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quantity or quality?  

16 members have voted

  1. 1. quantity or quality?

    • more frames but more fuzz
      4
    • less fuzz but less frames
      12


I did many trials with my pc and wondered what was the optimal settings for it to record/stream gameplay without lost of frames in game and in recording. The two best settings I came up with was 1080p 60fps superfast and 1080p 30fps veryfast. Now I am not sure if I should go for one or another. So what do you guys think less fuzzy gameplay but less fps or more fps and more fuzzy gameplay?

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30 fps is enough for a stream, if the img quality is fine.

I would rather low fps than high fps but with a horrible quality. 

Ofc it is also dependent on the game itself, some fast paced games can benefit from high fps (they usually are ugly af anyways)

Ultra is stupid. ALWAYS.

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What I'd do is record gameplay using both presets and compare yourself, as superfast can still look pretty good given a high enough bitrate.

 

60 FPS looks amazing and you should try targeting this, but being able to clearly see what's happening is more important. There's most likely nothing wrong with dropping to 720p if you have to.

 

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since the user on the other end isn't playing the game the lower FPS would be better if it results in a sharper image quality.

 

 

edit: side note, I read the title of this thread and thought it would be about suggesting maybe LTT should reduce the quantity of videos they produce so we could get more quality in the videos.

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15 minutes ago, deXxterlab97 said:

The human eye can't see past 24fps.

please transfer yourself to either xbox or playstation forums.

--

that snarky comment aside, lock your game to 60FPS, and set OBS to output 30FPS (so you capture every other frame, essentially)

 

its what i've found to be the better way to do things, if unable to encode 60FPS.

 

8 minutes ago, valdyrgramr said:

Our eyes don't see in frames per second, they are not cameras.  Our eyes see the difference in the way light bends.  So, yes we can see the difference in the way the light bends in that scenario.  If you cannot then you should really go to an eye doctor.

i've actually heard of an experiment a while back (dont ask for source, i just heard someone mention it) where they concluded that it'd take about 600 "FPS" for the average human eye to no longer make out the difference.

 

that said, theres quotes around the "FPS" for a reason, since i feel like this was rather tested with "Hz" on a light, rather than a display refresh rate. this is also a bit of a "science" behind PWM dimming LED lights, where the cheaper ones use a lower frequency, and cause the "framy" feel when you move your hands around underneath the light. it's not uncommon for the more expensive fixtures to go up into the kHz range to make sure there's absolutely no flicker to be seen.

 

EDIT: should also emphasiste on "the average human eye"

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11 minutes ago, valdyrgramr said:

Our eyes don't see in frames per second, they are not cameras.  Our eyes see the difference in the way light bends.  So, yes we can see the difference in the way the light bends in that scenario.  If you cannot then you should really go to an eye doctor.

 

5 minutes ago, manikyath said:

please transfer yourself to either xbox or playstation forums.

--

that snarky comment aside, lock your game to 60FPS, and set OBS to output 30FPS (so you capture every other frame, essentially)

 

its what i've found to be the better way to do things, if unable to encode 60FPS.

 

i've actually heard of an experiment a while back (dont ask for source, i just heard someone mention it) where they concluded that it'd take about 600 "FPS" for the average human eye to no longer make out the difference.

 

that said, theres quotes around the "FPS" for a reason, since i feel like this was rather tested with "Hz" on a light, rather than a display refresh rate. this is also a bit of a "science" behind PWM dimming LED lights, where the cheaper ones use a lower frequency, and cause the "framy" feel when you move your hands around underneath the light. it's not uncommon for the more expensive fixtures to go up into the kHz range to make sure there's absolutely no flicker to be seen.

 

EDIT: should also emphasiste on "the average human eye"

He was shitposting joking 

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