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Battlefield 1 resolution scaling vs actual resolution

Go to solution Solved by Syntaxvgm,

200% 1080p isn't 4k- it isn't 2x verticle/horizontal, it's 200% of the pixels I think

 

1920x1080 - 2,073,600 pixels

200% 1920x1080 - 4,147,200 -2880 x 1620 I think

4k - 8,294,400

 

4k is double the number of pixels vertical and horizontal, but 4x the pixel count.

The reason I think they do it this way is a replacement for high end AA. FXAA sucks, TXAA is a fucking jpeg to me, and I hate that games have none of the more taxing AA these days, all in the name of the silly notion that if the current gen high end card can't "max' the settings, it's bad. What happenes when future harrdware wayy out-powers games? Where' my ridiculous AA options? And why use DSR when many games menus dont scale well with that?

Here's a thread where I bitched about it

https://linustechtips.com/main/topic/680102-im-tired-of-this-trend/

 

I was previously playing battlefield 1 on 4k resolution(custom resolution from ncp).

 

I was able to get smooth 60fps on high settings, PP low, 4x MFA. @Ultra FPS remains between 45-50.

 

Then I turned the resolution scale to 200% while the main resolution was set to 1080p. So technical its 4K.

 

I turned all settings to ULTRA, MFA 8X and the game is running @ smooth 60 fps. HOW?????????????

 

 

bf1-1.jpg

bf1-2.jpg

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200% 1080p isn't 4k- it isn't 2x verticle/horizontal, it's 200% of the pixels I think

 

1920x1080 - 2,073,600 pixels

200% 1920x1080 - 4,147,200 -2880 x 1620 I think

4k - 8,294,400

 

4k is double the number of pixels vertical and horizontal, but 4x the pixel count.

The reason I think they do it this way is a replacement for high end AA. FXAA sucks, TXAA is a fucking jpeg to me, and I hate that games have none of the more taxing AA these days, all in the name of the silly notion that if the current gen high end card can't "max' the settings, it's bad. What happenes when future harrdware wayy out-powers games? Where' my ridiculous AA options? And why use DSR when many games menus dont scale well with that?

Here's a thread where I bitched about it

https://linustechtips.com/main/topic/680102-im-tired-of-this-trend/

 

muh specs 

Gaming and HTPC (reparations)- ASUS 1080, MSI X99A SLI Plus, 5820k- 4.5GHz @ 1.25v, asetek based 360mm AIO, RM 1000x, 16GB memory, 750D with front USB 2.0 replaced with 3.0  ports, 2 250GB 850 EVOs in Raid 0 (why not, only has games on it), some hard drives

Screens- Acer preditor XB241H (1080p, 144Hz Gsync), LG 1080p ultrawide, (all mounted) directly wired to TV in other room

Stuff- k70 with reds, steel series rival, g13, full desk covering mouse mat

All parts black

Workstation(desk)- 3770k, 970 reference, 16GB of some crucial memory, a motherboard of some kind I don't remember, Micomsoft SC-512N1-L/DVI, CM Storm Trooper (It's got a handle, can you handle that?), 240mm Asetek based AIO, Crucial M550 256GB (upgrade soon), some hard drives, disc drives, and hot swap bays

Screens- 3  ASUS VN248H-P IPS 1080p screens mounted on a stand, some old tv on the wall above it. 

Stuff- Epicgear defiant (solderless swappable switches), g600, moutned mic and other stuff. 

