Some gpu questions
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Solved by Badger906,
Texture rate or texture fill rate is the speed at which the gpu can render pixels per second. calculated: number of Tsu x core clock speed.
Rops or render output units are basically what puts all the pixels together to make the final image you see. again more if these the faster things are rendered.
pixel rate is almost the same as texture rate it's just calculated slightly differently. its number of Rops x core clock.
the shader is what's used to put shadow and or shade to enhance detail of the image on screen. a bigger number here means it can produce better shadows faster.
processing unit is self explanatory. its basically the gpus cpu. how fast it processes all the information.

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