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After playing some multiplayer N64, it made me realize how aged some of the titles are. Then I look back at the SNES library and Super Mario World 1 and 2 STILL look great today! Not all N64 games aged bad, Paper Mario is so stylized that it still looks nice today. The same can be said for Wind Waker's graphics vs OOT.

 

What's the point? The point is consoles will never be as beefy as their PC counter parts that I believe devs are doing it wrong. This is why I think consoles are mocked. Because for those games that are cross platform, they tend to be graphically intense and intense graphics on consoles vs a gaming PC looks like butt by comparison. I'd much rather play a Kirby title from the 16 bit era than play some generic console pew pew at upscalled 720p.

 

I believe devs for consoles should focus on stylized games that'd look great 10+ years from now and leave the intense stuff for PC.

 

 

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Will never happen.

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Yeah no. Equality among gamers or get out

Lol, "equality".

That was funny. I for one think the OP has a point - but like Matsy says, it'll never happen because the console gamers love their upscaled 720p pew pew :rolleyes:

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Lol, "equality".

That was funny. I for one think the OP has a point - but like Matsy says, it'll never happen because the console gamers love their upscaled 720p pew pew :rolleyes:

If PC is only for intense stuff then you'll miss out on FTL, Bastion, Mark of the Ninja, Super Meat Boy. I see this becoming another PC vs console argument with a lot of PC elitists bashing on console and refusing to see the benefits of consoles.
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If PC is only for intense stuff then you'll miss out on FTL, Bastion, Mark of the Ninja, Super Meat Boy. I see this becoming another PC vs console argument with a lot of PC elitists bashing on console and refusing to see the benefits of consoles.

Who said PC was only for intense stuff? The OP is just saying that the games that are cross-platform are generally intense games, when it would make sense for them to be less intense since the PC has a higher potential power (but can also be built to a much lower specification, thanks to the wonders of modularity) and therefore there is a bigger divide than there otherwise might be.

Still probably going to turn into a flame war though. Happens whenever anyone mentions consoles on here xD

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If PC is only for intense stuff then you'll miss out on FTL, Bastion, Mark of the Ninja, Super Meat Boy. I see this becoming another PC vs console argument with a lot of PC elitists bashing on console and refusing to see the benefits of consoles.

Read:

Who said PC was only for intense stuff? The OP is just saying that the games that are cross-platform are generally intense games, when it would make sense for them to be less intense since the PC has a higher potential power (but can also be built to a much lower specification, thanks to the wonders of modularity) and therefore there is a bigger divide than there otherwise might be.

Still probably going to turn into a flame war though. Happens whenever anyone mentions consoles on here xD

This. ^

 

 

Of all the current gen consoles, I support Nintendo for still making stylized games.  There are plenty of old games on console I still love, but you can't be blind. That old poly look for older titles looks so bad today I understand trying to max a console to its limits, but when the maxed look is terrible 5+ years later, you did it wrong. I believe devs should focus on what power they have available and make it look just as good end of the product cycle as it did new. This has nothing to do with indie games on PC or games that are "low graphics" such as Terreria. PCs can blast through low requirement games while a console can't do the same for a high requirement game. That's the difference.

 

As stated, there are old 16-bit games and select 64bit games that look as good now as they did back then because of the style used. I wish more devs care how their games would look in the future.

 

tl;dr If you're going to make a game that looks best with realistic graphics, don't bother with consoles, it's not going to age well. If you're going to make a stylized game such as Ookami, it's going to look great years from now even if it's on the most underpowered of current gen consoles.

 

Imagination, more is needed.

 

 

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That's just going to further create a dichotomy between console and PC. Why can't consoles have upscaled 720p? It'll still look good enough to play at the time of release and if you're playing it on console you're not going to care about visuals all that much. If you did you would be on PC. I do agree that a stylized look would be better years down the line but why must the consoles be limited to such games? The big blockbusters are usually those that are visually impressive and those will always be marketed to the consoles as that's where a huge portion of the market is and with the skyrocketing cost of AAA game development they have to put the games on console to recuperate the costs of development. Creating such a dichotomy will only hurt the game industry as a whole.

Console gamers are willing to pay full price for a game whereas PC games generally go on sale relatively quickly after release. A lot of PC gamers, myself included, regularly say that the game looks great but they'll get it when it goes on the steam sale or equivalent. Money talks and there's way too much money in the console market at this time to segregate the platforms to the degree that is being suggested. It will probably change in the future as PC and console hardware grows in disparity but right now consoles getting the major releases are a necessity IMO.

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