Laptop docking area- 2 1440p korean monitors mounted, one AHVA matte, one samsung PLS gloss (very annoying, yes). Trashy Razer blackwidow chroma...I mean like the J key doesn't click anymore. I got a model M i use on it to, but its time for a new keyboard. Some edgy Utechsmart mouse similar to g600. Hooked to laptop dock for both of my dell precision laptops. (not only docking area)

Shelf- i7-2600 non-k (has vt-d), 380t, some ASUS sandy itx board, intel quad nic. Currently hosts shared files, setting up as pfsense box in VM. Also acts as spare gaming PC with a 580 or whatever someone brings. Hooked into laptop dock area via usb switch

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20 minutes ago, Syntaxvgm said:

2880 x 1620 I think

it's not 2880 x 1620 but yes close enough it's irrelevant

 

sorry just wanted to point that out

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1 minute ago, syn2112 said:

it's not 2880 x 1620 but yes close enough it's irrelevant

 

sorry just wanted to point that out

my head math is terrible.

muh specs 

Gaming and HTPC (reparations)- ASUS 1080, MSI X99A SLI Plus, 5820k- 4.5GHz @ 1.25v, asetek based 360mm AIO, RM 1000x, 16GB memory, 750D with front USB 2.0 replaced with 3.0  ports, 2 250GB 850 EVOs in Raid 0 (why not, only has games on it), some hard drives

Screens- Acer preditor XB241H (1080p, 144Hz Gsync), LG 1080p ultrawide, (all mounted) directly wired to TV in other room

Stuff- k70 with reds, steel series rival, g13, full desk covering mouse mat

All parts black

Workstation(desk)- 3770k, 970 reference, 16GB of some crucial memory, a motherboard of some kind I don't remember, Micomsoft SC-512N1-L/DVI, CM Storm Trooper (It's got a handle, can you handle that?), 240mm Asetek based AIO, Crucial M550 256GB (upgrade soon), some hard drives, disc drives, and hot swap bays

Screens- 3  ASUS VN248H-P IPS 1080p screens mounted on a stand, some old tv on the wall above it. 

Stuff- Epicgear defiant (solderless swappable switches), g600, moutned mic and other stuff. 

Laptop docking area- 2 1440p korean monitors mounted, one AHVA matte, one samsung PLS gloss (very annoying, yes). Trashy Razer blackwidow chroma...I mean like the J key doesn't click anymore. I got a model M i use on it to, but its time for a new keyboard. Some edgy Utechsmart mouse similar to g600. Hooked to laptop dock for both of my dell precision laptops. (not only docking area)

Shelf- i7-2600 non-k (has vt-d), 380t, some ASUS sandy itx board, intel quad nic. Currently hosts shared files, setting up as pfsense box in VM. Also acts as spare gaming PC with a 580 or whatever someone brings. Hooked into laptop dock area via usb switch

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1 minute ago, Syntaxvgm said:

my head math is terrible.

you had the right idea :D i wouldnt say terrible

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22 minutes ago, Syntaxvgm said:

200% 1080p isn't 4k- it isn't 2x verticle/horizontal, it's 200% of the pixels I think

 

1920x1080 - 2,073,600 pixels

200% 1920x1080 - 4,147,200 -2880 x 1620 I think

4k - 8,294,400

 

4k is double the number of pixels vertical and horizontal, but 4x the pixel count.

The reason I think they do it this way is a replacement for high end AA. FXAA sucks, TXAA is a fucking jpeg to me, and I hate that games have none of the more taxing AA these days, all in the name of the silly notion that if the current gen high end card can't "max' the settings, it's bad. What happenes when future harrdware wayy out-powers games? Where' my ridiculous AA options? And why use DSR when many games menus dont scale well with that?

Here's a thread where I bitched about it

https://linustechtips.com/main/topic/680102-im-tired-of-this-trend/

 

Actually in other forums ppl saying 200% means 4K if native is 1080p. But your 2x point makes sense thats why it's running @60fps on ultra settings. FXAA TAA are so annoying.

 

So tell me which one is good configuration to play that looks good to eyes including aliasing-

 

DSR @4K on high settings with PP  turned to low OR

200% resolution scale of 1080p on ultra settings?

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1 hour ago, ravinder2lf said:

Actually in other forums ppl saying 200% means 4K if native is 1080p. But your 2x point makes sense thats why it's running @60fps on ultra settings. FXAA TAA are so annoying.

