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Downclocking GPU solves bottleneck ?

Go to solution Solved by Granular,
2 minutes ago, Reddox said:

I saw a lot a topics on different forums about bugs with OS's and games due to bottlenecks. For exemple, some games would constently crash because the games would have issues receiving and sending informations to the hardware

That sounds like instability of overclocks.

Hi guys, Reddox here with a purely hypothetical question. I was thinking : bottleneck is when your cpu isn't powerfull enought to give your gpu all the data it needs to perform correctly. But what if we use some programs like MSI afterburner (wich is usually used to overclook gpu's) to downclock the bottlenecked gpu. That way, the gpu wont suffer of the usual bugs and bottleneck related issues, even if it wont perform as good as at factory settings. Of course, this method is purely theoric, and I have really no idea if it works. Any suggestions ?

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completely useless
 

16 minutes ago, Reddox said:

usual bugs and bottleneck related issues

what are you even talking about,its just not running at full utilization,
resulting on lower fps and maybe a bit of stutter. thats it

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1 minute ago, Granular said:

What bottleneck related bugs and issues are you talking about?

I saw a lot a topics on different forums about bugs with OS's and games due to bottlenecks. For exemple, some games would constently crash because the games would have issues receiving and sending informations to the hardware

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short answer: no
Long answer: You will downright crash if your CPU can't even provide the right data to the GPU, downclocking will not change anything if not make the situation worse.

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A system will run as fast as it can, until some part of it becomes the limiting factor. Slowing down one part to not make another part no longer the limiting factor isn't going to improve things.

 

If you get crashes, that's something else and not just simple bottlenecking.

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2 minutes ago, Reddox said:

I saw a lot a topics on different forums about bugs with OS's and games due to bottlenecks. For exemple, some games would constently crash because the games would have issues receiving and sending informations to the hardware

That sounds like instability of overclocks.

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