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To prevent tearing.

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I think it's because if there is a large amount of FPS, for example 120FPS on a 60Hz monitor, screen tearing happens, messing up the gameplay experience.

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To prevent tearing.

 

This.

Say you have a 60hz monitor and your game is going quite a bit above that, you are best of limiting the FPS (I use adaptive vsync).

Will prevent tearing + unnecessary heat from GPU (aka more fan noise)

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If you are talking about setting a cap, then there are tons of reasons. I limit mine at times to prevent tearing. Some might also limit it because there monitor can only support up to 60 or somewhere near there. Having a stable FPS in my experience is also better for recording and things along that line. 

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1. If the fps is getting quite high, screen tearing happens a lot. (and as long as the fps sits around 60, I'm happy)

2. Because high frames give me coil while :P (for example in cs:go and minecraft).

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also you can limit your fps in gpu boost 2.0 which doesn't limit your fps per se but actually lower your clock speed to compensate.

 

this is useful for using less power, staying cooler, quieter especially when playing older games that get a couple hundred fps and tax your gpu a lot. 

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its not only for tearing, but also for frame consistency. I'd rather have constant 60 fps then wiggling 100-120 fps.

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I do it because in some games my PC can do well over 60 FPS but my monitor won't. So there is no point in making my PC run harder when it doesn't have to.

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Some older games have real problems with high fps like getting stuck on things when walking  and glitching hl engine games don't like more then 130 fps max the higher you go the more problems i notice playing them. Some games even older then that use fps as a clock so if you have really high fps the game is going really fast lol

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This is one of the reasons why I bought 120Hz monitor :)

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I personally don't see too much of a difference between 60FPS and 120FPS, so there isn't any point having over 60.

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Not much point having the GPU work harder than it needs to if the screen can only display 60 FPS.

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1. What does screen tearing mean? Pls explain :dd
2. 60Hz monitors benefit from fps above 60. This is because higher fps syncs better with your monitor's refresh rate, which means even if you are using a 60Hz monitor you still benefit if your fps is above that.

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This.

Say you have a 60hz monitor and your game is going quite a bit above that, you are best of limiting the FPS (I use adaptive vsync).

Will prevent tearing + unnecessary heat from GPU (aka more fan noise)

is adaptive vsync only for nvidia?

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1. What does screen tearing mean? Pls explain :dd

2. 60Hz monitors benefit from fps above 60. This is because higher fps syncs better with your monitor's refresh rate, which means even if you are using a 60Hz monitor you still benefit if your fps is above that.

no they dont. 60hz monitors refresh the image 60 times a second if im right. no more no less.

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Why? Its not "why" its "Why NOT?!". I love the pain of playing in 30FPS even if game runs 120FPS on my rig. I love the pain of making my card and cpu suffer.

 

Seriously apart from tearing sometimes older games work better with limited frames. Example is GTA San Andreas - try to dive and get to the deepest point and go back and the turn off the frame limit and do the same. In that case the Frame Limit on wins.

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is adaptive vsync only for nvidia?

 

Adaptive Vsync is an Nvidia exclusive feature right now. 

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no they dont. 60hz monitors refresh the image 60 times a second if im right. no more no less.

i think what he is getting at is that although the monitor may be putting up a new image 60 times a second and your video card is putting out 60 fps doesn't mean they are doing it at the same time so ttheir could be some offset and have an effect in gaming.

i notice that even if i cant see more then 60 fps as some would say... my monitor is 60 hz so meh but even then games will not always perform the same with 60 fps vs 120 fps or as in my case with cs 131 fps is what you want if you play surf maps as the physics change based on that fps don't ask me why it just does lol

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no they dont. 60hz monitors refresh the image 60 times a second if im right. no more no less.

Yes they do but these 60 monitor's refresh rates don't quite match up with the frames per second of the game so the more the fps the better synchronization between both.

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