 

So tell me which one is good configuration to play that looks good to eyes including aliasing-

 

DSR @4K on high settings with PP  turned to low OR

200% resolution scale of 1080p on ultra settings?

PP? 

Um, DSR 4k will likely look better edges wise, but I'm not sure if the menus scale right on BF (dont remember)

If you can do ultra on 1080p with 200% res scale though I'd go for that. 4k dsr wont make huge difference, and might as well max the game if you can. 

muh specs 

Gaming and HTPC (reparations)- ASUS 1080, MSI X99A SLI Plus, 5820k- 4.5GHz @ 1.25v, asetek based 360mm AIO, RM 1000x, 16GB memory, 750D with front USB 2.0 replaced with 3.0  ports, 2 250GB 850 EVOs in Raid 0 (why not, only has games on it), some hard drives

Screens- Acer preditor XB241H (1080p, 144Hz Gsync), LG 1080p ultrawide, (all mounted) directly wired to TV in other room

Stuff- k70 with reds, steel series rival, g13, full desk covering mouse mat

All parts black

Workstation(desk)- 3770k, 970 reference, 16GB of some crucial memory, a motherboard of some kind I don't remember, Micomsoft SC-512N1-L/DVI, CM Storm Trooper (It's got a handle, can you handle that?), 240mm Asetek based AIO, Crucial M550 256GB (upgrade soon), some hard drives, disc drives, and hot swap bays

Screens- 3  ASUS VN248H-P IPS 1080p screens mounted on a stand, some old tv on the wall above it. 

Stuff- Epicgear defiant (solderless swappable switches), g600, moutned mic and other stuff. 

Laptop docking area- 2 1440p korean monitors mounted, one AHVA matte, one samsung PLS gloss (very annoying, yes). Trashy Razer blackwidow chroma...I mean like the J key doesn't click anymore. I got a model M i use on it to, but its time for a new keyboard. Some edgy Utechsmart mouse similar to g600. Hooked to laptop dock for both of my dell precision laptops. (not only docking area)

Shelf- i7-2600 non-k (has vt-d), 380t, some ASUS sandy itx board, intel quad nic. Currently hosts shared files, setting up as pfsense box in VM. Also acts as spare gaming PC with a 580 or whatever someone brings. Hooked into laptop dock area via usb switch

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2 hours ago, Syntaxvgm said:

PP? 

Um, DSR 4k will likely look better edges wise, but I'm not sure if the menus scale right on BF (dont remember)

If you can do ultra on 1080p with 200% res scale though I'd go for that. 4k dsr wont make huge difference, and might as well max the game if you can. 

What GPU are you using?

Judge a product on its own merits AND the company that made it.

How to setup MSI Afterburner OSD | How to make your AMD Radeon GPU more efficient with Radeon Chill | (Probably) Why LMG Merch shipping to the EU is expensive

Oneplus 6 (Early 2023 to present) | HP Envy 15" x360 R7 5700U (Mid 2021 to present) | Steam Deck (Late 2022 to present)

 

Mid 2023 AlTech Desktop Refresh - AMD R7 5800X (Mid 2023), XFX Radeon RX 6700XT MBA (Mid 2021), MSI X370 Gaming Pro Carbon (Early 2018), 32GB DDR4-3200 (16GB x2) (Mid 2022

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6 minutes ago, AluminiumTech said:

What GPU are you using?

