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Anyone Know CS: GO units?

Shpadee

I know that a person is 72 units in the game, but is there any conversion to meters? I'm doing a physics project and this information is necessary for our analysis. Thanks!

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Probably the best place to look: https://developer.valvesoftware.com/wiki/Dimensions

 

Map Grid    Imperial    Metric

 
     1  =   0.75"   =   19.05mm
     2  =   1.5"    =   38.10mm
     4  =   3"      =   76.20mm
     8  =   6"      =  152.40mm
    16  =   1'      =  304.80mm
    32  =   2'      =  609.60mm
    64  =   4'      =    1.22m
   128  =   8'      =    2.44m
  (160  =  10'      =    3.05m
   256  =  16'      =    4.88m
   512  =  32'      =    9.75m
 
Player Collision Hull
    32  =  2' 0"    width & length
    36  =  2' 3"    height crouching
    72  =  4' 6"    height standing
 
Player Eyelevel
    28  =  1' 9"    height crouching
    64  =  4' 0"    height standing
 
Architecture
   128  =  8' 0"    normal corridor height
    64  =  4' 0"    normal corridor width
   108  =  6' 9"    normal door height
    48  =  3' 6"    normal door width
 

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The "units" in CS:GO are hammer units. eg: Moving 250 u/s in a surf server (the default running speed) is 250 HAMMER units per second. Valve documented it here.

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Probably the best place to look: https://developer.valvesoftware.com/wiki/Dimensions

 

Map Grid    Imperial    Metric

 
     1  =   0.75"   =   19.05mm
     2  =   1.5"    =   38.10mm
     4  =   3"      =   76.20mm
     8  =   6"      =  152.40mm
    16  =   1'      =  304.80mm
    32  =   2'      =  609.60mm
    64  =   4'      =    1.22m
   128  =   8'      =    2.44m
  (160  =  10'      =    3.05m
   256  =  16'      =    4.88m
   512  =  32'      =    9.75m
 
Player Collision Hull
    32  =  2' 0"    width & length
    36  =  2' 3"    height crouching
    72  =  4' 6"    height standing
 
Player Eyelevel
    28  =  1' 9"    height crouching
    64  =  4' 0"    height standing
 
Architecture
   128  =  8' 0"    normal corridor height
    64  =  4' 0"    normal corridor width
   108  =  6' 9"    normal door height
    48  =  3' 6"    normal door width
 

 

Thanks so much for your help!

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  • 5 years later...

I had the same question myself a while ago, the command "sv_showimpacts_penetration 1" shows you the distance at which you hit a surface with a weapon in meters, taking that and custom maps made in hammer and some extra calculations to make sure with coordinates on normal maps already in the game, I did some testing with how they display meters. When converting units to meters that way, it came out that 1 unit is actually 1 inch and not 0.75 inches, that would also make more sense, since 73 units of player height would be about 1.85 meters then and not 1.40 meters, as stated by them, which would be pretty small for a person.

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13 hours ago, Matty_L said:

I had the same question myself a while ago, the command "sv_showimpacts_penetration 1" shows you the distance at which you hit a surface with a weapon in meters, taking that and custom maps made in hammer and some extra calculations to make sure with coordinates on normal maps already in the game, I did some testing with how they display meters. When converting units to meters that way, it came out that 1 unit is actually 1 inch and not 0.75 inches, that would also make more sense, since 73 units of player height would be about 1.85 meters then and not 1.40 meters, as stated by them, which would be pretty small for a person.

It wouldn't matter since everything is scaled using the same unit. The people might be 1/4 shorter but so would everything else around them, to the player everything looks the same as it should.

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