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NVIDIA 3D Vision problem

Go to solution Solved by BrightCandle,

Back in Windows 7 Nvidia had drivers that could make Windows behave mostly normally and remove a lot of the problems associated with surround. But then with Windows 8 it disappeared and it hasn't returned in Windows 10. Maybe its gone in Windows 7 as well now?

 

Its a real pain and its just one of the reasons I eventually gave up on surround.

Not quite a "problem" but anyways.. Well I want to game over my triple monitor setup, not a problem at all. Works like a charm!

 

The problem is how everything else is used around the pc now. Fullscreening a video on youtube goes over all three monitors, both monitors on the sides turn black and does nothing. 

Am I doomed or should is there a setting for this?

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12 minutes ago, MVPernula said:

Not quite a "problem" but anyways.. Well I want to game over my triple monitor setup, not a problem at all. Works like a charm!

 

The problem is how everything else is used around the pc now. Fullscreening a video on youtube goes over all three monitors, both monitors on the sides turn black and does nothing. 

Am I doomed or should is there a setting for this?

Your doomed pretty much. That happened a ton when i had 3 monitors. The only thing I can think of is having a hotkey for switching from tri to single.

 

EDIT: 3 Monitors gives you walls in cs:s and cs:go (but they patched csgo)

My native language is C++

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Back in Windows 7 Nvidia had drivers that could make Windows behave mostly normally and remove a lot of the problems associated with surround. But then with Windows 8 it disappeared and it hasn't returned in Windows 10. Maybe its gone in Windows 7 as well now?

 

Its a real pain and its just one of the reasons I eventually gave up on surround.

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https://linustechtips.com/topic/631256-nvidia-3d-vision-problem/#findComment-8152242
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16 hours ago, BrightCandle said:

Back in Windows 7 Nvidia had drivers that could make Windows behave mostly normally and remove a lot of the problems associated with surround. But then with Windows 8 it disappeared and it hasn't returned in Windows 10. Maybe its gone in Windows 7 as well now?

 

Its a real pain and its just one of the reasons I eventually gave up on surround.

yeah I feel like it's not worth it, I mean I work alot around the small things and surround kind of messes it up.

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1 minute ago, MVPernula said:

yeah I feel like it's not worth it, I mean I work alot around the small things and surround kind of messes it up.

What I found was that less and less games were working with it, Windows 8 came out and the surround window driver mode thing didn't work anymore and so I kept switching back and forth between surround on and off. The problem with doing that was its kind of hard in Nvidia's control panel, there isn't a nice profile system like with the olde AMD drivers I used that allowed me to setup (well just about it was really fiddly and I had to redo it everytime I installed updated drivers but it "worked" ish) surround and separate monitors so I could switch with a couple of clicks back and forth for the times I wanted it.

 

But Nvidia has just introduced SMP and if that gets implemented in some games then surround could be pretty darn awesome and should mean you don't have to set surround mode anymore in the drivers, you aren't combining 3 monitors you are showing 3 different monitors different projections so I would have thought that you could keep the monitors in separate mode in Windows and still get SMP multi monitor images working in game.

 

The shame is SMP is announced for nothing right now, it launched with no titles and nothing has it. Dead on arrival. Could be really cool, I hope the technology makes it into future APIs for the purposes of VR and multiple monitors (a lot of people have 2 monitors these days) but I doubt its coming soon.

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6 minutes ago, BrightCandle said:

What I found was that less and less games were working with it, Windows 8 came out and the surround window driver mode thing didn't work anymore and so I kept switching back and forth between surround on and off. The problem with doing that was its kind of hard in Nvidia's control panel, there isn't a nice profile system like with the olde AMD drivers I used that allowed me to setup (well just about it was really fiddly and I had to redo it everytime I installed updated drivers but it "worked" ish) surround and separate monitors so I could switch with a couple of clicks back and forth for the times I wanted it.

 

But Nvidia has just introduced SMP and if that gets implemented in some games then surround could be pretty darn awesome and should mean you don't have to set surround mode anymore in the drivers, you aren't combining 3 monitors you are showing 3 different monitors different projections so I would have thought that you could keep the monitors in separate mode in Windows and still get SMP multi monitor images working in game.

 

The shame is SMP is announced for nothing right now, it launched with no titles and nothing has it. Dead on arrival. Could be really cool, I hope the technology makes it into future APIs for the purposes of VR and multiple monitors (a lot of people have 2 monitors these days) but I doubt its coming soon.

Well lets hope they come out with something good, becuase what we have atm is not good.

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