I played it with a 1080, but I haven't touched that game in a  long time. Maxed in 1080p with 144Fps, little below sometimes. 

muh specs 

Gaming and HTPC (reparations)- ASUS 1080, MSI X99A SLI Plus, 5820k- 4.5GHz @ 1.25v, asetek based 360mm AIO, RM 1000x, 16GB memory, 750D with front USB 2.0 replaced with 3.0  ports, 2 250GB 850 EVOs in Raid 0 (why not, only has games on it), some hard drives

Screens- Acer preditor XB241H (1080p, 144Hz Gsync), LG 1080p ultrawide, (all mounted) directly wired to TV in other room

Stuff- k70 with reds, steel series rival, g13, full desk covering mouse mat

All parts black

Workstation(desk)- 3770k, 970 reference, 16GB of some crucial memory, a motherboard of some kind I don't remember, Micomsoft SC-512N1-L/DVI, CM Storm Trooper (It's got a handle, can you handle that?), 240mm Asetek based AIO, Crucial M550 256GB (upgrade soon), some hard drives, disc drives, and hot swap bays

Screens- 3  ASUS VN248H-P IPS 1080p screens mounted on a stand, some old tv on the wall above it. 

Stuff- Epicgear defiant (solderless swappable switches), g600, moutned mic and other stuff. 

Laptop docking area- 2 1440p korean monitors mounted, one AHVA matte, one samsung PLS gloss (very annoying, yes). Trashy Razer blackwidow chroma...I mean like the J key doesn't click anymore. I got a model M i use on it to, but its time for a new keyboard. Some edgy Utechsmart mouse similar to g600. Hooked to laptop dock for both of my dell precision laptops. (not only docking area)

Shelf- i7-2600 non-k (has vt-d), 380t, some ASUS sandy itx board, intel quad nic. Currently hosts shared files, setting up as pfsense box in VM. Also acts as spare gaming PC with a 580 or whatever someone brings. Hooked into laptop dock area via usb switch

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Just now, Syntaxvgm said:

I played it with a 1080, but I haven't touched that game in a  long time. Maxed in 1080p with 144Fps, little below sometimes. 

Rip Soz. Meant to ask OP lol.

 

Also, I think 200% resolution scaling means 2x resolution which in this case would mean 4K. Which would explain fairly similar performance.

4 hours ago, ravinder2lf said:

snip

What GPU are you using?

Judge a product on its own merits AND the company that made it.

How to setup MSI Afterburner OSD | How to make your AMD Radeon GPU more efficient with Radeon Chill | (Probably) Why LMG Merch shipping to the EU is expensive

Oneplus 6 (Early 2023 to present) | HP Envy 15" x360 R7 5700U (Mid 2021 to present) | Steam Deck (Late 2022 to present)

 

Mid 2023 AlTech Desktop Refresh - AMD R7 5800X (Mid 2023), XFX Radeon RX 6700XT MBA (Mid 2021), MSI X370 Gaming Pro Carbon (Early 2018), 32GB DDR4-3200 (16GB x2) (Mid 2022

Noctua NH-D15 (Early 2021), Corsair MP510 1.92TB NVMe SSD (Mid 2020), beQuiet Pure Wings 2 140mm x2 & 120mm x1 (Mid 2023),

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4 minutes ago, AluminiumTech said:

Rip Soz. Meant to ask OP lol.

 

Also, I think 200% resolution scaling means 2x resolution which in this case would mean 4K. Which would explain fairly similar performance.

What GPU are you using?

OP got better fps with 200% sclaing than dsr, and what I'm saying ITT is I think it's 200% the amount of pixels, not 200% the vertical or horizontal resolution. I find mixed shit on this, I even found a thread that said 42% was native res- I doubt that lol. I'm not gonna bother to test it right now, but I have a feeling it's total pixels x 200% 

muh specs 

Gaming and HTPC (reparations)- ASUS 1080, MSI X99A SLI Plus, 5820k- 4.5GHz @ 1.25v, asetek based 360mm AIO, RM 1000x, 16GB memory, 750D with front USB 2.0 replaced with 3.0  ports, 2 250GB 850 EVOs in Raid 0 (why not, only has games on it), some hard drives

Screens- Acer preditor XB241H (1080p, 144Hz Gsync), LG 1080p ultrawide, (all mounted) directly wired to TV in other room

Stuff- k70 with reds, steel series rival, g13, full desk covering mouse mat

All parts black

Workstation(desk)- 3770k, 970 reference, 16GB of some crucial memory, a motherboard of some kind I don't remember, Micomsoft SC-512N1-L/DVI, CM Storm Trooper (It's got a handle, can you handle that?), 240mm Asetek based AIO, Crucial M550 256GB (upgrade soon), some hard drives, disc drives, and hot swap bays

Screens- 3  ASUS VN248H-P IPS 1080p screens mounted on a stand, some old tv on the wall above it. 

