Jump to content

I have been looking around recently for the best way to get PBR shaders into Unreal engine from blender. Should I create the PBR shaders in blender using cycles? Or will that not work? Maybe somehow use unreal for the pbr and blender for the texturing? Thanks in advance!

ERROR: VAR_TRAINOFTHOUGHT RETURN CHAR(MISSING)

RESTART  BRAINTHOUGHTS_MAJORGOOB.EXE?

 

Y                             N

~               

Link to comment
https://linustechtips.com/topic/687491-blender-to-ue4/
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×