flight ready ships available to see, rent and buy as well as some of the largest ships being available also being Aegis Dynamics manufactured. May 25 - 26 - Crusader Industries, Tumbril, MISC Again with nothing announced thus far we might not see anything new on these days but Crusader have recently got their M2 and C2 Star Lifter ships ready for flight within the PU as well as the Star Runner and the Tumbril Nova Tank also being new to alpha 3.13.1 May 27 - 28 - Anvil Aerospace Anvil are a benchmark for military strength and have some of the best fighters in game so there is definitely something for you to see here May 29 - 30 - Drake Interplanetary Drake have a somewhat shadowy reputation, their ships being used a lot for pirate purposes... They do have offerings in a vast area of markets for fighting, cargo running, bounty hunting and more so there is more than likely something for everyone! May 31 - June 1 - Final 48 Hours Nothing has been mentioned about this but its usually the best in show, the most popular ships come back for a final sale and sometimes even a unique paint job included. More to be seen here soon(tm) We had a small meetup yesterday at 9PM BST and we try and run these every week on a Saturday, anyone who decides to join the fun feel free to join our discord and even join our meetup
  2. Expanding on this, in the past we had our own sub forums for Star Citizen. We ended up moving past this into our own discord but instead of losing all of our posts it was merged into the PC gaming one. We are the LTTC Star Citizen group were we collectively talk, discuss and play Star Citizen together. This thread is basically our big mega-thread of things that have happened over time.
  3. Oh, I also forgot to mention but this has now made it to the LIVE alpha, patch notes can be found here - https://robertsspaceindustries.com/comm-link//17564-Star-Citizen-Alpha-39 But main new features are: Characters Added microTech clothing collection. Locations Added New Babbage Landing Zone – Interiors Added Klescher automated prison Added microTech Moons: Calliope, Clio, and Euterpe Added caves and cave missions to microTech and its moons. Added food to shops and stands throughout the verse. Gameplay Gameplay New Criminal Mission: Hijacked Caterpillar Prisoner Transport Added mining laser sub-items Introduced a volatile mineable ore Added two new surface harvestables Added in-hand weapon attachment swapping Added bindings for single axis first person zoom and first person zoom in/out toggle button Players can now exit ezHAB beds using basic (WASD) movement keys Added quick buy option with price to food items in shops New actor status system Ships and Vehicles Added Esperia Prowler Weapons and Items Added new ship weapon: Esperia Lightstrike Cannons Added new s hip weapon series: Esperia Deadbolt Cannons Core Tech Added new contact list and party system flow via unification with Spectrum friend’s list
  4. It has content but there is not too much right now, latest changes have just hit the LIVE alpha code which gives us quite a few ships, a dozen or so missions and lots of exploration. There is now a minor survival aspect with eating and drinking. It is quite a buggy game all in all as it is still alpha (yeah I know, long time in alpha). Performance as stated by @ixi_your_face dependant on the patch, I have an overkill gpu and its not being fully used as I am RAM bound right now in game. Its pretty heavy on RAM wanting around 10gb usually. This patch with my RAM being hogged I get between 20 - 40 fps now, average about 30 unfortunatly.
  5. This has now been made available for all backers against 3.9.0r Notable Changes / Additions New Babage Interiors available Esperal Prowler now flyable Prision has been added with Missions Prison Systems Personal Interaction System More than just my notes can be seen here - https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-9-0r-ptu-5101286-patch-notes
  6. As per to the sites, they are both "Grey Markets" so they are at your own risk on if the sellers are trustworthy or not. They will be more expensive than buying it from RSI but it is a limited time ship that only recently went on its original concept sale so don't imagine it'll be any time soon. You can either risk it or wait it out in the hopes that it'll come back, well the 3rd option I guess is to pick something else that is on sale. You can rent ships if you play the game currently and earn enough aUEC so that might be another option, you can also buy those ships using the aUEC but I do not believe that they will persist throughout wipes (Though they are reportedly going to happen "less often") The star runner is still in concept stage so there is no timescales for it at the moment. Assuming that they start the pipeline with the Star Lifter in 4.x something then we might see it sooner.
  7. Loaded question I know, but for anyone interested in this free fly event that is wants to know how much org activity there is, is there any sort of meetups or gatherings that they might be invited to join? Maybe on a Saturday night at around 9pm gmt?
  8. As dizmo says, it is still in backing stage as it has not released yet. Sometimes it does go on sale but its not that often and not reliably during holidays. I think the anniversary of getting the initial funding goal is soon though so you might be lucky with that but I can't promise anything.
  9. Oh yeah sure that should probably be the case but people shouldn't make a dream SC PC any time soon. As I said before this is still alpha, they are implementing features over optimising performance at the moment, we are lucky that object container streaming has benifited our performance as much as it has right now. Before now the performance was heavily bottlenecked on the server side end!
  10. Urm yes it could be a bottleneck, not sure what you are asking Edit: SC is now performing pretty well where the server is no longer the bottleneck. Your own computer is now the limiting factor on your frames. As can be seen though, SC is still in alpha and performance is not final
  11. Unfortunately not, the game is still in early alpha and the performance is at a premium. Not played for a while now but I think there is an issue with the servers when it starts to get fuller due to the size of the universe and amount of ships about. There should be a net code change coming eventually but still no confirmed date on as to when as it keeps getting pushed back due to issues they keep finding.
  12. abyss03

