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Here's an example, Mouse is set to 800 DPI and 15 In-game sensitivity and the same mouse is set to 3200 DPI and 3.75 In-game sensitivity. Both have the same perceivable motion sensitivity inside the game. Does any of either case provide any advantage over the other whatsoever? Thanks

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Not really, ive heard lower dpi introduces pixel skipping but eh.

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I've been told that my G502 mouse's 'native' DPI is 800. So I keep it at that and adjust the App sensitivity to taste, usually very low.

This means my mouse action has become considerably larger and my game, overall has improved for sure.

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9 hours ago, Ashiella said:

Not really, ive heard lower dpi introduces pixel skipping but eh.

Yes, ive saw a video long time ago of a proffesional counter strike player explaining and showing the advantage of using 500dpi. It basicly came down to the crosshair being on the chest and you wanted to quickly change to the head for a headshot. It would skip a part(neck) and be more efficient and instantly in that way. Offcourse this only aplies to smaller resolutions, it doesnt work the same way on larger resolutions. And lower PDI then 500 creates too much latency and is not adviced, but if seen enough proffesionals use it as well.

 

And i personally ive seen a lot of my own demos where the ''snapping'' is happening due muscle memory and the low DPI. It can certainly gives a edge over opponents in some situations.

 

Not sure what game or gamestyle casual or competitive OP is talking about? But those mouse sensitivity's sound a bit high imho.

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Hi Peter

I is my understanding that many inferior optical sensors cpi scaling is poor, and introduces positive or negative accel at cpi other than their "native" cpi. for this reason, the most important thing is to find the native cpi and set it there. 

however, newer sensors such as the 3310 (zowie and logitech mice mostly) and whatever they use in the deathadder now have proper cpi scaling, instead of the flawed system that was previously used (i dont really know the details) 

anyway, with these mice you should theoretically run a higher dpi, but if you look at pro settings most run at 400/800 so it obliviously makes practically no difference. 

tl:dr 

If your mouse has true cpi scaling, high cpi is theoretically slightly better, but not enough for any pros to switch. 

If not, it is critical that you use the "native" cpi of your mouse

out of interest, what game is it? 

the numbers seem huge for cs or overwatch

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3 hours ago, sun2 said:

Yes, ive saw a video long time ago of a proffesional counter strike player explaining and showing the advantage of using 500dpi. It basicly came down to the crosshair being on the chest and you wanted to quickly change to the head for a headshot. It would skip a part(neck) and be more efficient and instantly in that way. Offcourse this only aplies to smaller resolutions, it doesnt work the same way on larger resolutions. And lower PDI then 500 creates too much latency and is not adviced, but if seen enough proffesionals use it as well.

 

And i personally ive seen a lot of my own demos where the ''snapping'' is happening due muscle memory and the low DPI. It can certainly gives a edge over opponents in some situations.

 

Not sure what game or gamestyle casual or competitive OP is talking about? But those mouse sensitivity's sound a bit high imho.

I've tried 200, 1,000, 5,000, and 10,000 in rainbow six and csgo, each higher dpi setting, the lower in game I set it so it effectively feels the same, 10,000 is smooth as hell, 200 sometimes feels a bit choppy like setting the ping from 1000 to 100, as for dpi the sweet spot, at least to me, felt around 1000-5000, I then tried about 2500-3000 and those felt like the best, not choppy and just smooth enough, but not so sensitive that it picks up every fibre in my mousepad.

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6 hours ago, Ashiella said:

I've tried 200, 1,000, 5,000, and 10,000 in rainbow six and csgo, each higher dpi setting, the lower in game I set it so it effectively feels the same, 10,000 is smooth as hell, 200 sometimes feels a bit choppy like setting the ping from 1000 to 100, as for dpi the sweet spot, at least to me, felt around 1000-5000, I then tried about 2500-3000 and those felt like the best, not choppy and just smooth enough, but not so sensitive that it picks up every fibre in my mousepad.

