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17 minutes ago, typographie said:

Just to install certain mods in a Bethesda game you may have a lot of files residing in Data, Data/textures, Data/meshes, Data/scripts, or others. To completely remove a mod manually can be a chore since you'll need to reference the original files to get a list of what needs to go and from what folders. But on top of that, It's not uncommon for files in mods to overlap with one another, and you'll need to decide on a case-by-case basis whether to overwrite or not. This can potentially turn into a huge mess if you ever decide to remove a mod that once overwrote another mod's file, since that file will now be missing completely. Once you get to 50+ mods (shockingly easy with Skyrim), resolving these without a third-party app can become very unmanageable.

 

If it was just as simple as dropping files into an "Addons" folder, I'd agree you don't really need much more than Windows Explorer. I have a lot of mods for The Witcher 3, but those all just drop into a "mods" folder (though an app to resolve script conflicts is still necessary) and so NMM is not as necessary.

I use NMM but its still a cluster. I finally got all the mods removed after like a dozen crashes.

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1 hour ago, typographie said:

Just to install certain mods in a Bethesda game you may have a lot of files residing in Data, Data/textures, Data/meshes, Data/scripts, or others. To completely remove a mod manually can be a chore since you'll need to reference the original files to get a list of what needs to go and from what folders. But on top of that, It's not uncommon for files in mods to overlap with one another, and you'll need to decide on a case-by-case basis whether to overwrite or not. This can potentially turn into a huge mess if you ever decide to remove a mod that once overwrote another mod's file, since that file will now be missing completely. Once you get to 50+ mods (shockingly easy with Skyrim), resolving these without a third-party app can become very unmanageable.

 

If it was just as simple as dropping files into an "Addons" folder, I'd agree you don't really need much more than Windows Explorer. I have a lot of mods for The Witcher 3, but those all just drop into a "mods" folder (though an app to resolve script conflicts is still necessary) and so NMM is not as necessary.

oh, I didn't know that's how certain mods worked. 

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