    So I'm back again after a year of not being act…

    Hey, someone stole my name!
  13. Far from it, though it is having a nice slow development its moving along nicely. Check out the year review one of our other members posted here:
  14. It's actually still in alpha but its slowly coming together, hell of a lot more content now than there was.
  15. Love it, as things go I have had a busy year but I hope to join back and be more active in meetup and such in the new year. As a current wing commander I should show my face more than I do and will try this year
  16. They released full version 1.0 so it's out of early access now I believe
  17. It sounds like a hardware issue rather than anything else. A lot of games unless vsync is on run uncapped frames in the menus causing unnecessary load. If you happen to have any way of checking check the temps and load of your components when in the menus to see what happens. I use hwmonitor to check these on one of my other screens, it tells you temps and utilisation among other things which is the two main things you need to know
  18. Unlikely as PUBG just made version 1.0 as of a couple of days ago so I would be very surprised if they have shut up shop.
  19. Yeah that's fair, that's just the way the market seems to be heading. As major publishers seem to deliver less and less, people are more willing to dump some money they might never see into a kickstarter, indie gogo or other crowd funding platform in the hopes they might get the game they want. I mean next car game / wreckfest is a kickstarter game that's been around for years and it's still not finished with nowhere near as large of a scope as star citizen. But there's two sides to every coin, some people don't like the principle for paying for something before it's made and others are happy to give for a 'cause'.
  20. Correct me if I'm wrong but there has only been 5 years since 2012? Granted 5 years feels a long time (and believe me it is) but taking into account that a lot of big games never even get announced until about 2 years prior to release so there has been an unknown amount of time of development we don't know about. Red dead redemption for example, began development in 2005 and was released in 2010, that's 5 years from a preexisting studio. I'm not defending CIG to the end of the world, I am getting annoyed with the amount of time its taking now but still, 5 years isn't the worst thing. Also notes that TF2 took 9 years to make and Star Craft 2 took 7 years both from preexisting studios.
  21. Huh I guess my emails dont work for mentions Basically a google sheets doc where people can add entries through the form and then the generation page just picks a random result from the populated sheet. Nothing special really =index(B2:B513, randbetween(1, counta(B2:B513) ) ) That's the code that generates the random code (I think google sheets only picks populated columns anyway) and then the other page just plucks the value from that column, seems to be randomised per visit so that took some work away from me in terms of getting it to refresh to be fair to users.
  22. Don't question it, just accept it... There is small differences but nothing that really adds up, I guess someone just messed up and no one has questioned it until now. In the current state the reliant isn't the better ship in combat either but then again neither of them are designed for combat too much.
  23. abyss03

    Back?

    The hurricane and prowler have been on concept sales but not released. Sorry to correct you there
  24. I am on mobile so can't link very easily but if you look in the org contents sticky in this subforum I believe there is a lot of information in there that should help
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