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Well guys, many ppl here advised me to get 1080p monitor instead of 768p because i was getting 88~98% cpu usage while playing GTA V and around 70~80% gpu usage
So i bought 24inch 1080p monitor, and just tried to play GTA V on 1080p res, and guess what? the cpu usage stay still beyond 90% up to 97%...
im really confused now idk what should i do.. you guys said it will be decreased but its the same.. so maybe this is GTA V problem? or my cpu has a problem?

because if it goes like that then this i5 bottlenecking the r9 285 ?! O.o

 

cpu: i5 4440

gpu: r9 285

ram: 8gb

 

thanks

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No problem. It is normal. My i7 3770k pulls 100% consistant on gta v 1200p.

Ryzen 5 3600 stock | 2x16GB C13 3200MHz (AFR) | GTX 760 (Sold the VII)| ASUS Prime X570-P | 6TB WD Gold (128MB Cache, 2017)

Samsung 850 EVO 240 GB 

138 is a good number.

 

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As long as your temperatures are fine you are good. You would rather it be 80-100% then 20-30% ysage.

 

 

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CPU usage is mostly irrelevant for gaming, so long as it's not pinned to 100% across the board it should be fine...and also screen resolution DOES NOT affect your CPU load (dunno who told you that but it's wrong)...it still has to process the same game code for the game engine...increasing resolution make your GPU work harder though and you get better image quality in return.

| CPU: Core i7-8700K @ 4.89ghz - 1.21v  Motherboard: Asus ROG STRIX Z370-E GAMING  CPU Cooler: Corsair H100i V2 |
| GPU: MSI RTX 3080Ti Ventus 3X OC  RAM: 32GB T-Force Delta RGB 3066mhz |
| Displays: Acer Predator XB270HU 1440p Gsync 144hz IPS Gaming monitor | Oculus Quest 3 VR

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CPU usage is mostly irrelevant for gaming, so long as it's not pinned to 100% across the board it should be fine...and also screen resolution DOES NOT affect your CPU load (dunno who told you that but it's wrong)...it still has to process the same game code for the game engine...increasing resolution make your GPU work harder though and you get better image quality in return.

i think they meant it will be less because the fps will be less, then the cpu wont work hard to render 100fps instead of 50fps or 60

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i think they meant it will be less because the fps will be less, then the cpu wont work hard to render 100fps instead of 50fps or 60

i see, well that depend entirely on the game engine and how the graphics and physics are processed but most of the time from my experience the CPU load is mostly consistent at the same settings regarless of framerate and screen resolutions...GPU is doing the rendering so it has to deal with more pixels to account for, but the CPU calculation tasks for the physics, Ai etc. those things remains the same regardless of how well the ''rendering'' part of the job is being done.

 

in short, your CPU does not care much about what your graphical output is, it run the code of the game regarldess.

increasing graphical fidelity and draw distances for example can put aditional load on your CPU, but for the same settings the load on the CPU should remain pretty much the same regardless of framerates and screen resolution.

| CPU: Core i7-8700K @ 4.89ghz - 1.21v  Motherboard: Asus ROG STRIX Z370-E GAMING  CPU Cooler: Corsair H100i V2 |
| GPU: MSI RTX 3080Ti Ventus 3X OC  RAM: 32GB T-Force Delta RGB 3066mhz |
| Displays: Acer Predator XB270HU 1440p Gsync 144hz IPS Gaming monitor | Oculus Quest 3 VR

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i see, well that depend entirely on the game engine and how the graphics and physics are processed but most of the time from my experience the CPU load is mostly consistent at the same settings regarless of framerate and screen resolutions...GPU is doing the rendering so it has to deal with more pixels to account for, but the CPU calculation tasks for the physics, Ai etc. those things remains the same regardless of how well the ''rendering'' part of the job is being done.

 

in short, your CPU does not care much about what your graphical output is, it run the code of the game regarldess.

increasing graphical fidelity and draw distances for example can put aditional load on your CPU, but for the same settings the load on the CPU should remain pretty much the same regardless of framerates and screen resolution.

thanks.

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