Stuff- Epicgear defiant (solderless swappable switches), g600, moutned mic and other stuff. 

Laptop docking area- 2 1440p korean monitors mounted, one AHVA matte, one samsung PLS gloss (very annoying, yes). Trashy Razer blackwidow chroma...I mean like the J key doesn't click anymore. I got a model M i use on it to, but its time for a new keyboard. Some edgy Utechsmart mouse similar to g600. Hooked to laptop dock for both of my dell precision laptops. (not only docking area)

Shelf- i7-2600 non-k (has vt-d), 380t, some ASUS sandy itx board, intel quad nic. Currently hosts shared files, setting up as pfsense box in VM. Also acts as spare gaming PC with a 580 or whatever someone brings. Hooked into laptop dock area via usb switch

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7 hours ago, Syntaxvgm said:

PP? 

Um, DSR 4k will likely look better edges wise, but I'm not sure if the menus scale right on BF (dont remember)

If you can do ultra on 1080p with 200% res scale though I'd go for that. 4k dsr wont make huge difference, and might as well max the game if you can. 

PP-Post processing :D

It consumes lot of FPS @high.

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5 hours ago, AluminiumTech said:

Rip Soz. Meant to ask OP lol.

 

Also, I think 200% resolution scaling means 2x resolution which in this case would mean 4K. Which would explain fairly similar performance.

What GPU are you using?

Its 1080. Only benefit with 200% res scale; the game runs @60fps on ultra

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On 5/23/2018 at 5:13 PM, Syntaxvgm said:

OP got better fps with 200% sclaing than dsr, and what I'm saying ITT is I think it's 200% the amount of pixels, not 200% the vertical or horizontal resolution. I find mixed shit on this, I even found a thread that said 42% was native res- I doubt that lol. I'm not gonna bother to test it right now, but I have a feeling it's total pixels x 200% 

From what I've seen, most games that have % based resolution scaling translates to width x 200% + height x 200%. Arma and Star Trek Online are a couple examples I can think of off the top of my head that confirms the rendering resolution when going above 100%.

 

The reason why OP noticed better performance with 200% scaling vs 4x DSR is probably due to post processing. Post Processing effects typically renders at the display resolution (DSR), not the internal resolution (render scale).

 

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23 minutes ago, Frankenburger said:

From what I've seen, most games that have % based resolution scaling translates to width x 200% + height x 200%. Arma and Star Trek Online are a couple examples I can think of off the top of my head that confirms the rendering resolution when going above 100%.

 

The reason why OP noticed better performance with 200% scaling vs 4x DSR is probably due to post processing. Post Processing effects typically renders at the display resolution (DSR), not the internal resolution (render scale).

I have checked both dsr and res scaling on bf1. @4k aliasing is not noticeable while @200% res scale aliasing is noticeable and to cover that AA has to be used alongside which results in lower fps. Again FXAA does nothing and TAA is too heavy at higher resolution. No inbetween AA available on BF1; can't even force MFAA via ncp. 

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41 minutes ago, ravinder2lf said:

I have checked both dsr and res scaling on bf1. @4k aliasing is not noticeable while @200% res scale aliasing is noticeable and to cover that AA has to be used alongside which results in lower fps. Again FXAA does nothing and TAA is too heavy at higher resolution. No inbetween AA available on BF1; can't even force MFAA via ncp. 

