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I'm just curius, does anyone know if there is a set maximum number of FPS on a game, ex, if an object in a game has to go from point A to point B, I'm thinking that it is animated by playing several frames consecutively, does it follow that for a particular action sequence, there is a specific number of frames that has to be played to render that scene in a set number of FPS, otherwise if you go beyond that, the animation would appear as a movie in fast forward mode.

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Most games aren't capped, but you're capped by the refresh rate of your monitor.

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I'd say that almost all new games have fps cap to ensure smooth gameplay for not-so-experienced gamers. Usually it's around 50-60. If you are talking about max fps you can get, I've seen people playing with stable 250 fps.

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What are frames anyway? I mean, if for example a particular scene that is set to play in 10 secs, if its made up of 500 frames then the ideal FPS should be 50FPS, you go below that make ther scene looses its fluidity, now if you go beyond 50FPS, then that will make that scene look like you are watching a movie in fast forward mode..

I'm thingking like if for example in the example I've given above, if that 10 sec secene has 700 frames, then the ideal FPS should be 70FPS (because that particuler scene should last 10 secs),

Does it work the same as how the old way of animating cartoons work? FPS is represented by the flashing of the individual playing of individually drawn scenes?

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fps isn't same thing with how many pictures you actually see. Higher fps means that content you see is smoother than with lower fps. There is debate what actually is optimal fps since human eye can't see diffirence after like 80 fps. But when it comes to gamers bigger is alway better. Except with ping.

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