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Harry Potter POA crash after an hour

plempass

I was strarting playing the hppoa about an hour and suddently a bug like that appear :

 

General protection fault!

 

History: FOpenGLTexture::Cache <- FOpenGLRenderInterface::CacheTexture <- FOpenGLRenderInterface::HandleCombinedMaterial <- FOpenGLRenderInterface::SetShaderMaterial <- FOpenGLRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

I have win 10 and I dont want to run the game on VM.

A previous bug has been solved by a modification at the .ini files. I prefer something like that :-)

PLEASE SOMEONE HELP ME !!!

thank you in advance!!!

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