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Some gpu questions

Go to solution Solved by Badger906,

Texture rate or texture fill rate is the speed at which the gpu can render pixels per second. calculated: number of Tsu x core clock speed.

Rops or render output units are basically what puts all the pixels together to make the final image you see. again more if these the faster things are rendered.

pixel rate is almost the same as texture rate it's just calculated slightly differently. its number of Rops x core clock.

the shader is what's used to put shadow and or shade to enhance detail of the image on screen. a bigger number here means it can produce better shadows faster.

processing unit is self explanatory. its basically the gpus cpu. how fast it processes all the information.

What do theese mean and do? i just dont get what they do i mean i try to figure by the name but still.. DO they i dont know process the map that i am playing in a game faster if they are on a powerfull gpu or what?

-Texture Rate

-ROPs
Pixel Rate
Shader
Processing Units
Actual Shader
Performance              
                                                                                                           

I didn't know what to put here...

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lol I can't be arsed to write you an essay.. but basically in almost all respects more is good!!

when it comes to a gpu just buy the best that you can afford. its as simple as that.

you can go Comparing specs till you're blue in the face and still have 2 near identical cards that perform massively differently.

Gaming PC: • AMD Ryzen 7 3900x • 16gb Corsair Vengeance RGB Pro 3200mhz • Founders Edition 2080ti • 2x Crucial 1tb nvme ssd • NZXT H1• Logitech G915TKL • Logitech G Pro • Asus ROG XG32VQ • SteelSeries Arctis Pro Wireless

Laptop: MacBook Pro M1 512gb

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lol I can't be arsed to write you an essay.. but basically in almost all respects more is good!!

when it comes to a gpu just buy the best that you can afford. its as simple as that.

you can go Comparing specs till you're blue in the face and still have 2 near identical cards that perform massively differently.

hmm ok

I didn't know what to put here...

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Texture rate or texture fill rate is the speed at which the gpu can render pixels per second. calculated: number of Tsu x core clock speed.

Rops or render output units are basically what puts all the pixels together to make the final image you see. again more if these the faster things are rendered.

pixel rate is almost the same as texture rate it's just calculated slightly differently. its number of Rops x core clock.

the shader is what's used to put shadow and or shade to enhance detail of the image on screen. a bigger number here means it can produce better shadows faster.

processing unit is self explanatory. its basically the gpus cpu. how fast it processes all the information.

Gaming PC: • AMD Ryzen 7 3900x • 16gb Corsair Vengeance RGB Pro 3200mhz • Founders Edition 2080ti • 2x Crucial 1tb nvme ssd • NZXT H1• Logitech G915TKL • Logitech G Pro • Asus ROG XG32VQ • SteelSeries Arctis Pro Wireless

Laptop: MacBook Pro M1 512gb

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Texture rate or texture fill rate is the speed at which the gpu can render pixels per second. calculated: number of Tsu x core clock speed.

Rops or render output units are basically what puts all the pixels together to make the final image you see. again more if these the faster things are rendered.

pixel rate is almost the same as texture rate it's just calculated slightly differently. its number of Rops x core clock.

the shader is what's used to put shadow and or shade to enhance detail of the image on screen. a bigger number here means it can produce better shadows faster.

processing unit is self explanatory. its basically the gpus cpu. how fast it processes all the information.

Well that is the best answer i can get

I didn't know what to put here...

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