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So I'm playing andromeda and it is a steady 60 fps for a bit then it starts dropping and stuttering. I've played around with the settings a bit, but maybe someone can help me out and recommend a few settings for my rig. 

 

https://pcpartpicker.com/user/Joelbanks5/saved/#view=rBJQzy this is my build. I am aiming for a steady and consistent 60 FPS minimum for 1440p.

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https://linustechtips.com/topic/755794-me-andromeda-settings-help/
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> $2,100 setup

> 8GB single-channel RAM

 

that might be it, I haven't seen Andromeda's RAM usage though. 

GAMING PC "Ol' Bessie":

Ryzen 7 7800X3D | Radeon RX 9070 XT | Gigabyte B650M AORUS Elite AX | G.Skill Flare X5 6000MT/s CL36 16GBx2 | 5TB of SSD POWER | EVGA SuperNOVA 850W GT | Noctua NH-U14S | Fractal Design Pop! Mini AirCachyOS

 

Kind Of A Home Lab "Bay":

Ryzen 9 5900XT | Intel ARC A310 | ASUS PRIME B550-PLUS | T-FORCE 3200MT/s 16GBx2 + Corsair 3200MT/s 32GBx2 = 96GB!!! WOW!! | 2TB boot SSD + 8TBx6 HDD RaidZ2 | EVGA SuperNOVA 650W G2 | Phanteks Enthoo Pro M | Ubuntu 24.04 LTS

 

The Laptop:

Framework Laptop 13 | Intel i5-1340p | G.Skill Ripjaws 3200MT/s 16GBx2 | Solidigm P44 Pro 2TB | CachyOS

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1 minute ago, Kobathor said:

> $2,100 setup

> 8GB single-channel RAM

 

that might be it, I haven't seen Andromeda's RAM usage though. 

lol I got tired of screwing around in settings so I just turned it down to low and it looks like a mix between the first mass effect and borderlands with how everything is kind of blended together.

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 Get more RAM....

CPU i7 6700k MB  MSI Z170A Pro Carbon GPU Zotac GTX980Ti amp!extreme RAM 16GB DDR4 Corsair Vengeance 3k CASE Corsair 760T PSU Corsair RM750i MOUSE Logitech G9x KB Logitech G910 HS Sennheiser GSP 500 SC Asus Xonar 7.1 MONITOR Acer Predator xb270hu Storage 1x1TB + 2x500GB Samsung 7200U/m - 2x500GB SSD Samsung 850EVO

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Most stuttering in ME:A is vram related.  That said, Battlefield 1 is known to really benefit from 16GB of system RAM and ME:A may also similarly benefit.

 

I spent 2-3 hours messing around with settings trying to get 4K to run smoothly but kept getting crazy stutters.  In some scenes it would run at stable FPS and others it would tank down to single digits.  I noticed cutscenes tended to have a bigger drop, and this in large part due to the way the game loads higher quality textures for cutscenes regardless of your texture quality setting of choice.

 

The amount of vRAM the game can use varies pretty wildly depending on the scene and it depends on whether you are using 32bit or 64bit framebuffer.  Even with 6GB on a 980Ti you may run into issues.  I noticed that the 64bit framebuffer seemed to perform a bit better but it also ate up more vRAM which caused some scenes to run much better and others to grind to a crippling halt.  Best place to test vRAM is on the Tempest I've found, since it seems to tax the system the most.

 

Currently these are my settings for a solid framerate, smooth frametimes and fairly high resolution. (35% more pixels than 1440p) with only 4GB of vRAM:

 

32bit framebuffer

No vsync/triple buffering ( I have a GSYNC monitor.)

Video output set at 3840x2160 (4K)


Resolution Scale: Custom, x0.60

Film Grain/Chromatic Abberation enabled.

Texture Quality: High

Ambient Occlusion: HBAO

Anti-aliasing: Temporal AA

Post Process Quality: Ultra

Texture Filtering: Ultra

Rest on High.

 

Results:

http://imgur.com/a/9x4zb

40-60 FPS depending on scene and it looks pretty good.

 

 

My recommendation would be to bump Texture Quality down a notch, make sure you're using the 32bit framebuffer and bump Ambient Occlusion, Lighting and Shadows down a notch (in that order) until you get it nice and stable.  If all of that doesn't get you to where you want to be, your next best option is to use the resolution scaling rather than try and reduce settings further.  Just reduce it in 5% increments until it works nicely. 

 

 

 

 

 

4K // R5 3600 // RTX2080Ti

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8 hours ago, sgloux3470 said:

Most stuttering in ME:A is vram related.  That said, Battlefield 1 is known to really benefit from 16GB of system RAM and ME:A may also similarly benefit.

