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I don't have first hand experience with threadripper but I have experience with 12 cores Xeon machines. You'll probably get good performance for render previews and batch renders (mental ray / vray / octane).  But for real time work refresh rates through viewport 2.0 it'll be more GPU dependent (like animating characters). Texturing and lighting is also dependent on GPU. Also quadro/radeon pro support is better than your mainstream GPUs. For triangle calculations like merging geos or baking animation geometry, i think it's more dependent on single core performance. Maybe someone else can correct me on this. If you do a lot particle simulations then yes more cores help with the getting previews sooner. The main advantage i could see is doing renders by splitting the cores while you continue working on your scene or use photoshop etc. I think 8 cores would be a good performance/price solution. I would put more money in the GPU and ram. One more thing, if you use photoshop a lot, that application loves single core performance and ram. 2D drawing and manipulation is so smooth with an overclocked 4 cores like 7700k but obviously you would lose the rendering power of an 8-16 cores. Decisions...decisions...

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