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Unlike their previous title (Dishonored 2), which used Void engine (based on id's Rage engine), Arkane Studios has opted for Crytek's CryEngine, using a DirectX 11 render path. Reason for the two different engines seems to be that one game was developed by Arkane's Lyon division and the other by the Austin TX division.

something to note before diving into benchmarks...

 

VRAM

vram.png

 

1080p, 1440p, 4K

1080.png 1440.png 2160.png

 

https://www.techpowerup.com/reviews/Performance_Analysis/Prey/

 

I'll post more when there's more available. 

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https://linustechtips.com/topic/775502-prey-performance-analysis/
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I'm guessing the performance will improve a lot with new drivers?

Desktop 1: 7800x3d @ stock, 64gb DDR5 @ 6000, Asus 5090 Astral OC, x670 Asus Strix

 

Basement TV Desktop: 7800x3d @ stock, 64gb DDR5 @ 6000, 4080 Super, x670 Asus Strix

 

Laptop: Dell G3 15 - i7-8750h @ stock, 16gb ddr4 @ 2666, 1050Ti 

 

Laptop 2: Intel i7 12700k, 3080TI 32gb DDR5 Ram

 

Laptop 3: Intel Core Ultra 9-275HX, 5080, 64GB DDR5 5

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1 minute ago, Raskolnikov said:

I'm guessing the performance will improve a lot with new drivers?

It gets above 60 fps average on a 1050 Ti at FHD, and 85fps for the Rx 470., which is very good optimisation IMO. Although these graphs tell nothing about minimums. 

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A vanilla GTX 1080 averaged 60 FPS at 4K. That's fairly impressive, actually. Obviously this isn't the whole story, and I want to give it a few days to see what issues shake out. There's always something... :P

 

Edit: ...like an FOV setting that can only be altered in the config files, and is coming to the menu in a later update. Mehh.

http://steamcommunity.com/games/480490/announcements/detail/1289563500282618757

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