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The aurora or the mustang are your only choice as starter ships.

The Aurora LN is what I would be looking at.

The bonus to both these ships are that they are small and hard to hit, the LN has a good weapon setup although not perfect the missiles give you an advantage as well.

With 1.1 coming soon you can work towards renting ships so no point getting something like a hornet now.

Another thing to point out is the game is well balanced to the point that skill is more important than ship, you can't just jump in a win games

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I have been reading up on start citizen and I am thinking of making a pledge however I don't know what ship to get and I don't want to spend too much.

I want to start relatively small but I don't want the Aurora :P

If you feel particularly daredevilish, you could spring for an Avenger or one of the 300 series, those are relatively cheap. You could also go for a Mustang Delta, which packs a little more oomph than an Aurora. All of these options are under $100, which I assume is your start point.

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I would suggest thinking about getting the cheapest AC starter package to start with and see how you like it, with the REC system you will be ale to try other ships and then when you have some idea of what you like you can either upgrade your ship to one you really like or melt your package and buy another that's better suited with the store credit.

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I am inclined to agree with all of the presented suggestions.

 

 - The aurora LN has a slim and hard to hit profile and packs a scary arsenal, including, for some reason, a set of CS missiles that are currently regarded by some to be an exploit because they are bloody hard, bordering on impossible, to shake (even though the brochure says it should be carrying heat seekers instead). The ship's downsides are that it has no ejection system and is not among the most maneuvarable.

 

 - The mustangs are very small and maneuvarable. Again - very hard to hit. You'd have to compare the models and pick the one that would fit your play style. Their problem is that none of them can carry lock-on missiles. Unfortunately, the best fighter of them all - the Mustang Delta was a limited sale and is no longer purchaseable... but they do repeat sales for other limited edition ships so it will most probably emerge again at some point so you can upgrade to it.

 

 - The 300 series should be pretty good as well. Fast and maneuvarable. Some come with stock missile loadouts, some don't, check the specs. Currently, the dedicated "fighter" among them - the 325A is not in very good fighting shape, the dedicated racer - 350R is actually currently better at dogfighting, but I am sure that will change and all ships will be tweaked to fit their roles.

 

 - If I was making the choice, I would personally go for the Avenger, though. It is surprisingly maneuvarable and, even though not among the smallest ships, its profile is such that people have a really hard time laying hits on it. It comes with a pretty neat stock weapon loadout, including missiles. It's current problem is that it feels very wobbly when executing sharp turns, but I presume this is an issue with thruster balance and will be fixed in the future.

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I am inclined to agree with all of the presented suggestions.

 

 - The aurora LN has a slim and hard to hit profile and packs a scary arsenal, including, for some reason, a set of CS missiles that are currently regarded by some to be an exploit because they are bloody hard, bordering on impossible, to shake (even though the brochure says it should be carrying heat seekers instead). The ship's downsides are that it has no ejection system and is not among the most maneuvarable.

 

 - The mustangs are very small and maneuvarable. Again - very hard to hit. You'd have to compare the models and pick the one that would fit your play style. Their problem is that none of them can carry lock-on missiles. Unfortunately, the best fighter of them all - the Mustang Delta was a limited sale and is no longer purchaseable... but they do repeat sales for other limited edition ships so it will most probably emerge again at some point so you can upgrade to it.

 

 - The 300 series should be pretty good as well. Fast and maneuvarable. Some come with stock missile loadouts, some don't, check the specs. Currently, the dedicated "fighter" among them - the 325A is not in very good fighting shape, the dedicated racer - 350R is actually currently better at dogfighting, but I am sure that will change and all ships will be tweaked to fit their roles.

 

 - If I was making the choice, I would personally go for the Avenger, though. It is surprisingly maneuvarable and, even though not among the smallest ships, its profile is such that people have a really hard time laying hits on it. It comes with a pretty neat stock weapon loadout, including missiles. It's current problem is that it feels very wobbly when executing sharp turns, but I presume this is an issue with thruster balance and will be fixed in the future.

Just to add to this, the Aurora has a low side, front and back profile making it hard to hit, the belly and top are where you get shot the most. If your shields get hit in the front and you need to back off the rears are strong enough to take hits while it charges and visa versa. If damage does occur its usually the coolant that gets hit which means everything overheats which is why I always packed a set of 9 series long swords as they pack a punch and don't overheat easily.

 

I'm still learning the mustang delta so I don't have many tips for ya.

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Just to add to this, the Aurora has a low side, front and back profile making it hard to hit, the belly and top are where you get shot the most. If your shields get hit in the front and you need to back off the rears are strong enough to take hits while it charges and visa versa. If damage does occur its usually the coolant that gets hit which means everything overheats which is why I always packed a set of 9 series long swords as they pack a punch and don't overheat easily.