Sounds about right.

 

DSR averages pixels together, while upping the resolution scale does not. It's the same thing as taking a 4k screen shot and down scaling the screen shot to 1080p. Resolution scale is functionally similar to Ordered Grid Super Sampling, which turns 1 pixel into varying sub pixels with no significant blending. This is why using OGSSAA or increasing the render scale doesn't fully eliminate aliasing, and why you still need PPAA or MSAA to eliminate jagged edges.

 

Also, DX10/11/12 games can't be overwritten to force driver level AA. Instead, DX10/11/12 games can only be enhanced if said game already makes use of MSAA. Because BF1 doesn't make use of MSAA, trying to force or enhance MFAA/MSAA/SSAA through NVCP isn't going to do anything.

 

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CPU: Intel i7-6850k @ 4.2GHz

GPU: 2x FE GTX 1080Ti

Memory: 16GB PNY Anarchy DDR4 3200MHz

Motherboard: ASRock X99 Extreme 4

 

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CPU: Ryzen 7 1700 @ 3.7GHz

GPU: GTX 1050

Memory: 8GB Curcial Ballistix DDR4 2133MHz

Motherboard: Gigabyte AB350M-DS3H

 

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1 hour ago, Frankenburger said:

Sounds about right.

 

DSR averages pixels together, while upping the resolution scale does not. It's the same thing as taking a 4k screen shot and down scaling the screen shot to 1080p. Resolution scale is functionally similar to Ordered Grid Super Sampling, which turns 1 pixel into varying sub pixels with no significant blending. This is why using OGSSAA or increasing the render scale doesn't fully eliminate aliasing, and why you still need PPAA or MSAA to eliminate jagged edges.

 

Also, DX10/11/12 games can't be overwritten to force driver level AA. Instead, DX10/11/12 games can only be enhanced if said game already makes use of MSAA. Because BF1 doesn't make use of MSAA, trying to force or enhance MFAA/MSAA/SSAA through NVCP isn't going to do anything.

Running 4k dsr on 1080p screen is really odd for me. Just to eliminate aliasing so much stress on gpu. Hope someday we would not need any AA.

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11 minutes ago, ravinder2lf said:

Running 4k dsr on 1080p screen is really odd for me. Just to eliminate aliasing so much stress on gpu. Hope someday we would not need any AA.

Because of how aliasing occurs, it will always exist when rendering at or below your display's native resolution. But whether or not it'll be noticeable or distracting will largely depend on the pixel density of the screen. Hopefully 8k at 27" won't have much of an issue hiding aliasing.

 

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CPU: Intel i7-6850k @ 4.2GHz

GPU: 2x FE GTX 1080Ti

Memory: 16GB PNY Anarchy DDR4 3200MHz

Motherboard: ASRock X99 Extreme 4

 

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CPU: Ryzen 7 1700 @ 3.7GHz

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Memory: 8GB Curcial Ballistix DDR4 2133MHz

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3 minutes ago, Frankenburger said:

Because of how aliasing occurs, it will always exist when rendering at or below your display's native resolution. But whether or not it'll be noticeable or distracting will largely depend on the pixel density of the screen.

agree.

 

a 1080p sceeen of 24" vs a 1080p screen of 32". aliasing is more noticeable on higher one & with dsr the higher one will benfit more. right?

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3 minutes ago, ravinder2lf said:

agree.

 

a 1080p sceeen of 24" vs a 1080p screen of 32". aliasing is more noticeable on higher one & with dsr the higher one will benfit more. right?

Exactly.

 

The funny thing about super sampling on a lower resolution screen, even if it's a larger format display, is it's easier to hide aliasing than a higher resolution screen of the same physical size. For example, a few years ago I had a 40" 1080p screen. Downsampling 4k on the 40" 1080p produced a much smoother image to my eyes than running 3840x2160 on my current 40" 4k screen. Of course, the 4k screen is much sharper, but it raises an interesting question - at what point does sharpness outweigh a well AA'd image? It's because of this that I hope Nvidia improves DSR, and that Windows eventually stops acting weird with DSR enabled.

