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I need a new headset, my current one is broken, a HyperXcloud I, and I desperately need a new headset, so which one should I get? I would prefer if it has surround sound and headset as in it should have a mic, if you guys know better headphones without a mic than you can link it as well. Thank you guys

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https://www.amazon.co.uk/Asus-Strix-Wireless-Gaming-Headset/dp/B01HQOMSY8

I have a pair of these, wireless, removable mic, surround sound, compatibiltiy with PS4 and they can be wired if low battery.

Sound quality is fantastic and the bass is good, also the range is surprisingly decent and the battery on mine can last a good two weeks before I need to charge it (But this is based off I use them maybe 2-4 times a week)

Intel i5 6600k @ 4.5GHz | NZXT Kraken X52 | Asus Maximus VIII Hero | Asus ROG Strix GTX 1070 | 16GB DDR4 Corsair Dominator Platinum @ 3200MHz | CoolerMaster MasterCase 5

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Headphones:

  • Audio-Technica ATH-AD500x (open-back)
  • Philips SHP9500 (open-back)
  • Samson SR950 (closed-back)
  • Sennheiser HD558 (open-back)
  • Superlux HD-681 EVO (semi-open-back)
  • Superlux HD668B (semi-open-back) + velour pads (standard or XL size) from Brainwavz
  • Samson SR850 (semi-open-back)

Mics:

  • Antlion ModMic 5
  • Antlion ModMic 4
  • V-Moda BoomPro (only compatible with Philips SHP9500)

Sound card:

  • Creative Sound BlasterX G1 (SBX virtual surround sound)

 

Open-back and semi-open-back mean that the earcups have perforations/openings that allow sound to freely pass in and out. The benefits are generally a larger soundstage and better imaging. If your ears tend to heat up, it may help mitigate this as it allows more airflow and heat to dissipate.

Closed-back means the earcups have solid shells that attenuate sound from passing through.

 

Soundstage is perceived space and environment of sound, it's distance to sound. Imaging is direction of sound. Soundstage and imaging can be compared to virtual surround sound; they attempt to produce a spacious, three-dimensional sound. VSS can sound more three-dimensional and ambient/atmospheric, which depends a lot on the processor you use (Dolby Atmos, Dolby Headphone, Razer Surround, Sennheiser Binaural Rendering Engine, SBX Pro Studio, etc.), the headphones you use, and the game you play. This might not interplay well, at all.

The reason why stereo should be considered over VSS for online/competitive shooters is that VSS degrades the sound quality and diminishes detail retrieval due to compression. You might also experience less accurate imaging and (instrument) separation. I find that the imaging becomes smeared, and that it becomes harder to discern individual sounds from a range of overlapping sounds.

Boosted bass might sound more immersive, but for competitive online/competitive shooters, it’s not recommended because the bass can overpower sound cues and make you less aware of what’s happening around you.

 

I own a Superlux HD668B, and I think it's much better than HyperX Cloud / Cloud II / CloudX because it has a large soundstage, very good imaging, good clarity and good detail retrieval. I'm comparing it to AKG Q701, Beyerdynamic DT990 (600-ohm), Audio-Technica ATH-AD700X, Audio-Technica ATH-AD2000X, Sennheiser HD700 and Sennheiser HD800. I think the Cloud is muddy and has a small soundstage and bad imaging.

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