 

I'm still learning the mustang delta so I don't have many tips for ya.

 

Yup. The LN is a tough and scary little ship and it's pretty cheap. A good starter.

 

It was the one I started out with but then I got addicted and upgraded it to 325A, pretty much just to scavenge the free OS6 lasers that it comes with for use in my Hornet, lol. Then the 325A itself didn't suck for a while after 1.0. In hindsight I am an idiot and should have just waited for RECs. :)

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Yup. The LN is a tough and scary little ship and it's pretty cheap. A good starter.

 

It was the one I started out with but then I got addicted and upgraded it to 325A, pretty much just to scavenge the free OS6 lasers that it comes with for use in my Hornet, lol. Then the 325A itself didn't suck for a while after 1.0. In hindsight I am an idiot and should have just waited for RECs. :)

It makes sense having high end ships as it'll take less time to earn an Aurora then a 325a.

 

I only brought the Delta because my boy loves flying it, I'd still have it over a larger ship.

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I've been flying the FC7 Hornet on the PAX pass for free the past couple of days. I really like how the ship is fast and maneuvarable. I am actually looking to pledge the game but, like the OP, I'm wondering which ship to get. 125$ for the FC7 Hornet is out of the question.

 

I was looking at some videos on Youtube comparing ships, such as the 300i and the Aurora LN. The 300i seems much more maneuvarable than the LN , however the LN packs more fire power and seems thougher. While the Aurora might be more versatile for exploring, mining, etc, I think a fighter is more useful at the current state of the game. In Elite, I own a fighter and a carrier. I eventually would like a quiver like this in SC, but I don't see the benefits of a carrier in the game right now.

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I've been flying the FC7 Hornet on the PAX pass for free the past couple of days. I really like how the ship is fast and maneuvarable. I am actually looking to pledge the game but, like the OP, I'm wondering which ship to get. 125$ for the FC7 Hornet is out of the question.

 

I was looking at some videos on Youtube comparing ships, such as the 300i and the Aurora LN. The 300i seems much more maneuvarable than the LN , however the LN packs more fire power and seems thougher. While the Aurora might be more versatile for exploring, mining, etc, I think a fighter is more useful at the current state of the game. In Elite, I own a fighter and a carrier. I eventually would like a quiver like this in SC, but I don't see the benefits of a carrier in the game right now.

 

If you like the Hornet for being "fast and maneuvarable", you would love pretty much everything else, lol. Many of the currently flyable ships are faster (and none are slower). And ALL are more maneuvarable, save for the Cutlass. :)

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I've been flying the FC7 Hornet on the PAX pass for free the past couple of days. I really like how the ship is fast and maneuvarable. I am actually looking to pledge the game but, like the OP, I'm wondering which ship to get. 125$ for the FC7 Hornet is out of the question.

 

I was looking at some videos on Youtube comparing ships, such as the 300i and the Aurora LN. The 300i seems much more maneuvarable than the LN , however the LN packs more fire power and seems thougher. While the Aurora might be more versatile for exploring, mining, etc, I think a fighter is more useful at the current state of the game. In Elite, I own a fighter and a carrier. I eventually would like a quiver like this in SC, but I don't see the benefits of a carrier in the game right now.

Have a look at what me and Corwin have written above, I would wait till 1.1 patch comes out and then you can rent the hornet out using in game only credit.

 

Personally you can't go wrong with either ship.

 

The hornet drifts around a lot so the handling isn't going to feel the same, the mustang is super manoeuvrable twitchy ship at the risk of blackouts and redoubts occurring easily, the Aurora is the opposite although I prefer it to the mustang.

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If you like the Hornet for being "fast and maneuvarable", you would love pretty much everything else, lol. Many of the currently flyable ships are faster (and none are slower). And ALL are more maneuvarable, save for the Cutlass. :)

Sad thing is, the cutlass was supposed to be the most maneuverable, in terms of thrusters.

Just goes to show that some ships are being reworked.

If it helps, have heard good things on the avenger and the gladius.

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Sad thing is, the cutlass was supposed to be the most maneuverable, in terms of thrusters.

Just goes to show that some ships are being reworked.

If it helps, have heard good things on the avenger and the gladius.

the cutlass is still WIP so the current state isn't complete and it's manoeuvrable for it's size. 

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I do like the look of the 315p as exploring seems like they way I would like to start off in the game.

Are there any other ships good for that but can handle other things?

The 315p will be the first ship I take out of my hangar into the PU I think... either that or the Aurora LX (for sentimental reasons ;)).

