Jump to content

Hi guys.

 

In blender, I'm trying to create a custom texture map for a sword I'm modeling, and I want to use a wire-wrapped handle.

 

What I want to make is this:

Spoiler

Spiral-step6.jpg

 

Spiral-step4.jpg

However, I've tried various methods (screw modifier namely), but whenever I want to stretch the circle to create the twisting distance matching the images, they deform into an oval shape. I googled tutorials, but they don't go over this particular approach or style; they're all leather-based or just a cylinder wrapped around an object (which aren't what I'm after anyways).

 

Anyone have better ideas I can try?

RIGZ

Spoiler

Starlight (Current): AMD Ryzen 9 3900X 12-core CPU | EVGA GeForce RTX 2080 Ti Black Edition | Gigabyte X570 Aorus Ultra | Full Custom Loop | 32GB (4x8GB) Dominator Platinum SE Blackout #338/500 | 1TB + 2TB M.2 NVMe PCIe 4.0 SSDs, 480GB SATA 2.5" SSD, 8TB 7200 RPM NAS HDD | EVGA NU Audio | Corsair 900D | Corsair AX1200i | Corsair ML120 2-pack 5x + ML140 2-pack

 

The Storm (Retired): Intel Core i7-5930K | Asus ROG STRIX GeForce GTX 1080 Ti | Asus ROG RAMPAGE V EDITION 10 | EKWB EK-KIT P360 with Hardware Labs Black Ice SR2 Multiport 480 | 32GB (4x8GB) Dominator Platinum SE Blackout #338/500 | 480GB SATA 2.5" SSD + 3TB 5400 RPM NAS HDD + 8TB 7200 RPM NAS HDD | Corsair 900D | Corsair AX1200i + Black/Blue CableMod cables | Corsair ML120 2-pack 2x + NB-BlackSilentPro PL-2 x3

STRONK COOLZ 9000

Spoiler

EK-Quantum Momentum X570 Aorus Master monoblock | EK-FC RTX 2080 + Ti Classic RGB Waterblock and Backplate | EK-XRES 140 D5 PWM Pump/Res Combo | 2x Hardware Labs Black Ice SR2 480 MP and 1x SR2 240 MP | 10X Corsair ML120 PWM fans | A mixture of EK-KIT fittings and EK-Torque STC fittings and adapters | Mayhems 10/13mm clear tubing | Mayhems X1 Eco UV Blue coolant | Bitspower G1/4 Temperature Probe Fitting

DESK TOIS

Spoiler

Glorious Modular Mechanical Keyboard | Glorious Model D Featherweight Mouse | 2x BenQ PD3200Q 32" 1440p IPS displays + BenQ BL3200PT 32" 1440p VA display | Mackie ProFX10v3 USB Mixer + Marantz MPM-1000 Mic | Sennheiser HD 598 SE Headphones | 2x ADAM Audio T5V 5" Powered Studio Monitors + ADAM Audio T10S Powered Studio Subwoofer | Logitech G920 Driving Force Steering Wheel and Pedal Kit + Driving Force Shifter | Logitech C922x 720p 60FPS Webcam | Xbox One Wireless Controller

QUOTES

Spoiler

"So because they didn't give you the results you want, they're biased? You realize that makes you biased, right?" - @App4that

"Brand loyalty/fanboyism is stupid." - Unknown person on these forums

"Assuming kills" - @Moondrelor

"That's not to say that Nvidia is always better, or that AMD isn't worth owning. But the fact remains that this forum is AMD biased." - @App4that

"I'd imagine there's exceptions to this trend - but just going on mine and my acquaintances' purchase history, we've found that budget cards often require you to turn off certain features to get slick performance, even though those technologies are previous gen and should be having a negligible impact" - ace42

"2K" is not 2560 x 1440 

Link to comment
https://linustechtips.com/topic/855883-wire-wrapping-in-blender/
Share on other sites

Link to post
Share on other sites

The use of curves might help to obtain a more reliable result though it will be some work on your part. Curves can be converted to a 3d model rather easily of whatever shape and poly density you desire.

 

Alternatively, you may consider making a set of textures, using rope or twine for reference and having it wrap. A displacement map in particular would be of use along with Normal, specular etc. Going this route would require some modification of geometry in the handle to account for the width of the twine. lots of geometry will be required for a good quality displacement. A couple independent small curves would be required to loop around the pegs, preferably beginning in an unseen location.

 

An easy route that won't add a lot of geometry (if the focus isn't exclusive to the handle) is to "fake" the ridges via a set of well placed loop cuts. Then use a couple simple curves (beginning somewhere the viewer won't notice) to loop twine around the pegs. If the loops are lined up well enough with the texture, and you take efforts to subdue the silhouette some, the viewer shouldn't notice any faking here.

My eyes see the past…

My camera lens sees the present…

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×