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I'm designing a 2d platformer in unreal engine 4 and im trying to make a rope, in maya its a 2d surface that i made very tall and skinny, added 15 vertical vertices, and im trying to make it swing left to right and then import it into unreal engine 4.  Any ideas?

I can help with programming and hardware.

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dont know what format you need to import.

Edit :
 

1. Create the mesh 
2. Export it as a .fbx (make sure that you use the 2013 version of the fbx exporter -> you can choose that in the export window)
3. Open the Unreal Engine 4 and click onto import
4. Choose your mesh, change some properties (e.g when you have lods, then you also have to enable "import lods") and then import it
5. Now save your textures that you have used for the mesh as a png/tga file

 

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dont know what format you need to import.

Edit :

 

1. Create the mesh 
2. Export it as a .fbx (make sure that you use the 2013 version of the fbx exporter -> you can choose that in the export window)
3. Open the Unreal Engine 4 and click onto import
4. Choose your mesh, change some properties (e.g when you have lods, then you also have to enable "import lods") and then import it
5. Now save your textures that you have used for the mesh as a png/tga file

 

still not getting it, at this point just the animation of the rope is whats causing me issues, not the exporting

I can help with programming and hardware.

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