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the cutlass is still WIP so the current state isn't complete and it's manoeuvrable for it's size.

It's just kind of funny, because near half of the ships mass is from the ship's thrusters and engines. Considering how it is configured, and how they articulate, it should maneuver even better than other ships of its size.

That beind said, the ship flies about the aame when engines and thrusters break off, so we actually have it easy as well, at the current rendition.

Can't wait to see it upon completion.

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It's just kind of funny, because near half of the ships mass is from the ship's thrusters and engines. Considering how it is configured, and how they articulate, it should maneuver even better than other ships of its size.

That beind said, the ship flies about the aame when engines and thrusters break off, so we actually have it easy as well, at the current rendition.

Can't wait to see it upon completion.

but unlike smaller thrusters on smaller ships they take long to turn so very easy to turn if your willing to wait for the delay in response time 

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but unlike smaller thrusters on smaller ships they take long to turn so very easy to turn if your willing to wait for the delay in response time 

In a way that is true, but not as long to make a severe difference. Delay on a ship this size, with the thrusters (which do move insanely fast as is, when you look at them) is nothing compared to something like if it was on a constellation or a capital ship.

 

Keep in mind that the delay should really only be as long as the delay for the electronics to input and relay. In space, there isn't an issue of weight (null G) as there would be on the ground, and thus the delays in rotation speed should not be much as it reflects more on the motor strength, speed and friction between components; rather than an issue of mass and friction outside of the ship. Thus, turning and rotating the main engines would not really put that much of a severe strain when in null G space. So if the engines and thrusters are high performance, it really shouldn't be that limited.

 

What will be interesting is the trade off between different engines and thrusters in regards to profile (sound+emissions), power, articulation, etc. Particularly when comparing brands as well as tweaks/augmentation of parts.

 

 

Oh, forgot to mention. I did get the karthu-al, so when it finally is released, it will be fun flying a ship with 0 response and 100% freedom of movement to all axis. Cutlas is more towards strong heavy bursts from the thrusters.

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In a way that is true, but not as long to make a severe difference. Delay on a ship this size, with the thrusters (which do move insanely fast as is, when you look at them) is nothing compared to something like if it was on a constellation or a capital ship.

 

Keep in mind that the delay should really only be as long as the delay for the electronics to input and relay. In space, there isn't an issue of weight (null G) as there would be on the ground, and thus the delays in rotation speed should not be much as it reflects more on the motor strength, speed and friction between components; rather than an issue of mass and friction outside of the ship. Thus, turning and rotating the main engines would not really put that much of a severe strain when in null G space. So if the engines and thrusters are high performance, it really shouldn't be that limited.

 

What will be interesting is the trade off between different engines and thrusters in regards to profile (sound+emissions), power, articulation, etc. Particularly when comparing brands as well as tweaks/augmentation of parts.

 

 

Oh, forgot to mention. I did get the karthu-al, so when it finally is released, it will be fun flying a ship with 0 response and 100% freedom of movement to all axis. Cutlas is more towards strong heavy bursts from the thrusters.

Mass is still a big problem though because the motors still have to overcome inertia and the axles have to cope with the shear stresses induced by it, because of that the ships computers should have acceleration and deceleration caps on everything, probably speed caps too to ensure it can maintain enough control over each item to prevent overshoot leading to loss of control or erratic behaviour.

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Mass is still a big problem though because the motors still have to overcome inertia and the axles have to cope with the shear stresses induced by it.

Very true. To be honest, the weird thing about how the cutlass runs is that it ignores that fact; since the thrusters magically flip back and forth split second. However, when an actual thruster fires, the ship barely rotates or turns. So it feels like those monstrous appendages don't really have much power to them.

 

Honestly wouldn't mind for the thrusters to involve an overheating or tension warning/limit as that mechanic would be a very nice touch.

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Very true. To be honest, the weird thing about how the cutlass runs is that it ignores that fact; since the thrusters magically flip back and forth split second. However, when an actual thruster fires, the ship barely rotates or turns. So it feels like those monstrous appendages don't really have much power to them.

 

Honestly wouldn't mind for the thrusters to involve an overheating or tension warning/limit as that mechanic would be a very nice touch.

Haha yea it kinda looks like they follow the same algorithm as manoeuvring thrusters at the moment lol, I'm pretty sure that's still one aspect they are working on :)

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Haha yea it kinda looks like they follow the same algorithm as manoeuvring thrusters at the moment lol, I'm pretty sure that's still one aspect they are working on :)

My favorite is when the back engines flip forward and backward when I boost with a forward strafe. It is sort of hilarious really. Can't really complain as the flight itself is mostly correct when you think of vectors, just that the animations are wonky. You're difinitely right on the algorithm though.

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