 

Well i played years of highly competitive CS, and i didnt explained it properly in my previous post, tired af i think. But higher DPI registers the smallest mouse movements. Especially the one's you don't want. Like i said before i watched a lot demos from my self. And the snapping was always correct and fast. Now if you would make a reaction shot ingame, you wount even see it. But you make a hundred corrections during the crosshair travel. Now with higher DPI you(or the mouse for the manner) would make more mistakes and would require more corrections. Dont know if you got CSGO, but you can use zoomed in commands/weapons and test the DPI and travel over a piece of wall. The same path pattern and sensitivity, yet other DPI. And you will see alot of differences. And to notice your correcting every mouse movement and for being noticable, you can record a piece demo ingame with some frags. Use startmovie command 300 or change the ticketrate and play speed. And you'l end up having more frames per second in slow motion to notice your corrections and your mistakes(mouse). And there is a lot, i was shocked first couple of times i noticed them. You wount see them in your normal gameplay. You could also do high vs low dpi test with shaking your mouse a lot around, the lower DPI wount be all over the place. Its a simple test, and that representative compared to the methods i mentioned before.

 

Everything more then 1000dpi is not ment for competitive at a high level. Dont get me wrong, its fine for casual and everyone's has his own prefences. No problems there. But there is a reason why from all the proffesional gamers the average is 530dpi and the most common is 400dpi. It all comes down making the wrong movements obsolete. And i cant imagine anyone needing more then 2500dpi other then marketing. And feeling the same is not the science behind this. And i can imagine players using higher for smoother experience. But its just not for high skilled or competitive gaming.

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3 hours ago, sun2 said:

 

Well i played years of highly competitive CS, and i didnt explained it properly in my previous post, tired af i think. But higher DPI registers the smallest mouse movements. Especially the one's you don't want. Like i said before i watched a lot demos from my self. And the snapping was always correct and fast. Now if you would make a reaction shot ingame, you wount even see it. But you make a hundred corrections during the crosshair travel. Now with higher DPI you(or the mouse for the manner) would make more mistakes and would require more corrections. Dont know if you got CSGO, but you can use zoomed in commands/weapons and test the DPI and travel over a piece of wall. The same path pattern and sensitivity, yet other DPI. And you will see alot of differences. And to notice your correcting every mouse movement and for being noticable, you can record a piece demo ingame with some frags. Use startmovie command 300 or change the ticketrate and play speed. And you'l end up having more frames per second in slow motion to notice your corrections and your mistakes(mouse). And there is a lot, i was shocked first couple of times i noticed them. You wount see them in your normal gameplay. You could also do high vs low dpi test with shaking your mouse a lot around, the lower DPI wount be all over the place. Its a simple test, and that representative compared to the methods i mentioned before.

 

Everything more then 1000dpi is not ment for competitive at a high level. Dont get me wrong, its fine for casual and everyone's has his own prefences. No problems there. But there is a reason why from all the proffesional gamers the average is 530dpi and the most common is 400dpi. It all comes down making the wrong movements obsolete. And i cant imagine anyone needing more then 2500dpi other then marketing. And feeling the same is not the science behind this. And i can imagine players using higher for smoother experience. But its just not for high skilled or competitive gaming.

I prefer it to see more of my movements, i play super competitive rainbow six, in ccs and esl against pro league teams, its down to personal preference.

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On ‎14‎-‎9‎-‎2017 at 3:28 PM, Ashiella said:

I prefer it to see more of my movements, i play super competitive rainbow six, in ccs and esl against pro league teams, its down to personal preference.

 

Sigh you dont see those movements.. Higher DPS only results in more WRONG registerd mouse movements and making it inconsistent when done repetitive, thats a fact. You dont want that all. Ive told you examples how you can test and understand what is happning, please try it sometime. And frankly i cant take anyone serious thinking he needs higher DPS for shooters, let alone for competitive esports. And nobody in any higher skilled tiers uses more then 800 for previous stated reasons, and ive played 10 years of highly competitive CS. I could understand if someone would say i like the smooth feeling it gives, fine. But there really no good reason for using high DPI at all, its only contra productive. 

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Its personal preference, i just feel that 2500 is more accurate in my movements, but 10k is just random stuff. Ive used 200-800 for most of my gaming career and i just prefer 2500 right now, csgo and siege are different games.

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