 

Gaming Rig
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CPU: Intel i7-6850k @ 4.2GHz

GPU: 2x FE GTX 1080Ti

Memory: 16GB PNY Anarchy DDR4 3200MHz

Motherboard: ASRock X99 Extreme 4

 

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CPU: Ryzen 7 1700 @ 3.7GHz

GPU: GTX 1050

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Motherboard: Gigabyte AB350M-DS3H

 

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9 minutes ago, Frankenburger said:

Exactly.

 

The funny thing about super sampling on a lower resolution screen, even if it's a larger format display, is it's easier to hide aliasing than a higher resolution screen of the same physical size. For example, a few years ago I had a 40" 1080p screen. Downsampling 4k on the 40" 1080p produced a much smoother image to my eyes than running 3840x2160 on my current 40" 4k screen. Of course, the 4k screen is much sharper, but it raises an interesting question - at what point does sharpness outweigh a well AA'd image? It's because of this that I hope Nvidia improves DSR, and that Windows eventually stops acting weird with DSR enabled.

there is option in ncp "dsr smoothness" which is set at 33% by default. is 33% good? what if we use "create custom resolution"? in this case there is no smoothness option which would be 0 by default? how you define this?

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2 minutes ago, ravinder2lf said:

there is option in ncp "dsr smoothness" which is set at 33% by default. is 33% good? what if we use "create custom resolution"? in this case there is no smoothness option which would be 0 by default? how you define this?

I personally don't mind 33% smoothness, but it's fairly common for people to recommend a lower value such as 25% or so. Using a custom resolution does blend pixels, but I don't know how this is done exactly or how it compares to the way DSR blends pixels.

 

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GPU: 2x FE GTX 1080Ti

Memory: 16GB PNY Anarchy DDR4 3200MHz

Motherboard: ASRock X99 Extreme 4

 

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CPU: Ryzen 7 1700 @ 3.7GHz

GPU: GTX 1050

Memory: 8GB Curcial Ballistix DDR4 2133MHz

Motherboard: Gigabyte AB350M-DS3H

 

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11 minutes ago, Frankenburger said:

I personally don't mind 33% smoothness, but it's fairly common for people to recommend a lower value such as 25% or so. Using a custom resolution does blend pixels, but I don't know how this is done exactly or how it compares to the way DSR blends pixels.

so dsr is better?

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2 minutes ago, ravinder2lf said:

so dsr is better?

I guess that's subjective. Both methods have their own benefits.

 

To me, the blending done with custom resolutions looks better than DSR. Also, it's much easier to create a non-standard downsampled resolution using custom resolution than DSR (like 3840x1080). However, the highest custom resolution you can do at 60Hz is 3840x2160. Anything higher than 3840x2160 and you need to lower the refresh rate. With DSR, you don't need to sacrifice your refresh rate to downsample, and the highest possible DSR factor to my knowledge is 64x, which can be done through registry tweaks.

 

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22 minutes ago, Frankenburger said:

I guess that's subjective. Both methods have their own benefits.

 

To me, the blending done with custom resolutions looks better than DSR. Also, it's much easier to create a non-standard downsampled resolution using custom resolution than DSR (like 3840x1080). However, the highest custom resolution you can do at 60Hz is 3840x2160. Anything higher than 3840x2160 and you need to lower the refresh rate. With DSR, you don't need to sacrifice your refresh rate to downsample, and the highest possible DSR factor to my knowledge is 64x, which can be done through registry tweaks.

I found this somewhere.

DSR is basically simplified version of custom resolutions with a different filter (not bilinear but gaussian) and not being limited by hz,screen or cable.

 

So there is filter difference. Need to search more which filter is more better or both have different aspects.

 

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