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SLI/Crossfire Really even needed?

I'll admit right now, I've never once used cross fire, and when I was using two 670TI's I always had issues with them in SLI so I never used SLI with them.

I play all my games in window mode. I use to stream  on Lounge Gaming (Twitch) for a couble years, playing Mabinogi, Minecraft, Firefall, Left 4 Dead 2, so on.

 

I have a three monitor setup, I'd just stretch out the games across the monitors. I never had a problem with frame rates, In modded minecraft at 1080p with 32 textures, and in Mabinogi I was still getting above 70fps.

 

With my EVGA 760 SC I'm still doing the same things, and I did it with skyrim. I stretch my monitor across two screens with a GT 440 no problem (I think it was either mid to high settings. I can't remember. I'll see if i can borrow it fromt he friend i gave it too).

 

Why does everyone care about SSI/Crossfire?

 

 

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Not everything is about gaming... Video editors and 3D modelers care about SLI very much. Depends on the application and the if its Open Gl vs CL.

 

Most of my software recieves a benefit from SLI.

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5 minutes ago, MairuFrost said:

 

SLI/Crossfire has in the past, been used mostly to drive the most demanding of games at the highest possible resolutions there were. Back in the days of Fermi and when GCN was first introduced, SLI/CFX were the only ways to max out games at the then maximum resolution of 2560x1440.

 

Nowadays, we've seen a divergence between GPU making companies. Nvidia doesn't want to support SLI anymore (completely disabled it in the GTX 1060), while the Radeon Technologies Group is (according to its Senior VP Raja Koduri) pursuing multi-GPU in other ways (especifically, through the API that interfaces the GPU with the OS, that is DirectX, OpenGL, Vulkan, etc), because in their words, many smaller GPUs are easier to produce than a single one because they take less space in a silicon wafer and are less prone to errors.

 

So, while multi-GPU is pretty much reserved to high-end gaming and benchmark crushing these days, there is a chance that it becomes a lot more commonplace in the future.

 

RTG themselves labeled their architecture after Vega, codenamed "Navi", for scalability, which suggests an ability to utilize multiple GPUs as though they were one, just like we have multi-core CPUs these days.

http://hothardware.com/ContentImages/NewsItem/36822/content/small_amd_gpu_roadmap.jpg

 

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SLI/Crossfire is needed for demanding games at high resolution.

If everyone was sticking to 1080p, we would not need more then a 760 each.

I speak my mind, sorry if thats a problem.

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Okay thank you very much -bows- Is thiera thank you option here? -looks with my bad eyes-

 

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