 

I spent 2-3 hours messing around with settings trying to get 4K to run smoothly but kept getting crazy stutters.  In some scenes it would run at stable FPS and others it would tank down to single digits.  I noticed cutscenes tended to have a bigger drop, and this in large part due to the way the game loads higher quality textures for cutscenes regardless of your texture quality setting of choice.

 

The amount of vRAM the game can use varies pretty wildly depending on the scene and it depends on whether you are using 32bit or 64bit framebuffer.  Even with 6GB on a 980Ti you may run into issues.  I noticed that the 64bit framebuffer seemed to perform a bit better but it also ate up more vRAM which caused some scenes to run much better and others to grind to a crippling halt.  Best place to test vRAM is on the Tempest I've found, since it seems to tax the system the most.

 

Currently these are my settings for a solid framerate, smooth frametimes and fairly high resolution. (35% more pixels than 1440p) with only 4GB of vRAM:

 

32bit framebuffer

No vsync/triple buffering ( I have a GSYNC monitor.)

Video output set at 3840x2160 (4K)


Resolution Scale: Custom, x0.60

Film Grain/Chromatic Abberation enabled.

Texture Quality: High

Ambient Occlusion: HBAO

Anti-aliasing: Temporal AA

Post Process Quality: Ultra

Texture Filtering: Ultra

Rest on High.

 

Results:

http://imgur.com/a/9x4zb

40-60 FPS depending on scene and it looks pretty good.

 

 

My recommendation would be to bump Texture Quality down a notch, make sure you're using the 32bit framebuffer and bump Ambient Occlusion, Lighting and Shadows down a notch (in that order) until you get it nice and stable.  If all of that doesn't get you to where you want to be, your next best option is to use the resolution scaling rather than try and reduce settings further.  Just reduce it in 5% increments until it works nicely. 

 

 

 

 

 

 

Thanks for this info!  So far the game keeps on crashing with out of memory errors on the GPU.  I will try your settings tonight in hope of being able to play the game.

 

My setup is a bit similar to yours.

 

i5-6600K

980Ti SLi

16Gb RAM

 

Monitor is a Predator X34 at 3440x1440

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13 hours ago, sgloux3470 said:

Most stuttering in ME:A is vram related.  That said, Battlefield 1 is known to really benefit from 16GB of system RAM and ME:A may also similarly benefit.

 

I spent 2-3 hours messing around with settings trying to get 4K to run smoothly but kept getting crazy stutters.  In some scenes it would run at stable FPS and others it would tank down to single digits.  I noticed cutscenes tended to have a bigger drop, and this in large part due to the way the game loads higher quality textures for cutscenes regardless of your texture quality setting of choice.

 

The amount of vRAM the game can use varies pretty wildly depending on the scene and it depends on whether you are using 32bit or 64bit framebuffer.  Even with 6GB on a 980Ti you may run into issues.  I noticed that the 64bit framebuffer seemed to perform a bit better but it also ate up more vRAM which caused some scenes to run much better and others to grind to a crippling halt.  Best place to test vRAM is on the Tempest I've found, since it seems to tax the system the most.

 

Currently these are my settings for a solid framerate, smooth frametimes and fairly high resolution. (35% more pixels than 1440p) with only 4GB of vRAM:

 

32bit framebuffer

No vsync/triple buffering ( I have a GSYNC monitor.)

Video output set at 3840x2160 (4K)


Resolution Scale: Custom, x0.60

Film Grain/Chromatic Abberation enabled.

Texture Quality: High

Ambient Occlusion: HBAO

Anti-aliasing: Temporal AA

Post Process Quality: Ultra

Texture Filtering: Ultra

Rest on High.

 

Results:

http://imgur.com/a/9x4zb

40-60 FPS depending on scene and it looks pretty good.

 

 

My recommendation would be to bump Texture Quality down a notch, make sure you're using the 32bit framebuffer and bump Ambient Occlusion, Lighting and Shadows down a notch (in that order) until you get it nice and stable.  If all of that doesn't get you to where you want to be, your next best option is to use the resolution scaling rather than try and reduce settings further.  Just reduce it in 5% increments until it works nicely. 

 

 

 

 

 

 

Thanks, I figured it out on my own yesterday. My settings are mostly on high with the exceptions being shadows on low and shader on medium and the textures on ultra. I haven't had any problems since changing the settings. Oh and the ambient occlusion and anti-aliasing are on the lowest ones, but for the most part it still looks really nice apart from the edges of things being rough. and yes I have noticed a drop i frames on the tempest, most notably when I am in the communications deck and orbiting a world, it is normally fine when orbiting the nexus.

 

I might get around to playing with the settings some more to find something even better so the edges aren't so rough but other than that it pretty nice looking while maintaining a solid 60-90 FPS.

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